Mercurial > sdl-ios-xcode
view Xcode/SDL/pkg-support/devel-resources/install.sh @ 4447:947201caa46e
Added automated test to Xcode project plus needed changes to SDL_RWFromFile to be OS X bundle aware.
The Mac OS X project has a new target called testsdl which builds the automated test. I looked at using Xcode's native unit test support, but the impedance mismatch between the existing automated test structure and Apple's was more than I could handle.
As such, the testsdl application is a full blown proper OS X application, which means it is a self-contained .app bundle. This immediately revealed some problems from the automated test. The largest problem was the assumption about the current working directory and where to find resources. (I suspect Windows may have a similar problem depending on circumstance.) To open resources, the test was looking in directories relative to the SDL source directory, but this will not work well with self-contained .app bundles and Xcode which can place its built applications almost anywhere. And for real-world situations, this is pretty useless anyway.
So I modified SDL_RWFromFile to do special things on OS X. First, it will look for a file in the .app bundle. If not found, it will fallback and just call fopen as it used to do.
I also had to modify the automated test itself because it had a contrieved test which called fopen directly to do read from an existing FILE pointer. In addition, there was a write test. Since a .app bundle is likely going to be read-only, I added a special case for OS X to write to NSTemporaryDirectory.
I expect these changes should work for both Mac and iPhone OS (which includes iPad).
I will update the iPhone Xcode project next.
Finally, FYI, the X11 automated test seems to be failing. Below is my output.
Pending breakpoint 4 - "-[NSException raise]" resolved
Platform : All tests successful (2)
SDL_RWops : All tests successful (5)
Rect : All tests successful (1)
SDL_Surface : All tests successful (6)
Rendering with cocoa driver : All tests successful (3)
Assert Failed!
Blit output not the same.
Test Case 'Renderer x11'
Test Suite 'Rendering with x11 driver'
Last SDL error ''
Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSGetSurfaceBounds
Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorFailure: Set a breakpoint @ CGErrorBreakpoint() to catch errors as they are logged.
Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150
Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150
Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150
Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSGetWindowBounds
Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSGetSurfaceBounds
Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150
Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150
Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150
Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSGetWindowBounds
Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSGetSurfaceBounds
Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150
Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150
Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150
Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSGetWindowBounds
Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSGetSurfaceBounds
Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150
Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150
Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150
Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSGetWindowBounds
Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSGetSurfaceBounds
Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150
Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150
Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150
Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSGetWindowBounds
Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSGetSurfaceBounds
Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150
Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150
Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150
Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSGetWindowBounds
Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSGetSurfaceBounds
Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150
Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150
Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150
Rendering with x11 driver : Failed 1 out of 4 testcases!
Rendering with dummy driver : All tests successful (3)
SDL_Audio : All tests successful (1)
Tests run with SDL 1.3.0 revision 1095906
System is running Mac OS X and is little endian
author | Eric Wing <ewing . public |-at-| gmail . com> |
---|---|
date | Sat, 08 May 2010 00:54:22 -0700 |
parents | d63e9f5944ae |
children |
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#!/bin/sh # finish up the installation # this script should be executed using the sudo command # this file is copied to SDL-devel.post_install and SDL-devel.post_upgrade # inside the .pkg bundle echo "Running post-install script" umask 022 USER=`basename ~` echo "User is \"$USER\"" ROOT=/Developer/Documentation/SDL echo "Fixing framework permissions" find $ROOT -type d -exec chmod a+rx {} \; find $ROOT -type f -exec chmod a+r {} \; ## We're not installing frameworks here anymore. The single ## framework should be installed to /Library/Frameworks which ## is handled by the standard package (not developer package). ## Using the home directory here is problematic for multi-user systems too. # echo "Moving SDL.framework to ~/Library/Frameworks" # move SDL to its proper home, so the target stationary works #sudo -u $USER mkdir -p ~/Library/Frameworks #sudo -u $USER /Developer/Tools/CpMac -r $ROOT/SDL.framework ~/Library/Frameworks ## I'm not sure where this gets created and what's put in there. rm -rf $ROOT/SDL.framework ## I think precompiled headers have changed through the revisions of Apple's gcc. ## I don't know how useful this is anymore w.r.t. Apple's newest system for precompiled headers. ## I'm removing this for now. # echo "Precompiling Header" # precompile header for speedier compiles #sudo -u $USER /usr/bin/cc -precomp ~/Library/Frameworks/SDL.framework/Headers/SDL.h -o ~/Library/Frameworks/SDL.framework/Headers/SDL.p # find the directory to store stationary in if [ -e "/Library/Application Support/Apple/Developer Tools" ] ; then echo "Installing project stationary for XCode" PBXDIR="/Library/Application Support/Apple/Developer Tools" else echo "Installing project stationary for Project Builder" PBXDIR="/Developer/ProjectBuilder Extras" fi # move stationary to its proper home mkdir -p "$PBXDIR/Project Templates/Application" mkdir -p "$PBXDIR/Target Templates/SDL" cp -r "$ROOT/Project Stationary/SDL Application" "$PBXDIR/Project Templates/Application/" cp -r "$ROOT/Project Stationary/SDL Cocoa Application" "$PBXDIR/Project Templates/Application/" cp -r "$ROOT/Project Stationary/SDL Custom Cocoa Application" "$PBXDIR/Project Templates/Application/" cp -r "$ROOT/Project Stationary/SDL OpenGL Application" "$PBXDIR/Project Templates/Application/" cp "$ROOT/Project Stationary/Application.trgttmpl" "$PBXDIR/Target Templates/SDL/" rm -rf "$ROOT/Project Stationary" # Actually, man doesn't check this directory by default, so this isn't # very helpful anymore. #echo "Installing Man Pages" ## remove old man pages #rm -rf "/Developer/Documentation/ManPages/man3/SDL"* # ## install man pages #mkdir -p "/Developer/Documentation/ManPages/man3" #cp "$ROOT/docs/man3/SDL"* "/Developer/Documentation/ManPages/man3/" #rm -rf "$ROOT/docs/man3" # #echo "Rebuilding Apropos Database" ## rebuild apropos database #/usr/libexec/makewhatis # copy README file to your home directory sudo -u $USER cp "$ROOT/Readme SDL Developer.txt" ~/ # open up the README file sudo -u $USER open ~/"Readme SDL Developer.txt"