view src/cdrom/macosx/AudioFilePlayer.c @ 1302:94643e9bad18

Date: Sat, 14 Jan 2006 15:16:01 -0500 From: Andrew Fuller Subject: [SDL] [PATCH] ML-8866 PS2->USB converter This converter seems to go by several names -- Super Dual Box, Dual USB Joypad, and who knows what else. Also branded differently with different colour cases, etc. But it seems to all be the same internals. It is a common converter used for StepMania, with several posts Googleable trying to make it work in Linux. I got mine yesterday and wanted to play stepmania, so I went ahead and made a crude patch for libsdl to split this baby into two logical joysticks. A couple notes about the patch: This patch works well for two dance mats hooked up and playing stepmania, however the mapping of the other buttons may be off. I have no joystick which uses all the buttons the converter reports, so I have no way of testing them. The name I used 0925:8866 which is the USB ID, and what SDLjoytest-GL reported is the name, even though lsusb shows Wisegroup, Ltd MP-8866 Dual USB Joypad, and the existing virtual joystick mapping uses the Wisegroup... name. Not sure why the discrepency. I'm not subscribed to this mailing list, so please CC me on any comments to this. -Andrew
author Sam Lantinga <slouken@libsdl.org>
date Tue, 31 Jan 2006 14:59:43 +0000
parents 71a2648acc75
children 3692456e7b0f
line wrap: on
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002  Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org

    This file based on Apple sample code. We haven't changed the file name, 
    so if you want to see the original search for it on apple.com/developer
*/

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//  AudioFilePlayer.cpp
//
#include "AudioFilePlayer.h"

/*
void ThrowResult (OSStatus result, const char* str)
{
    SDL_SetError ("Error: %s %d", str, result);
    throw result;
}
*/

#if DEBUG
static void PrintStreamDesc (AudioStreamBasicDescription *inDesc)
{
    if (!inDesc) {
        printf ("Can't print a NULL desc!\n");
        return;
    }
    
    printf ("- - - - - - - - - - - - - - - - - - - -\n");
    printf ("  Sample Rate:%f\n", inDesc->mSampleRate);
    printf ("  Format ID:%s\n", (char*)&inDesc->mFormatID);
    printf ("  Format Flags:%lX\n", inDesc->mFormatFlags);
    printf ("  Bytes per Packet:%ld\n", inDesc->mBytesPerPacket);
    printf ("  Frames per Packet:%ld\n", inDesc->mFramesPerPacket);
    printf ("  Bytes per Frame:%ld\n", inDesc->mBytesPerFrame);
    printf ("  Channels per Frame:%ld\n", inDesc->mChannelsPerFrame);
    printf ("  Bits per Channel:%ld\n", inDesc->mBitsPerChannel);
    printf ("- - - - - - - - - - - - - - - - - - - -\n");
}
#endif


static int AudioFilePlayer_SetDestination (AudioFilePlayer *afp, AudioUnit  *inDestUnit)
{
    //if (afp->mConnected) throw static_cast<OSStatus>(-1); //can't set dest if already engaged
    if (afp->mConnected)
        return 0 ;

    memcpy(&afp->mPlayUnit, inDestUnit, sizeof (afp->mPlayUnit));

    OSStatus result = noErr;
    

        //we can "down" cast a component instance to a component
    ComponentDescription desc;
    result = GetComponentInfo ((Component)*inDestUnit, &desc, 0, 0, 0);
    if (result) return 0; //THROW_RESULT("GetComponentInfo")
        
        // we're going to use this to know which convert routine to call
        // a v1 audio unit will have a type of 'aunt'
        // a v2 audio unit will have one of several different types.
    if (desc.componentType != kAudioUnitComponentType) {
        result = badComponentInstance;
        //THROW_RESULT("BAD COMPONENT")
        if (result) return 0;
    }

    /* Set the input format of the audio unit. */
    result = AudioUnitSetProperty (*inDestUnit,
                               kAudioUnitProperty_StreamFormat,
                               kAudioUnitScope_Input,
                               0,
                               &afp->mFileDescription,
                               sizeof (afp->mFileDescription));
        //THROW_RESULT("AudioUnitSetProperty")
    if (result) return 0;
    return 1;
}

static void AudioFilePlayer_SetNotifier(AudioFilePlayer *afp, AudioFilePlayNotifier inNotifier, void *inRefCon)
{
    afp->mNotifier = inNotifier;
    afp->mRefCon = inRefCon;
}

static int AudioFilePlayer_IsConnected(AudioFilePlayer *afp)
{
    return afp->mConnected;
}

static AudioUnit AudioFilePlayer_GetDestUnit(AudioFilePlayer *afp)
{
   return afp->mPlayUnit;
}

static void AudioFilePlayer_Print(AudioFilePlayer *afp)
{
#if DEBUG    
    printf ("Is Connected:%s\n", (IsConnected() ? "true" : "false"));
    printf ("- - - - - - - - - - - - - - \n");
#endif
}

static void    AudioFilePlayer_SetStartFrame (AudioFilePlayer *afp, int frame)
{
    SInt64 position = frame * 2352;

    afp->mStartFrame = frame;
    afp->mAudioFileManager->SetPosition (afp->mAudioFileManager, position);
}

    
static int    AudioFilePlayer_GetCurrentFrame (AudioFilePlayer *afp)
{
    return afp->mStartFrame + (afp->mAudioFileManager->GetByteCounter(afp->mAudioFileManager) / 2352);
}
    
static void    AudioFilePlayer_SetStopFrame (AudioFilePlayer *afp, int frame)
{
    SInt64 position  = frame * 2352;
    
    afp->mAudioFileManager->SetEndOfFile (afp->mAudioFileManager, position);
}
    
void delete_AudioFilePlayer(AudioFilePlayer *afp)
{
    if (afp != NULL)
    {
        afp->Disconnect(afp);
        
        if (afp->mAudioFileManager) {
            delete_AudioFileManager(afp->mAudioFileManager);
            afp->mAudioFileManager = 0;
        }
    
        if (afp->mForkRefNum) {
            FSClose (afp->mForkRefNum);
            afp->mForkRefNum = 0;
        }
        free(afp);
    }
}

static int    AudioFilePlayer_Connect(AudioFilePlayer *afp)
{
#if DEBUG
    printf ("Connect:%x, engaged=%d\n", (int)afp->mPlayUnit, (afp->mConnected ? 1 : 0));
#endif
    if (!afp->mConnected)
    {           
        if (!afp->mAudioFileManager->DoConnect(afp->mAudioFileManager))
            return 0;

        // set the render callback for the file data to be supplied to the sound converter AU
        afp->mInputCallback.inputProc = afp->mAudioFileManager->FileInputProc;
        afp->mInputCallback.inputProcRefCon = afp->mAudioFileManager;

        OSStatus result = AudioUnitSetProperty (afp->mPlayUnit, 
                            kAudioUnitProperty_SetInputCallback, 
                            kAudioUnitScope_Input, 
                            0,
                            &afp->mInputCallback, 
                            sizeof(afp->mInputCallback));
        if (result) return 0;  //THROW_RESULT("AudioUnitSetProperty")
        afp->mConnected = 1;
    }

    return 1;
}

// warning noted, now please go away ;-)
// #warning This should redirect the calling of notification code to some other thread
static void    AudioFilePlayer_DoNotification (AudioFilePlayer *afp, OSStatus inStatus)
{
    if (afp->mNotifier) {
        (*afp->mNotifier) (afp->mRefCon, inStatus);
    } else {
        SDL_SetError ("Notification posted with no notifier in place");
        
        if (inStatus == kAudioFilePlay_FileIsFinished)
            afp->Disconnect(afp);
        else if (inStatus != kAudioFilePlayErr_FilePlayUnderrun)
            afp->Disconnect(afp);
    }
}

static void    AudioFilePlayer_Disconnect (AudioFilePlayer *afp)
{
#if DEBUG
    printf ("Disconnect:%x,%ld, engaged=%d\n", (int)afp->mPlayUnit, 0, (afp->mConnected ? 1 : 0));
#endif
    if (afp->mConnected)
    {
        afp->mConnected = 0;
            
        afp->mInputCallback.inputProc = 0;
        afp->mInputCallback.inputProcRefCon = 0;
        OSStatus result = AudioUnitSetProperty (afp->mPlayUnit, 
                                        kAudioUnitProperty_SetInputCallback, 
                                        kAudioUnitScope_Input, 
                                        0,
                                        &afp->mInputCallback, 
                                        sizeof(afp->mInputCallback));
        if (result) 
            SDL_SetError ("AudioUnitSetProperty:RemoveInputCallback:%ld", result);

        afp->mAudioFileManager->Disconnect(afp->mAudioFileManager);
    }
}

typedef struct {
    UInt32 offset;
    UInt32 blockSize;
} SSNDData;

static int    AudioFilePlayer_OpenFile (AudioFilePlayer *afp, const FSRef *inRef, SInt64 *outFileDataSize)
{
    ContainerChunk chunkHeader;
    ChunkHeader chunk;
    SSNDData ssndData;

    OSErr result;
    HFSUniStr255 dfName;
    ByteCount actual;
    SInt64 offset;

    // Open the data fork of the input file
    result = FSGetDataForkName(&dfName);
       if (result) return 0; //THROW_RESULT("AudioFilePlayer::OpenFile(): FSGetDataForkName")

    result = FSOpenFork(inRef, dfName.length, dfName.unicode, fsRdPerm, &afp->mForkRefNum);
       if (result) return 0; //THROW_RESULT("AudioFilePlayer::OpenFile(): FSOpenFork")
 
    // Read the file header, and check if it's indeed an AIFC file
    result = FSReadFork(afp->mForkRefNum, fsAtMark, 0, sizeof(chunkHeader), &chunkHeader, &actual);
       if (result) return 0; //THROW_RESULT("AudioFilePlayer::OpenFile(): FSReadFork")

    if (chunkHeader.ckID != 'FORM') {
        result = -1;
        if (result) return 0; //THROW_RESULT("AudioFilePlayer::OpenFile(): chunk id is not 'FORM'");
    }

    if (chunkHeader.formType != 'AIFC') {
        result = -1;
        if (result) return 0; //THROW_RESULT("AudioFilePlayer::OpenFile(): file format is not 'AIFC'");
    }

    // Search for the SSND chunk. We ignore all compression etc. information
    // in other chunks. Of course that is kind of evil, but for now we are lazy
    // and rely on the cdfs to always give us the same fixed format.
    // TODO: Parse the COMM chunk we currently skip to fill in mFileDescription.
    offset = 0;
    do {
        result = FSReadFork(afp->mForkRefNum, fsFromMark, offset, sizeof(chunk), &chunk, &actual);
           if (result) return 0; //THROW_RESULT("AudioFilePlayer::OpenFile(): FSReadFork")
            
        // Skip the chunk data
        offset = chunk.ckSize;
    } while (chunk.ckID != 'SSND');

    // Read the header of the SSND chunk. After this, we are positioned right
    // at the start of the audio data.
    result = FSReadFork(afp->mForkRefNum, fsAtMark, 0, sizeof(ssndData), &ssndData, &actual);
       if (result) return 0; //THROW_RESULT("AudioFilePlayer::OpenFile(): FSReadFork")

    result = FSSetForkPosition(afp->mForkRefNum, fsFromMark, ssndData.offset);
       if (result) return 0; //THROW_RESULT("AudioFilePlayer::OpenFile(): FSSetForkPosition")

    // Data size
    *outFileDataSize = chunk.ckSize - ssndData.offset - 8;

    // File format
    afp->mFileDescription.mSampleRate = 44100;
    afp->mFileDescription.mFormatID = kAudioFormatLinearPCM;
    afp->mFileDescription.mFormatFlags = kLinearPCMFormatFlagIsPacked | kLinearPCMFormatFlagIsSignedInteger;
    afp->mFileDescription.mBytesPerPacket = 4;
    afp->mFileDescription.mFramesPerPacket = 1;
    afp->mFileDescription.mBytesPerFrame = 4;
    afp->mFileDescription.mChannelsPerFrame = 2;
    afp->mFileDescription.mBitsPerChannel = 16;

    return 1;
}

AudioFilePlayer *new_AudioFilePlayer (const FSRef *inFileRef)
{
    SInt64 fileDataSize  = 0;

    AudioFilePlayer *afp = (AudioFilePlayer *) malloc(sizeof (AudioFilePlayer));
    if (afp == NULL)
        return NULL;
    memset(afp, '\0', sizeof (*afp));

    #define SET_AUDIOFILEPLAYER_METHOD(m) afp->m = AudioFilePlayer_##m
    SET_AUDIOFILEPLAYER_METHOD(SetDestination);
    SET_AUDIOFILEPLAYER_METHOD(SetNotifier);
    SET_AUDIOFILEPLAYER_METHOD(SetStartFrame);
    SET_AUDIOFILEPLAYER_METHOD(GetCurrentFrame);
    SET_AUDIOFILEPLAYER_METHOD(SetStopFrame);
    SET_AUDIOFILEPLAYER_METHOD(Connect);
    SET_AUDIOFILEPLAYER_METHOD(Disconnect);
    SET_AUDIOFILEPLAYER_METHOD(DoNotification);
    SET_AUDIOFILEPLAYER_METHOD(IsConnected);
    SET_AUDIOFILEPLAYER_METHOD(GetDestUnit);
    SET_AUDIOFILEPLAYER_METHOD(Print);
    SET_AUDIOFILEPLAYER_METHOD(OpenFile);
    #undef SET_AUDIOFILEPLAYER_METHOD

    if (!afp->OpenFile (afp, inFileRef, &fileDataSize))
    {
        free(afp);
        return NULL;
    }
        
    // we want about 4 seconds worth of data for the buffer
    int bytesPerSecond = (UInt32) (4 * afp->mFileDescription.mSampleRate * afp->mFileDescription.mBytesPerFrame);
    
#if DEBUG
    printf("File format:\n");
    PrintStreamDesc (&afp->mFileDescription);
#endif
    
    afp->mAudioFileManager = new_AudioFileManager(afp, afp->mForkRefNum,
                                                  fileDataSize,
                                                  bytesPerSecond);
    if (afp->mAudioFileManager == NULL)
    {
        delete_AudioFilePlayer(afp);
        return NULL;
    }

    return afp;
}