view src/video/windx5/SDL_dx5yuv.c @ 1302:94643e9bad18

Date: Sat, 14 Jan 2006 15:16:01 -0500 From: Andrew Fuller Subject: [SDL] [PATCH] ML-8866 PS2->USB converter This converter seems to go by several names -- Super Dual Box, Dual USB Joypad, and who knows what else. Also branded differently with different colour cases, etc. But it seems to all be the same internals. It is a common converter used for StepMania, with several posts Googleable trying to make it work in Linux. I got mine yesterday and wanted to play stepmania, so I went ahead and made a crude patch for libsdl to split this baby into two logical joysticks. A couple notes about the patch: This patch works well for two dance mats hooked up and playing stepmania, however the mapping of the other buttons may be off. I have no joystick which uses all the buttons the converter reports, so I have no way of testing them. The name I used 0925:8866 which is the USB ID, and what SDLjoytest-GL reported is the name, even though lsusb shows Wisegroup, Ltd MP-8866 Dual USB Joypad, and the existing virtual joystick mapping uses the Wisegroup... name. Not sure why the discrepency. I'm not subscribed to this mailing list, so please CC me on any comments to this. -Andrew
author Sam Lantinga <slouken@libsdl.org>
date Tue, 31 Jan 2006 14:59:43 +0000
parents e06ec825242d
children c9b51268668f
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2004 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

/* This is the DirectDraw implementation of YUV video overlays */

#include <stdlib.h>
#include <string.h>

#include "SDL_error.h"
#include "SDL_video.h"
#include "SDL_dx5yuv_c.h"
#include "SDL_yuvfuncs.h"

//#define USE_DIRECTX_OVERLAY

/* The functions used to manipulate software video overlays */
static struct private_yuvhwfuncs dx5_yuvfuncs = {
	DX5_LockYUVOverlay,
	DX5_UnlockYUVOverlay,
	DX5_DisplayYUVOverlay,
	DX5_FreeYUVOverlay
};

struct private_yuvhwdata {
	LPDIRECTDRAWSURFACE3 surface;

	/* These are just so we don't have to allocate them separately */
	Uint16 pitches[3];
	Uint8 *planes[3];
};


static LPDIRECTDRAWSURFACE3 CreateYUVSurface(_THIS,
                                         int width, int height, Uint32 format)
{
	HRESULT result;
	LPDIRECTDRAWSURFACE  dd_surface1;
	LPDIRECTDRAWSURFACE3 dd_surface3;
	DDSURFACEDESC ddsd;

	/* Set up the surface description */
	memset(&ddsd, 0, sizeof(ddsd));
	ddsd.dwSize = sizeof(ddsd);
	ddsd.dwFlags = (DDSD_WIDTH|DDSD_HEIGHT|DDSD_CAPS|DDSD_PIXELFORMAT);
	ddsd.dwWidth = width;
	ddsd.dwHeight= height;
#ifdef USE_DIRECTX_OVERLAY
	ddsd.ddsCaps.dwCaps = (DDSCAPS_OVERLAY|DDSCAPS_VIDEOMEMORY);
#else
	ddsd.ddsCaps.dwCaps = (DDSCAPS_OFFSCREENPLAIN|DDSCAPS_VIDEOMEMORY);
#endif
	ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
	ddsd.ddpfPixelFormat.dwFlags = DDPF_FOURCC;
	ddsd.ddpfPixelFormat.dwFourCC = format;

	/* Create the DirectDraw video surface */
	result = IDirectDraw2_CreateSurface(ddraw2, &ddsd, &dd_surface1, NULL); 
	if ( result != DD_OK ) {
		SetDDerror("DirectDraw2::CreateSurface", result);
		return(NULL);
	}
	result = IDirectDrawSurface_QueryInterface(dd_surface1,
			&IID_IDirectDrawSurface3, (LPVOID *)&dd_surface3);
	IDirectDrawSurface_Release(dd_surface1);
	if ( result != DD_OK ) {
		SetDDerror("DirectDrawSurface::QueryInterface", result);
		return(NULL);
	}

	/* Make sure the surface format was set properly */
	memset(&ddsd, 0, sizeof(ddsd));
	ddsd.dwSize = sizeof(ddsd);
	result = IDirectDrawSurface3_Lock(dd_surface3, NULL,
					  &ddsd, DDLOCK_NOSYSLOCK, NULL);
	if ( result != DD_OK ) {
		SetDDerror("DirectDrawSurface3::Lock", result);
		IDirectDrawSurface_Release(dd_surface3);
		return(NULL);
	}
	IDirectDrawSurface3_Unlock(dd_surface3, NULL);

	if ( !(ddsd.ddpfPixelFormat.dwFlags & DDPF_FOURCC) ||
	      (ddsd.ddpfPixelFormat.dwFourCC != format) ) {
		SDL_SetError("DDraw didn't use requested FourCC format");
		IDirectDrawSurface_Release(dd_surface3);
		return(NULL);
	}

	/* We're ready to go! */
	return(dd_surface3);
}

#ifdef DEBUG_YUV
static char *PrintFOURCC(Uint32 code)
{
	static char buf[5];

	buf[3] = code >> 24;
	buf[2] = (code >> 16) & 0xFF;
	buf[1] = (code >> 8) & 0xFF;
	buf[0] = (code & 0xFF);
	return(buf);
}
#endif

SDL_Overlay *DX5_CreateYUVOverlay(_THIS, int width, int height, Uint32 format, SDL_Surface *display)
{
	SDL_Overlay *overlay;
	struct private_yuvhwdata *hwdata;

#ifdef DEBUG_YUV
	DWORD numcodes;
	DWORD *codes;

	printf("FOURCC format requested: 0x%x\n", PrintFOURCC(format));
	IDirectDraw2_GetFourCCCodes(ddraw2, &numcodes, NULL);
	if ( numcodes ) {
		DWORD i;
		codes = malloc(numcodes*sizeof(*codes));
		if ( codes ) {
			IDirectDraw2_GetFourCCCodes(ddraw2, &numcodes, codes);
			for ( i=0; i<numcodes; ++i ) {
				fprintf(stderr, "Code %d: 0x%x\n", i, PrintFOURCC(codes[i]));
			}
			free(codes);
		}
	} else {
		fprintf(stderr, "No FOURCC codes supported\n");
	}
#endif

	/* Create the overlay structure */
	overlay = (SDL_Overlay *)malloc(sizeof *overlay);
	if ( overlay == NULL ) {
		SDL_OutOfMemory();
		return(NULL);
	}
	memset(overlay, 0, (sizeof *overlay));

	/* Fill in the basic members */
	overlay->format = format;
	overlay->w = width;
	overlay->h = height;

	/* Set up the YUV surface function structure */
	overlay->hwfuncs = &dx5_yuvfuncs;

	/* Create the pixel data and lookup tables */
	hwdata = (struct private_yuvhwdata *)malloc(sizeof *hwdata);
	overlay->hwdata = hwdata;
	if ( hwdata == NULL ) {
		SDL_OutOfMemory();
		SDL_FreeYUVOverlay(overlay);
		return(NULL);
	}
	hwdata->surface = CreateYUVSurface(this, width, height, format);
	if ( hwdata->surface == NULL ) {
		SDL_FreeYUVOverlay(overlay);
		return(NULL);
	}
	overlay->hw_overlay = 1;

	/* Set up the plane pointers */
	overlay->pitches = hwdata->pitches;
	overlay->pixels = hwdata->planes;
	switch (format) {
	    case SDL_YV12_OVERLAY:
	    case SDL_IYUV_OVERLAY:
		overlay->planes = 3;
		break;
	    default:
		overlay->planes = 1;
		break;
	}

	/* We're all done.. */
	return(overlay);
}

int DX5_LockYUVOverlay(_THIS, SDL_Overlay *overlay)
{
	HRESULT result;
	LPDIRECTDRAWSURFACE3 surface;
	DDSURFACEDESC ddsd;

	surface = overlay->hwdata->surface;
	memset(&ddsd, 0, sizeof(ddsd));
	ddsd.dwSize = sizeof(ddsd);
	result = IDirectDrawSurface3_Lock(surface, NULL,
					  &ddsd, DDLOCK_NOSYSLOCK, NULL);
	if ( result == DDERR_SURFACELOST ) {
		result = IDirectDrawSurface3_Restore(surface);
		result = IDirectDrawSurface3_Lock(surface, NULL, &ddsd, 
					(DDLOCK_NOSYSLOCK|DDLOCK_WAIT), NULL);
	}
	if ( result != DD_OK ) {
		SetDDerror("DirectDrawSurface3::Lock", result);
		return(-1);
	}

	/* Find the pitch and offset values for the overlay */
#if defined(NONAMELESSUNION)
	overlay->pitches[0] = (Uint16)ddsd.u1.lPitch;
#else
	overlay->pitches[0] = (Uint16)ddsd.lPitch;
#endif
	overlay->pixels[0] = (Uint8 *)ddsd.lpSurface;
	switch (overlay->format) {
	    case SDL_YV12_OVERLAY:
	    case SDL_IYUV_OVERLAY:
		/* Add the two extra planes */
		overlay->pitches[1] = overlay->pitches[0] / 2;
		overlay->pitches[2] = overlay->pitches[0] / 2;
	        overlay->pixels[1] = overlay->pixels[0] +
		                     overlay->pitches[0] * overlay->h;
	        overlay->pixels[2] = overlay->pixels[1] +
		                     overlay->pitches[1] * overlay->h / 2;
	        break;
	    default:
		/* Only one plane, no worries */
		break;
	}
	return(0);
}

void DX5_UnlockYUVOverlay(_THIS, SDL_Overlay *overlay)
{
	LPDIRECTDRAWSURFACE3 surface;

	surface = overlay->hwdata->surface;
	IDirectDrawSurface3_Unlock(surface, NULL);
}

int DX5_DisplayYUVOverlay(_THIS, SDL_Overlay *overlay, SDL_Rect *dstrect)
{
	HRESULT result;
	LPDIRECTDRAWSURFACE3 surface;
	RECT src, dst;

	surface = overlay->hwdata->surface;
	src.top = 0;
	src.bottom = overlay->h;
	src.left = 0;
	src.right = overlay->w;
	dst.top = SDL_bounds.top+dstrect->y;
	dst.left = SDL_bounds.left+dstrect->x;
	dst.bottom = dst.top+dstrect->h;
	dst.right = dst.left+dstrect->w;
#ifdef USE_DIRECTX_OVERLAY
	result = IDirectDrawSurface3_UpdateOverlay(surface, &src,
				SDL_primary, &dst, DDOVER_SHOW, NULL);
	if ( result != DD_OK ) {
		SetDDerror("DirectDrawSurface3::UpdateOverlay", result);
		return(-1);
	}
#else
	result = IDirectDrawSurface3_Blt(SDL_primary, &dst, surface, &src,
							DDBLT_WAIT, NULL);
	if ( result != DD_OK ) {
		SetDDerror("DirectDrawSurface3::Blt", result);
		return(-1);
	}
#endif
	return(0);
}

void DX5_FreeYUVOverlay(_THIS, SDL_Overlay *overlay)
{
	struct private_yuvhwdata *hwdata;

	hwdata = overlay->hwdata;
	if ( hwdata ) {
		if ( hwdata->surface ) {
			IDirectDrawSurface_Release(hwdata->surface);
		}
		free(hwdata);
	}
}