Mercurial > sdl-ios-xcode
view docs/man3/SDL_CreateCursor.3 @ 1302:94643e9bad18
Date: Sat, 14 Jan 2006 15:16:01 -0500
From: Andrew Fuller
Subject: [SDL] [PATCH] ML-8866 PS2->USB converter
This converter seems to go by several names -- Super Dual Box, Dual
USB Joypad, and who knows what else. Also branded differently with
different colour cases, etc. But it seems to all be the same
internals. It is a common converter used for StepMania, with several
posts Googleable trying to make it work in Linux. I got mine
yesterday and wanted to play stepmania, so I went ahead and made a
crude patch for libsdl to split this baby into two logical joysticks.
A couple notes about the patch:
This patch works well for two dance mats hooked up and playing
stepmania, however the mapping of the other buttons may be off. I
have no joystick which uses all the buttons the converter reports, so
I have no way of testing them.
The name I used 0925:8866 which is the USB ID, and what SDLjoytest-GL
reported is the name, even though lsusb shows Wisegroup, Ltd MP-8866
Dual USB Joypad, and the existing virtual joystick mapping uses the
Wisegroup... name. Not sure why the discrepency.
I'm not subscribed to this mailing list, so please CC me on any
comments to this.
-Andrew
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 31 Jan 2006 14:59:43 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
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.TH "SDL_CreateCursor" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_CreateCursor\- Creates a new mouse cursor\&. .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBSDL_Cursor *\fBSDL_CreateCursor\fP\fR(\fBUint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y\fR); .SH "DESCRIPTION" .PP Create a cursor using the specified \fBdata\fR and \fBmask\fR (in MSB format)\&. The cursor width must be a multiple of 8 bits\&. .PP The cursor is created in black and white according to the following: .TP 20 \fBData / Mask\fR \fBResulting pixel on screen\fR .TP 20 0 / 1 White .TP 20 1 / 1 Black .TP 20 0 / 0 Transparent .TP 20 1 / 0 Inverted color if possible, black if not\&. .PP Cursors created with this function must be freed with \fISDL_FreeCursor\fR\&. .SH "EXAMPLE" .PP .nf \f(CW/* Stolen from the mailing list */ /* Creates a new mouse cursor from an XPM */ /* XPM */ static const char *arrow[] = { /* width height num_colors chars_per_pixel */ " 32 32 3 1", /* colors */ "X c #000000", "\&. c #ffffff", " c None", /* pixels */ "X ", "XX ", "X\&.X ", "X\&.\&.X ", "X\&.\&.\&.X ", "X\&.\&.\&.\&.X ", "X\&.\&.\&.\&.\&.X ", "X\&.\&.\&.\&.\&.\&.X ", "X\&.\&.\&.\&.\&.\&.\&.X ", "X\&.\&.\&.\&.\&.\&.\&.\&.X ", "X\&.\&.\&.\&.\&.XXXXX ", "X\&.\&.X\&.\&.X ", "X\&.X X\&.\&.X ", "XX X\&.\&.X ", "X X\&.\&.X ", " X\&.\&.X ", " X\&.\&.X ", " X\&.\&.X ", " XX ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", "0,0" }; static SDL_Cursor *init_system_cursor(const char *image[]) { int i, row, col; Uint8 data[4*32]; Uint8 mask[4*32]; int hot_x, hot_y; i = -1; for ( row=0; row<32; ++row ) { for ( col=0; col<32; ++col ) { if ( col % 8 ) { data[i] <<= 1; mask[i] <<= 1; } else { ++i; data[i] = mask[i] = 0; } switch (image[4+row][col]) { case \&'X\&': data[i] |= 0x01; k[i] |= 0x01; break; case \&'\&.\&': mask[i] |= 0x01; break; case \&' \&': break; } } } sscanf(image[4+row], "%d,%d", &hot_x, &hot_y); return SDL_CreateCursor(data, mask, 32, 32, hot_x, hot_y); }\fR .fi .PP .SH "SEE ALSO" .PP \fI\fBSDL_FreeCursor\fP\fR, \fI\fBSDL_SetCursor\fP\fR, \fI\fBSDL_ShowCursor\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01