view README.NDS @ 4064:940fddb81bea SDL-1.2

Mac OS X/x86 won't build the MMX/YUV inline assembly without optimizations enabled (not enough registers), so for now, we only build it if we see the __OPTIMIZE__ #define, which GCC provides when you build at -O1 or higher.
author Ryan C. Gordon <icculus@icculus.org>
date Sat, 14 Jul 2007 07:26:34 +0000
parents 8582c6a5ca16
children
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The SDL port to the Nintendo DS

This port uses the devKitPro toolchain, available from:
http://www.devkitpro.org

Precompiled tools for cross-compiling on Linux are available from:
http://www.libsdl.org/extras/nds/devkitPro-20070503-linux.tar.gz

todo:
add ds console specific features/optimizations
mouse/keyboard support
dual screen support

build with:
cp include/SDL_config_nds.h include/SDL_config.h
make -f Makefile.ds

included is an arm9/arm7 template to allow for sound streaming support.

Enjoy, fix the source and share :)
Troy Davis(GPF)
http://gpf.dcemu.co.uk/