Mercurial > sdl-ios-xcode
view include/SDL_gesture.h @ 5272:93ea62a5ba8f
Only expose the OpenGL flag to SDL 1.2 if it was requested.
The window flags mean the window is OpenGL capable. The surface flag means that the surface is a stub surface representing a window that has an OpenGL context attached.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 12 Feb 2011 08:17:37 -0800 |
parents | b530ef003506 |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2011 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ /** * \file SDL_gesture.h * * Include file for SDL gesture event handling. */ #ifndef _SDL_gesture_h #define _SDL_gesture_h #include "SDL_stdinc.h" #include "SDL_error.h" #include "SDL_video.h" #include "SDL_touch.h" #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus /* *INDENT-OFF* */ extern "C" { /* *INDENT-ON* */ #endif typedef Sint64 SDL_GestureID; /* Function prototypes */ /** * \brief Begin Recording a gesture on the specified touch, or all touches (-1) * * */ extern DECLSPEC int SDLCALL SDL_RecordGesture(SDL_TouchID touchId); /** * \brief Save all currently loaded Dollar Gesture templates * * */ extern DECLSPEC int SDLCALL SDL_SaveAllDollarTemplates(SDL_RWops *src); /** * \brief Save a currently loaded Dollar Gesture template * * */ extern DECLSPEC int SDLCALL SDL_SaveDollarTemplate(SDL_GestureID gestureId,SDL_RWops *src); /** * \brief Load Dollar Gesture templates from a file * * */ extern DECLSPEC int SDLCALL SDL_LoadDollarTemplates(SDL_TouchID touchId, SDL_RWops *src); /* Ends C function definitions when using C++ */ #ifdef __cplusplus /* *INDENT-OFF* */ } /* *INDENT-ON* */ #endif #include "close_code.h" #endif /* _SDL_gesture_h */ /* vi: set ts=4 sw=4 expandtab: */