Mercurial > sdl-ios-xcode
view src/video/windib/SDL_dibevents.c @ 1302:94643e9bad18
Date: Sat, 14 Jan 2006 15:16:01 -0500
From: Andrew Fuller
Subject: [SDL] [PATCH] ML-8866 PS2->USB converter
This converter seems to go by several names -- Super Dual Box, Dual
USB Joypad, and who knows what else. Also branded differently with
different colour cases, etc. But it seems to all be the same
internals. It is a common converter used for StepMania, with several
posts Googleable trying to make it work in Linux. I got mine
yesterday and wanted to play stepmania, so I went ahead and made a
crude patch for libsdl to split this baby into two logical joysticks.
A couple notes about the patch:
This patch works well for two dance mats hooked up and playing
stepmania, however the mapping of the other buttons may be off. I
have no joystick which uses all the buttons the converter reports, so
I have no way of testing them.
The name I used 0925:8866 which is the USB ID, and what SDLjoytest-GL
reported is the name, even though lsusb shows Wisegroup, Ltd MP-8866
Dual USB Joypad, and the existing virtual joystick mapping uses the
Wisegroup... name. Not sure why the discrepency.
I'm not subscribed to this mailing list, so please CC me on any
comments to this.
-Andrew
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 31 Jan 2006 14:59:43 +0000 |
parents | ea3888b472bf |
children | 52b5afd7ecee |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif #include <stdlib.h> #include <stdio.h> #include <windows.h> #include "SDL_events.h" #include "SDL_error.h" #include "SDL_syswm.h" #include "SDL_sysevents.h" #include "SDL_events_c.h" #include "SDL_lowvideo.h" #include "SDL_dibvideo.h" #include "SDL_vkeys.h" #ifndef WM_APP #define WM_APP 0x8000 #endif #ifdef _WIN32_WCE #define NO_GETKEYBOARDSTATE #endif /* The translation table from a Microsoft VK keysym to a SDL keysym */ static SDLKey VK_keymap[SDLK_LAST]; static SDL_keysym *TranslateKey(UINT vkey, UINT scancode, SDL_keysym *keysym, int pressed); /* Masks for processing the windows KEYDOWN and KEYUP messages */ #define REPEATED_KEYMASK (1<<30) #define EXTENDED_KEYMASK (1<<24) /* DJM: If the user setup the window for us, we want to save his window proc, and give him a chance to handle some messages. */ static WNDPROC userWindowProc = NULL; #ifdef _WIN32_WCE WPARAM rotateKey(WPARAM key,SDL_ScreenOrientation direction) { if (direction != SDL_ORIENTATION_LEFT) return key; switch (key) { case 0x26: /* up */ return 0x27; case 0x27: /* right */ return 0x28; case 0x28: /* down */ return 0x25; case 0x25: /* left */ return 0x26; } return key; } #endif /* The main Win32 event handler */ LONG DIB_HandleMessage(_THIS, HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) { extern int posted; switch (msg) { case WM_SYSKEYDOWN: case WM_KEYDOWN: { SDL_keysym keysym; #ifdef _WIN32_WCE // Drop GAPI artefacts if (wParam == 0x84 || wParam == 0x5B) return 0; // Rotate key if necessary if (this->hidden->orientation != SDL_ORIENTATION_UP) wParam = rotateKey(wParam, this->hidden->orientation); #endif /* Ignore repeated keys */ if ( lParam&REPEATED_KEYMASK ) { return(0); } switch (wParam) { case VK_CONTROL: if ( lParam&EXTENDED_KEYMASK ) wParam = VK_RCONTROL; else wParam = VK_LCONTROL; break; case VK_SHIFT: /* EXTENDED trick doesn't work here */ { Uint8 *state = SDL_GetKeyState(NULL); if (state[SDLK_LSHIFT] == SDL_RELEASED && (GetKeyState(VK_LSHIFT) & 0x8000)) { wParam = VK_LSHIFT; } else if (state[SDLK_RSHIFT] == SDL_RELEASED && (GetKeyState(VK_RSHIFT) & 0x8000)) { wParam = VK_RSHIFT; } else { /* Probably a key repeat */ return(0); } } break; case VK_MENU: if ( lParam&EXTENDED_KEYMASK ) wParam = VK_RMENU; else wParam = VK_LMENU; break; } #ifdef NO_GETKEYBOARDSTATE /* this is the workaround for the missing ToAscii() and ToUnicode() in CE (not necessary at KEYUP!) */ if ( SDL_TranslateUNICODE ) { MSG m; m.hwnd = hwnd; m.message = msg; m.wParam = wParam; m.lParam = lParam; m.time = 0; if ( TranslateMessage(&m) && PeekMessage(&m, hwnd, 0, WM_USER, PM_NOREMOVE) && (m.message == WM_CHAR) ) { GetMessage(&m, hwnd, 0, WM_USER); wParam = m.wParam; } } #endif /* NO_GETKEYBOARDSTATE */ posted = SDL_PrivateKeyboard(SDL_PRESSED, TranslateKey(wParam,HIWORD(lParam),&keysym,1)); } return(0); case WM_SYSKEYUP: case WM_KEYUP: { SDL_keysym keysym; #ifdef _WIN32_WCE // Drop GAPI artefacts if (wParam == 0x84 || wParam == 0x5B) return 0; // Rotate key if necessary if (this->hidden->orientation != SDL_ORIENTATION_UP) wParam = rotateKey(wParam, this->hidden->orientation); #endif switch (wParam) { case VK_CONTROL: if ( lParam&EXTENDED_KEYMASK ) wParam = VK_RCONTROL; else wParam = VK_LCONTROL; break; case VK_SHIFT: /* EXTENDED trick doesn't work here */ { Uint8 *state = SDL_GetKeyState(NULL); if (state[SDLK_LSHIFT] == SDL_PRESSED && !(GetKeyState(VK_LSHIFT) & 0x8000)) { wParam = VK_LSHIFT; } else if (state[SDLK_RSHIFT] == SDL_PRESSED && !(GetKeyState(VK_RSHIFT) & 0x8000)) { wParam = VK_RSHIFT; } else { /* Probably a key repeat */ return(0); } } break; case VK_MENU: if ( lParam&EXTENDED_KEYMASK ) wParam = VK_RMENU; else wParam = VK_LMENU; break; } posted = SDL_PrivateKeyboard(SDL_RELEASED, TranslateKey(wParam,HIWORD(lParam),&keysym,0)); } return(0); #if defined(SC_SCREENSAVE) && defined(SC_MONITORPOWER) case WM_SYSCOMMAND: { if ((wParam&0xFFF0)==SC_SCREENSAVE || (wParam&0xFFF0)==SC_MONITORPOWER) return(0); } /* Fall through to default processing */ #endif /* SC_SCREENSAVE && SC_MONITORPOWER */ default: { /* Only post the event if we're watching for it */ if ( SDL_ProcessEvents[SDL_SYSWMEVENT] == SDL_ENABLE ) { SDL_SysWMmsg wmmsg; SDL_VERSION(&wmmsg.version); wmmsg.hwnd = hwnd; wmmsg.msg = msg; wmmsg.wParam = wParam; wmmsg.lParam = lParam; posted = SDL_PrivateSysWMEvent(&wmmsg); /* DJM: If the user isn't watching for private messages in her SDL event loop, then pass it along to any win32 specific window proc. */ } else if (userWindowProc) { return CallWindowProc(userWindowProc, hwnd, msg, wParam, lParam); } } break; } return(DefWindowProc(hwnd, msg, wParam, lParam)); } void DIB_PumpEvents(_THIS) { MSG msg; while ( PeekMessage(&msg, NULL, 0, 0, PM_NOREMOVE) ) { if ( GetMessage(&msg, NULL, 0, 0) > 0 ) { DispatchMessage(&msg); } } } void DIB_InitOSKeymap(_THIS) { int i; /* Map the VK keysyms */ for ( i=0; i<SDL_TABLESIZE(VK_keymap); ++i ) VK_keymap[i] = SDLK_UNKNOWN; VK_keymap[VK_BACK] = SDLK_BACKSPACE; VK_keymap[VK_TAB] = SDLK_TAB; VK_keymap[VK_CLEAR] = SDLK_CLEAR; VK_keymap[VK_RETURN] = SDLK_RETURN; VK_keymap[VK_PAUSE] = SDLK_PAUSE; VK_keymap[VK_ESCAPE] = SDLK_ESCAPE; VK_keymap[VK_SPACE] = SDLK_SPACE; VK_keymap[VK_APOSTROPHE] = SDLK_QUOTE; VK_keymap[VK_COMMA] = SDLK_COMMA; VK_keymap[VK_MINUS] = SDLK_MINUS; VK_keymap[VK_PERIOD] = SDLK_PERIOD; VK_keymap[VK_SLASH] = SDLK_SLASH; VK_keymap[VK_0] = SDLK_0; VK_keymap[VK_1] = SDLK_1; VK_keymap[VK_2] = SDLK_2; VK_keymap[VK_3] = SDLK_3; VK_keymap[VK_4] = SDLK_4; VK_keymap[VK_5] = SDLK_5; VK_keymap[VK_6] = SDLK_6; VK_keymap[VK_7] = SDLK_7; VK_keymap[VK_8] = SDLK_8; VK_keymap[VK_9] = SDLK_9; VK_keymap[VK_SEMICOLON] = SDLK_SEMICOLON; VK_keymap[VK_EQUALS] = SDLK_EQUALS; VK_keymap[VK_LBRACKET] = SDLK_LEFTBRACKET; VK_keymap[VK_BACKSLASH] = SDLK_BACKSLASH; VK_keymap[VK_OEM_102] = SDLK_LESS; VK_keymap[VK_RBRACKET] = SDLK_RIGHTBRACKET; VK_keymap[VK_GRAVE] = SDLK_BACKQUOTE; VK_keymap[VK_BACKTICK] = SDLK_BACKQUOTE; VK_keymap[VK_A] = SDLK_a; VK_keymap[VK_B] = SDLK_b; VK_keymap[VK_C] = SDLK_c; VK_keymap[VK_D] = SDLK_d; VK_keymap[VK_E] = SDLK_e; VK_keymap[VK_F] = SDLK_f; VK_keymap[VK_G] = SDLK_g; VK_keymap[VK_H] = SDLK_h; VK_keymap[VK_I] = SDLK_i; VK_keymap[VK_J] = SDLK_j; VK_keymap[VK_K] = SDLK_k; VK_keymap[VK_L] = SDLK_l; VK_keymap[VK_M] = SDLK_m; VK_keymap[VK_N] = SDLK_n; VK_keymap[VK_O] = SDLK_o; VK_keymap[VK_P] = SDLK_p; VK_keymap[VK_Q] = SDLK_q; VK_keymap[VK_R] = SDLK_r; VK_keymap[VK_S] = SDLK_s; VK_keymap[VK_T] = SDLK_t; VK_keymap[VK_U] = SDLK_u; VK_keymap[VK_V] = SDLK_v; VK_keymap[VK_W] = SDLK_w; VK_keymap[VK_X] = SDLK_x; VK_keymap[VK_Y] = SDLK_y; VK_keymap[VK_Z] = SDLK_z; VK_keymap[VK_DELETE] = SDLK_DELETE; VK_keymap[VK_NUMPAD0] = SDLK_KP0; VK_keymap[VK_NUMPAD1] = SDLK_KP1; VK_keymap[VK_NUMPAD2] = SDLK_KP2; VK_keymap[VK_NUMPAD3] = SDLK_KP3; VK_keymap[VK_NUMPAD4] = SDLK_KP4; VK_keymap[VK_NUMPAD5] = SDLK_KP5; VK_keymap[VK_NUMPAD6] = SDLK_KP6; VK_keymap[VK_NUMPAD7] = SDLK_KP7; VK_keymap[VK_NUMPAD8] = SDLK_KP8; VK_keymap[VK_NUMPAD9] = SDLK_KP9; VK_keymap[VK_DECIMAL] = SDLK_KP_PERIOD; VK_keymap[VK_DIVIDE] = SDLK_KP_DIVIDE; VK_keymap[VK_MULTIPLY] = SDLK_KP_MULTIPLY; VK_keymap[VK_SUBTRACT] = SDLK_KP_MINUS; VK_keymap[VK_ADD] = SDLK_KP_PLUS; VK_keymap[VK_UP] = SDLK_UP; VK_keymap[VK_DOWN] = SDLK_DOWN; VK_keymap[VK_RIGHT] = SDLK_RIGHT; VK_keymap[VK_LEFT] = SDLK_LEFT; VK_keymap[VK_INSERT] = SDLK_INSERT; VK_keymap[VK_HOME] = SDLK_HOME; VK_keymap[VK_END] = SDLK_END; VK_keymap[VK_PRIOR] = SDLK_PAGEUP; VK_keymap[VK_NEXT] = SDLK_PAGEDOWN; VK_keymap[VK_F1] = SDLK_F1; VK_keymap[VK_F2] = SDLK_F2; VK_keymap[VK_F3] = SDLK_F3; VK_keymap[VK_F4] = SDLK_F4; VK_keymap[VK_F5] = SDLK_F5; VK_keymap[VK_F6] = SDLK_F6; VK_keymap[VK_F7] = SDLK_F7; VK_keymap[VK_F8] = SDLK_F8; VK_keymap[VK_F9] = SDLK_F9; VK_keymap[VK_F10] = SDLK_F10; VK_keymap[VK_F11] = SDLK_F11; VK_keymap[VK_F12] = SDLK_F12; VK_keymap[VK_F13] = SDLK_F13; VK_keymap[VK_F14] = SDLK_F14; VK_keymap[VK_F15] = SDLK_F15; VK_keymap[VK_NUMLOCK] = SDLK_NUMLOCK; VK_keymap[VK_CAPITAL] = SDLK_CAPSLOCK; VK_keymap[VK_SCROLL] = SDLK_SCROLLOCK; VK_keymap[VK_RSHIFT] = SDLK_RSHIFT; VK_keymap[VK_LSHIFT] = SDLK_LSHIFT; VK_keymap[VK_RCONTROL] = SDLK_RCTRL; VK_keymap[VK_LCONTROL] = SDLK_LCTRL; VK_keymap[VK_RMENU] = SDLK_RALT; VK_keymap[VK_LMENU] = SDLK_LALT; VK_keymap[VK_RWIN] = SDLK_RSUPER; VK_keymap[VK_LWIN] = SDLK_LSUPER; VK_keymap[VK_HELP] = SDLK_HELP; #ifdef VK_PRINT VK_keymap[VK_PRINT] = SDLK_PRINT; #endif VK_keymap[VK_SNAPSHOT] = SDLK_PRINT; VK_keymap[VK_CANCEL] = SDLK_BREAK; VK_keymap[VK_APPS] = SDLK_MENU; } static SDL_keysym *TranslateKey(UINT vkey, UINT scancode, SDL_keysym *keysym, int pressed) { /* Set the keysym information */ keysym->scancode = (unsigned char) scancode; keysym->sym = VK_keymap[vkey]; keysym->mod = KMOD_NONE; keysym->unicode = 0; if ( pressed && SDL_TranslateUNICODE ) { #ifdef NO_GETKEYBOARDSTATE /* Uh oh, better hope the vkey is close enough.. */ keysym->unicode = vkey; #else BYTE keystate[256]; Uint16 wchars[2]; GetKeyboardState(keystate); if (SDL_ToUnicode(vkey, scancode, keystate, wchars, sizeof(wchars)/sizeof(wchars[0]), 0) == 1) { keysym->unicode = wchars[0]; } #endif /* NO_GETKEYBOARDSTATE */ } return(keysym); } int DIB_CreateWindow(_THIS) { char *windowid = getenv("SDL_WINDOWID"); SDL_RegisterApp(NULL, 0, 0); SDL_windowid = (windowid != NULL); if ( SDL_windowid ) { #if defined(_WIN32_WCE) && (_WIN32_WCE < 300) /* wince 2.1 does not have strtol */ wchar_t *windowid_t = malloc((strlen(windowid) + 1) * sizeof(wchar_t)); MultiByteToWideChar(CP_ACP, MB_PRECOMPOSED, windowid, -1, windowid_t, strlen(windowid) + 1); SDL_Window = (HWND)wcstol(windowid_t, NULL, 0); free(windowid_t); #else SDL_Window = (HWND)strtol(windowid, NULL, 0); #endif if ( SDL_Window == NULL ) { SDL_SetError("Couldn't get user specified window"); return(-1); } /* DJM: we want all event's for the user specified window to be handled by SDL. */ userWindowProc = (WNDPROC)GetWindowLong(SDL_Window, GWL_WNDPROC); SetWindowLong(SDL_Window, GWL_WNDPROC, (LONG)WinMessage); } else { SDL_Window = CreateWindow(SDL_Appname, SDL_Appname, (WS_OVERLAPPED|WS_CAPTION|WS_SYSMENU|WS_MINIMIZEBOX), CW_USEDEFAULT, CW_USEDEFAULT, 0, 0, NULL, NULL, SDL_Instance, NULL); if ( SDL_Window == NULL ) { SDL_SetError("Couldn't create window"); return(-1); } ShowWindow(SDL_Window, SW_HIDE); } return(0); } void DIB_DestroyWindow(_THIS) { if ( SDL_windowid ) { SetWindowLong(SDL_Window, GWL_WNDPROC, (LONG)userWindowProc); } else { DestroyWindow(SDL_Window); } SDL_UnregisterApp(); }