Mercurial > sdl-ios-xcode
view test/testaudioinfo.c @ 2247:93994f65c74c
Removed hermes since it's LGPL and not compatible with a commercial license.
Prepping for using MMX and SSE intrinsics instead of inline assembly.
.. except for memcpy equivalents which only get faster if they can
exploit the parallelism of loading into multiple SIMD registers. :)
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 15 Aug 2007 08:21:10 +0000 |
parents | 866052b01ee5 |
children | 9de326b3099c |
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#include "SDL.h" static void print_devices(int iscapture) { const char *typestr = ((iscapture) ? "capture" : "output"); int n = SDL_GetNumAudioDevices(iscapture); printf("%s devices:\n", typestr); if (n == -1) printf(" Driver can't detect specific devices.\n\n", typestr); else if (n == 0) printf(" No %s devices found.\n\n", typestr); else { int i; for (i = 0; i < n; i++) { printf(" %s\n", SDL_GetAudioDeviceName(i, iscapture)); } printf("\n"); } } int main(int argc, char **argv) { /* Print available audio drivers */ int n = SDL_GetNumAudioDrivers(); if (n == 0) { printf("No built-in audio drivers\n\n"); } else { int i; printf("Built-in audio drivers:\n"); for (i = 0; i < n; ++i) { printf(" %s\n", SDL_GetAudioDriver(i)); } printf("\n"); } /* Load the SDL library */ if (SDL_Init(SDL_INIT_AUDIO) < 0) { fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError()); return (1); } printf("Using audio driver: %s\n\n", SDL_GetCurrentAudioDriver()); print_devices(0); print_devices(1); SDL_Quit(); return 0; }