view docs/man3/SDL_SetVideoMode.3 @ 1302:94643e9bad18

Date: Sat, 14 Jan 2006 15:16:01 -0500 From: Andrew Fuller Subject: [SDL] [PATCH] ML-8866 PS2->USB converter This converter seems to go by several names -- Super Dual Box, Dual USB Joypad, and who knows what else. Also branded differently with different colour cases, etc. But it seems to all be the same internals. It is a common converter used for StepMania, with several posts Googleable trying to make it work in Linux. I got mine yesterday and wanted to play stepmania, so I went ahead and made a crude patch for libsdl to split this baby into two logical joysticks. A couple notes about the patch: This patch works well for two dance mats hooked up and playing stepmania, however the mapping of the other buttons may be off. I have no joystick which uses all the buttons the converter reports, so I have no way of testing them. The name I used 0925:8866 which is the USB ID, and what SDLjoytest-GL reported is the name, even though lsusb shows Wisegroup, Ltd MP-8866 Dual USB Joypad, and the existing virtual joystick mapping uses the Wisegroup... name. Not sure why the discrepency. I'm not subscribed to this mailing list, so please CC me on any comments to this. -Andrew
author Sam Lantinga <slouken@libsdl.org>
date Tue, 31 Jan 2006 14:59:43 +0000
parents e5bc29de3f0a
children 546f7c1eb755
line wrap: on
line source

.TH "SDL_SetVideoMode" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_SetVideoMode\- Set up a video mode with the specified width, height and bits-per-pixel\&.
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBSDL_Surface *\fBSDL_SetVideoMode\fP\fR(\fBint width, int height, int bpp, Uint32 flags\fR);
.SH "DESCRIPTION"
.PP
Set up a video mode with the specified width, height and bits-per-pixel\&.
.PP
If \fBbpp\fR is 0, it is treated as the current display bits per pixel\&.
.PP
The \fBflags\fR parameter is the same as the \fBflags\fR field of the \fI\fBSDL_Surface\fR\fR structure\&. OR\&'d combinations of the following values are valid\&.
.TP 20
\fBSDL_SWSURFACE\fP
Create the video surface in system memory
.TP 20
\fBSDL_HWSURFACE\fP
Create the video surface in video memory
.TP 20
\fBSDL_ASYNCBLIT\fP
Enables the use of asynchronous updates of the display surface\&. This will usually slow down blitting on single CPU machines, but may provide a speed increase on SMP systems\&.
.TP 20
\fBSDL_ANYFORMAT\fP
Normally, if a video surface of the requested bits-per-pixel (\fBbpp\fR) is not available, SDL will emulate one with a shadow surface\&. Passing \fBSDL_ANYFORMAT\fP prevents this and causes SDL to use the video surface, regardless of its pixel depth\&.
.TP 20
\fBSDL_HWPALETTE\fP
Give SDL exclusive palette access\&. Without this flag you may not always get the the colors you request with \fI\fBSDL_SetColors\fP\fR or \fI\fBSDL_SetPalette\fP\fR\&.
.TP 20
\fBSDL_DOUBLEBUF\fP
Enable hardware double buffering; only valid with SDL_HWSURFACE\&. Calling \fI\fBSDL_Flip\fP\fR will flip the buffers and update the screen\&. All drawing will take place on the surface that is not displayed at the moment\&. If double buffering could not be enabled then \fBSDL_Flip\fP will just perform a \fI\fBSDL_UpdateRect\fP\fR on the entire screen\&.
.TP 20
\fBSDL_FULLSCREEN\fP
SDL will attempt to use a fullscreen mode\&. If a hardware resolution change is not possible (for whatever reason), the next higher resolution will be used and the display window centered on a black background\&.
.TP 20
\fBSDL_OPENGL\fP
Create an OpenGL rendering context\&. You should have previously set OpenGL video attributes with \fI\fBSDL_GL_SetAttribute\fP\fR\&.
.TP 20
\fBSDL_OPENGLBLIT\fP
Create an OpenGL rendering context, like above, but allow normal blitting operations\&. The screen (2D) surface may have an alpha channel, and \fI\fBSDL_UpdateRects\fP\fR must be used for updating changes to the screen surface\&.
.TP 20
\fBSDL_RESIZABLE\fP
Create a resizable window\&. When the window is resized by the user a \fI\fBSDL_VIDEORESIZE\fP\fR event is generated and \fBSDL_SetVideoMode\fP can be called again with the new size\&.
.TP 20
\fBSDL_NOFRAME\fP
If possible, \fBSDL_NOFRAME\fP causes SDL to create a window with no title bar or frame decoration\&. Fullscreen modes automatically have this flag set\&.
.PP
.RS
\fBNote:  
.PP
Whatever \fBflags\fR \fBSDL_SetVideoMode\fP could satisfy are set in the \fBflags\fR member of the returned surface\&.
.RE
.PP
.RS
\fBNote:  
.PP
The \fBbpp\fR parameter is the number of bits per pixel, so a \fBbpp\fR of 24 uses the packed representation of 3 bytes/pixel\&. For the more common 4 bytes/pixel mode, use a \fBbpp\fR of 32\&. Somewhat oddly, both 15 and 16 will request a 2 bytes/pixel mode, but different pixel formats\&.
.RE
.SH "RETURN VALUE"
.PP
The framebuffer surface, or \fBNULL\fR if it fails\&. The surface returned is freed by SDL_Quit() and should nt be freed by the caller\&.
.SH "SEE ALSO"
.PP
\fI\fBSDL_LockSurface\fP\fR, \fI\fBSDL_SetColors\fP\fR, \fI\fBSDL_Flip\fP\fR, \fI\fBSDL_Surface\fR\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01