Mercurial > sdl-ios-xcode
view build-scripts/strip_fPIC.sh @ 5272:93ea62a5ba8f
Only expose the OpenGL flag to SDL 1.2 if it was requested.
The window flags mean the window is OpenGL capable. The surface flag means that the surface is a stub surface representing a window that has an OpenGL context attached.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 12 Feb 2011 08:17:37 -0800 |
parents | 5225a9cc25a2 |
children | 27fe0dd48269 |
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#!/bin/sh # # libtool assumes that the compiler can handle the -fPIC flag # This isn't always true (for example, nasm can't handle it) command="" while [ $# -gt 0 ]; do case "$1" in -?PIC) # Ignore -fPIC and -DPIC options ;; -fno-common) # Ignore -fPIC and -DPIC options ;; *) command="$command $1" ;; esac shift done echo $command exec $command