Mercurial > sdl-ios-xcode
view src/video/directfb/SDL_DirectFB_render.c @ 2247:93994f65c74c
Removed hermes since it's LGPL and not compatible with a commercial license.
Prepping for using MMX and SSE intrinsics instead of inline assembly.
.. except for memcpy equivalents which only get faster if they can
exploit the parallelism of loading into multiple SIMD registers. :)
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 15 Aug 2007 08:21:10 +0000 |
parents | 5234868559fa |
children | e1da92da346c e82a0e3e9b0e |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org SDL1.3 implementation by couriersud@arcor.de */ #include "SDL_config.h" #include "SDL_DirectFB_video.h" #include "SDL_DirectFB_render.h" #include "../SDL_rect_c.h" #include "../SDL_yuv_sw_c.h" /* GDI renderer implementation */ static SDL_Renderer *DirectFB_CreateRenderer(SDL_Window * window, Uint32 flags); static int DirectFB_DisplayModeChanged(SDL_Renderer * renderer); static int DirectFB_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture); static int DirectFB_QueryTexturePixels(SDL_Renderer * renderer, SDL_Texture * texture, void **pixels, int *pitch); static int DirectFB_SetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Color * colors, int firstcolor, int ncolors); static int DirectFB_GetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture, SDL_Color * colors, int firstcolor, int ncolors); static int DirectFB_SetTextureAlphaMod(SDL_Renderer * renderer, SDL_Texture * texture); static int DirectFB_SetTextureColorMod(SDL_Renderer * renderer, SDL_Texture * texture); static int DirectFB_SetTextureBlendMode(SDL_Renderer * renderer, SDL_Texture * texture); static int DirectFB_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture); static int DirectFB_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * rect, const void *pixels, int pitch); static int DirectFB_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * rect, int markDirty, void **pixels, int *pitch); static void DirectFB_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture); static void DirectFB_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture, int numrects, const SDL_Rect * rects); static int DirectFB_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b, Uint8 a, const SDL_Rect * rect); static int DirectFB_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * srcrect, const SDL_Rect * dstrect); static void DirectFB_RenderPresent(SDL_Renderer * renderer); static void DirectFB_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture); static void DirectFB_DestroyRenderer(SDL_Renderer * renderer); SDL_RenderDriver DirectFB_RenderDriver = { DirectFB_CreateRenderer, { "directfb", (SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTCOPY | SDL_RENDERER_PRESENTFLIP2 | SDL_RENDERER_PRESENTFLIP3 | SDL_RENDERER_PRESENTDISCARD | SDL_RENDERER_ACCELERATED), (SDL_TEXTUREMODULATE_NONE | SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), (SDL_TEXTUREBLENDMODE_NONE | SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_MOD), (SDL_TEXTURESCALEMODE_NONE | SDL_TEXTURESCALEMODE_FAST), 14, { SDL_PIXELFORMAT_INDEX8, SDL_PIXELFORMAT_INDEX4LSB, SDL_PIXELFORMAT_RGB332, SDL_PIXELFORMAT_RGB555, SDL_PIXELFORMAT_RGB565, SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_ARGB4444, SDL_PIXELFORMAT_ARGB1555, SDL_PIXELFORMAT_RGB24, SDL_PIXELFORMAT_YV12, SDL_PIXELFORMAT_IYUV, SDL_PIXELFORMAT_YUY2, SDL_PIXELFORMAT_UYVY}, 0, 0} }; typedef struct { IDirectFBSurface *surface; DFBSurfaceFlipFlags flipflags; int isyuvdirect; } DirectFB_RenderData; typedef struct { IDirectFBDisplayLayer *vidlayer; IDirectFBSurface *surface; Uint32 format; void *pixels; int pitch; IDirectFBPalette *palette; } DirectFB_TextureData; static void UpdateYUVTextureData(SDL_Texture * texture) { /* * Not needed - directfb supports yuv surfaces */ } void DirectFB_AddRenderDriver(_THIS) { int i; for (i = 0; i < _this->num_displays; i++) SDL_AddRenderDriver(i, &DirectFB_RenderDriver); } SDL_Renderer * DirectFB_CreateRenderer(SDL_Window * window, Uint32 flags) { SDL_DFB_WINDOWDATA(window); SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window); SDL_DFB_DEVICEDATA(display->device); SDL_Renderer *renderer = NULL; DirectFB_RenderData *data = NULL; DFBResult ret; DFBSurfaceDescription dsc; DFBSurfaceCapabilities scaps; char *p; int i, n; SDL_DFB_CALLOC(renderer, 1, sizeof(*renderer)); SDL_DFB_CALLOC(data, 1, sizeof(*data)); renderer->DisplayModeChanged = DirectFB_DisplayModeChanged; renderer->CreateTexture = DirectFB_CreateTexture; renderer->QueryTexturePixels = DirectFB_QueryTexturePixels; renderer->SetTexturePalette = DirectFB_SetTexturePalette; renderer->GetTexturePalette = DirectFB_GetTexturePalette; renderer->SetTextureAlphaMod = DirectFB_SetTextureAlphaMod; renderer->SetTextureColorMod = DirectFB_SetTextureColorMod; renderer->SetTextureBlendMode = DirectFB_SetTextureBlendMode; renderer->SetTextureScaleMode = DirectFB_SetTextureScaleMode; renderer->UpdateTexture = DirectFB_UpdateTexture; renderer->LockTexture = DirectFB_LockTexture; renderer->UnlockTexture = DirectFB_UnlockTexture; renderer->DirtyTexture = DirectFB_DirtyTexture; renderer->RenderFill = DirectFB_RenderFill; renderer->RenderCopy = DirectFB_RenderCopy; renderer->RenderPresent = DirectFB_RenderPresent; renderer->DestroyTexture = DirectFB_DestroyTexture; renderer->DestroyRenderer = DirectFB_DestroyRenderer; renderer->info = DirectFB_RenderDriver.info; renderer->window = window->id; // SDL window id renderer->driverdata = data; renderer->info.flags = SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTDISCARD; data->surface = windata->surface; data->flipflags = 0; if (flags & SDL_RENDERER_PRESENTVSYNC) { data->flipflags = DSFLIP_ONSYNC; renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC; } data->surface->GetCapabilities(data->surface, &scaps); if (scaps & DSCAPS_DOUBLE) renderer->info.flags |= SDL_RENDERER_PRESENTFLIP2; else if (scaps & DSCAPS_TRIPLE) renderer->info.flags |= SDL_RENDERER_PRESENTFLIP3; else renderer->info.flags |= SDL_RENDERER_SINGLEBUFFER; data->isyuvdirect = 0; p = getenv("SDL_DIRECTFB_YUV_DIRECT"); if (p) data->isyuvdirect = atoi(p); return renderer; error: SDL_DFB_FREE(renderer); SDL_DFB_FREE(data); return NULL; } static DFBSurfacePixelFormat SDLToDFBPixelFormat(Uint32 format) { switch (format) { case SDL_PIXELFORMAT_INDEX4LSB: return DSPF_ALUT44; case SDL_PIXELFORMAT_INDEX8: return DSPF_LUT8; case SDL_PIXELFORMAT_RGB332: return DSPF_RGB332; case SDL_PIXELFORMAT_RGB555: return DSPF_ARGB1555; case SDL_PIXELFORMAT_ARGB4444: return DSPF_ARGB4444; case SDL_PIXELFORMAT_ARGB1555: return DSPF_ARGB1555; case SDL_PIXELFORMAT_RGB565: return DSPF_RGB16; case SDL_PIXELFORMAT_RGB24: return DSPF_RGB24; case SDL_PIXELFORMAT_RGB888: return DSPF_RGB32; case SDL_PIXELFORMAT_ARGB8888: return DSPF_ARGB; case SDL_PIXELFORMAT_YV12: return DSPF_YV12; /* Planar mode: Y + V + U (3 planes) */ case SDL_PIXELFORMAT_IYUV: return DSPF_I420; /* Planar mode: Y + U + V (3 planes) */ case SDL_PIXELFORMAT_YUY2: return DSPF_YUY2; /* Packed mode: Y0+U0+Y1+V0 (1 plane) */ case SDL_PIXELFORMAT_UYVY: return DSPF_UYVY; /* Packed mode: U0+Y0+V0+Y1 (1 plane) */ case SDL_PIXELFORMAT_YVYU: return DSPF_UNKNOWN; /* Packed mode: Y0+V0+Y1+U0 (1 plane) */ case SDL_PIXELFORMAT_INDEX1LSB: return DSPF_UNKNOWN; case SDL_PIXELFORMAT_INDEX1MSB: return DSPF_UNKNOWN; case SDL_PIXELFORMAT_INDEX4MSB: return DSPF_UNKNOWN; case SDL_PIXELFORMAT_RGB444: return DSPF_UNKNOWN; case SDL_PIXELFORMAT_BGR24: return DSPF_UNKNOWN; case SDL_PIXELFORMAT_BGR888: return DSPF_UNKNOWN; case SDL_PIXELFORMAT_RGBA8888: return DSPF_UNKNOWN; case SDL_PIXELFORMAT_ABGR8888: return DSPF_UNKNOWN; case SDL_PIXELFORMAT_BGRA8888: return DSPF_UNKNOWN; case SDL_PIXELFORMAT_ARGB2101010: return DSPF_UNKNOWN; default: return DSPF_UNKNOWN; } } static int DirectFB_DisplayModeChanged(SDL_Renderer * renderer) { SDL_DFB_RENDERERDATA(renderer); SDL_Window *window = SDL_GetWindowFromID(renderer->window); SDL_DFB_WINDOWDATA(window); SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window); SDL_DFB_DEVICEDATA(display->device); DFBResult ret; DFBSurfaceDescription dsc; int i, n; /* * Nothing to do here */ return 0; error: return -1; } static int DirectFB_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) { SDL_DFB_RENDERERDATA(renderer); SDL_Window *window = SDL_GetWindowFromID(renderer->window); SDL_DFB_WINDOWDATA(window); SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window); SDL_DFB_DEVICEDATA(display->device); DFB_DisplayData *dispdata = (DFB_DisplayData *) display->driverdata; DirectFB_TextureData *data; DFBResult ret; DFBSurfaceDescription dsc; DFBDisplayLayerDescription laydsc; DFBDisplayLayerConfig layconf; SDL_DFB_CALLOC(data, 1, sizeof(*data)); texture->driverdata = data; data->format = texture->format; data->pitch = (texture->w * SDL_BYTESPERPIXEL(data->format)); data->vidlayer = NULL; if (renddata->isyuvdirect && (dispdata->vidID >= 0) && SDL_ISPIXELFORMAT_FOURCC(data->format)) { SDL_DFB_CHECKERR(devdata->dfb-> GetDisplayLayer(devdata->dfb, dispdata->vidID, &data->vidlayer)); layconf.flags = DLCONF_WIDTH | DLCONF_HEIGHT | DLCONF_PIXELFORMAT; layconf.width = texture->w; layconf.height = texture->h; layconf.pixelformat = SDLToDFBPixelFormat(data->format); SDL_DFB_CHECKERR(data->vidlayer-> SetCooperativeLevel(data->vidlayer, DLSCL_EXCLUSIVE)); SDL_DFB_CHECKERR(data->vidlayer-> SetConfiguration(data->vidlayer, &layconf)); SDL_DFB_CHECKERR(data->vidlayer-> GetSurface(data->vidlayer, &data->surface)); SDL_DFB_CHECKERR(data->vidlayer-> GetDescription(data->vidlayer, &laydsc)); SDL_DFB_DEBUG("Created HW YUV surface\n"); } if (!data->vidlayer) { /* fill surface description */ dsc.flags = DSDESC_WIDTH | DSDESC_HEIGHT | DSDESC_PIXELFORMAT | DSDESC_CAPS; dsc.width = texture->w; dsc.height = texture->h; /* Never use DSCAPS_VIDEOONLY here. It kills performance * No DSCAPS_SYSTEMONLY either - let dfb decide */ dsc.caps = 0; //DSCAPS_PREMULTIPLIED; /* find the right pixelformat */ dsc.pixelformat = SDLToDFBPixelFormat(data->format); if (dsc.pixelformat == DSPF_UNKNOWN) { SDL_SetError("Unknown pixel format %d\n", data->format); goto error; } data->pixels = NULL; /* Create the surface */ SDL_DFB_CHECKERR(devdata->dfb-> CreateSurface(devdata->dfb, &dsc, &data->surface)); if (SDL_ISPIXELFORMAT_INDEXED(data->format) && !SDL_ISPIXELFORMAT_FOURCC(data->format)) { SDL_DFB_CHECKERR(data->surface-> GetPalette(data->surface, &data->palette)); } } return 0; error: SDL_DFB_RELEASE(data->palette); SDL_DFB_RELEASE(data->surface); SDL_DFB_FREE(texture->driverdata); return -1; } static int DirectFB_QueryTexturePixels(SDL_Renderer * renderer, SDL_Texture * texture, void **pixels, int *pitch) { DirectFB_TextureData *data = (DirectFB_TextureData *) texture->driverdata; /* * Always fail here so in compat mode SDL_HWSURFACE is set ! */ return -1; } static int DirectFB_SetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Color * colors, int firstcolor, int ncolors) { DirectFB_RenderData *renderdata = (DirectFB_RenderData *) renderer->driverdata; DirectFB_TextureData *data = (DirectFB_TextureData *) texture->driverdata; DFBResult ret; if (SDL_ISPIXELFORMAT_INDEXED(data->format) && !SDL_ISPIXELFORMAT_FOURCC(data->format)) { DFBColor entries[256]; int i; for (i = 0; i < ncolors; ++i) { entries[i].r = colors[i].r; entries[i].g = colors[i].g; entries[i].b = colors[i].b; entries[i].a = 0xFF; } SDL_DFB_CHECKERR(data->palette-> SetEntries(data->palette, entries, ncolors, firstcolor)); return 0; } else { SDL_SetError("YUV textures don't have a palette"); return -1; } error: return -1; } static int DirectFB_GetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture, SDL_Color * colors, int firstcolor, int ncolors) { DirectFB_TextureData *data = (DirectFB_TextureData *) texture->driverdata; DFBResult ret; if (SDL_ISPIXELFORMAT_INDEXED(data->format) && !SDL_ISPIXELFORMAT_FOURCC(data->format)) { DFBColor entries[256]; int i; SDL_DFB_CHECKERR(data->palette-> GetEntries(data->palette, entries, ncolors, firstcolor)); for (i = 0; i < ncolors; ++i) { colors[i].r = entries[i].r; colors[i].g = entries[i].g; colors[i].b = entries[i].b; } return 0; } else { SDL_SetError("YUV textures don't have a palette"); return -1; } error: return -1; } static int DirectFB_SetTextureAlphaMod(SDL_Renderer * renderer, SDL_Texture * texture) { return 0; } static int DirectFB_SetTextureColorMod(SDL_Renderer * renderer, SDL_Texture * texture) { return 0; } static int DirectFB_SetTextureBlendMode(SDL_Renderer * renderer, SDL_Texture * texture) { switch (texture->blendMode) { case SDL_TEXTUREBLENDMODE_NONE: case SDL_TEXTUREBLENDMODE_MASK: case SDL_TEXTUREBLENDMODE_BLEND: case SDL_TEXTUREBLENDMODE_MOD: return 0; default: SDL_Unsupported(); texture->blendMode = SDL_TEXTUREBLENDMODE_NONE; return -1; } } static int DirectFB_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture) { switch (texture->scaleMode) { case SDL_TEXTURESCALEMODE_NONE: case SDL_TEXTURESCALEMODE_FAST: return 0; case SDL_TEXTURESCALEMODE_SLOW: case SDL_TEXTURESCALEMODE_BEST: SDL_Unsupported(); texture->scaleMode = SDL_TEXTURESCALEMODE_FAST; return -1; default: SDL_Unsupported(); texture->scaleMode = SDL_TEXTURESCALEMODE_NONE; return -1; } return 0; } static int DirectFB_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * rect, const void *pixels, int pitch) { DirectFB_TextureData *data = (DirectFB_TextureData *) texture->driverdata; DirectFB_RenderData *renderdata = (DirectFB_RenderData *) renderer->driverdata; DFBResult ret; Uint8 *dpixels; int dpitch; Uint8 *src, *dst; int row; size_t length; SDL_DFB_CHECKERR(data->surface->Lock(data->surface, DSLF_WRITE | DSLF_READ, &dpixels, &dpitch)); src = (Uint8 *) pixels; dst = (Uint8 *) dpixels + rect->y * dpitch + rect->x * SDL_BYTESPERPIXEL(texture->format); length = rect->w * SDL_BYTESPERPIXEL(texture->format); for (row = 0; row < rect->h; ++row) { SDL_memcpy(dst, src, length); src += pitch; dst += dpitch; } SDL_DFB_CHECKERR(data->surface->Unlock(data->surface)); return 0; error: return 1; } static int DirectFB_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * rect, int markDirty, void **pixels, int *pitch) { DirectFB_TextureData *data = (DirectFB_TextureData *) texture->driverdata; DFBResult ret; void *fdata; int fpitch; SDL_DFB_CHECKERR(data->surface->Lock(data->surface, DSLF_WRITE | DSLF_READ, &fdata, &fpitch)); data->pixels = fdata; data->pitch = fpitch; switch (texture->format) { case SDL_PIXELFORMAT_YV12: case SDL_PIXELFORMAT_IYUV: if (rect && (rect->x != 0 || rect->y != 0 || rect->w != texture->w || rect->h != texture->h)) { SDL_SetError ("YV12 and IYUV textures only support full surface locks"); return -1; } break; default: /* Only one plane, no worries */ break; } *pitch = data->pitch; *pixels = data->pixels; return 0; error: return -1; } static void DirectFB_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture) { DirectFB_TextureData *data = (DirectFB_TextureData *) texture->driverdata; data->surface->Unlock(data->surface); data->pixels = NULL; } static void DirectFB_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture, int numrects, const SDL_Rect * rects) { //TODO: DirtyTexture } static int DirectFB_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b, Uint8 a, const SDL_Rect * rect) { DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata; DFBResult ret; SDL_DFB_CHECKERR(data->surface->SetColor(data->surface, r, g, b, a)); SDL_DFB_CHECKERR(data->surface-> FillRectangle(data->surface, rect->x, rect->y, rect->w, rect->h)); return 0; error: return -1; } static int DirectFB_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * srcrect, const SDL_Rect * dstrect) { DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata; DirectFB_TextureData *texturedata = (DirectFB_TextureData *) texture->driverdata; DFBResult ret; if (texturedata->vidlayer) { int px, py; SDL_Window *window = SDL_GetWindowFromID(renderer->window); SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window); SDL_DFB_DEVICEDATA(display->device); DFB_DisplayData *dispdata = (DFB_DisplayData *) display->driverdata; SDL_DFB_WINDOWDATA(window); SDL_DFB_CHECKERR(texturedata->vidlayer-> SetSourceRectangle(texturedata->vidlayer, srcrect->x, srcrect->y, srcrect->w, srcrect->h)); windata->window->GetPosition(windata->window, &px, &py); SDL_DFB_CHECKERR(texturedata->vidlayer-> SetScreenRectangle(texturedata->vidlayer, px + dstrect->x, py + dstrect->y, dstrect->w, dstrect->h)); } else { DFBRectangle sr, dr; DFBSurfaceBlittingFlags flags = 0; sr.x = srcrect->x; sr.y = srcrect->y; sr.w = srcrect->w; sr.h = srcrect->h; dr.x = dstrect->x; dr.y = dstrect->y; dr.w = dstrect->w; dr.h = dstrect->h; if (texture-> modMode & (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA)) { u8 alpha = 0xFF; if (texture->modMode & SDL_TEXTUREMODULATE_ALPHA) alpha = texture->a; if (texture->modMode & SDL_TEXTUREMODULATE_COLOR) SDL_DFB_CHECKERR(data->surface-> SetColor(data->surface, texture->r, texture->g, texture->b, alpha)); else SDL_DFB_CHECKERR(data->surface->SetColor(data->surface, 0xFF, 0xFF, 0xFF, alpha)); // Only works together .... flags |= DSBLIT_COLORIZE | DSBLIT_SRC_PREMULTCOLOR; } if (texture-> blendMode & (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND)) { flags |= DSBLIT_BLEND_ALPHACHANNEL; } else { flags |= DSBLIT_NOFX; } SDL_DFB_CHECKERR(data->surface-> SetBlittingFlags(data->surface, flags)); if (srcrect->w == dstrect->w && srcrect->h == dstrect->h) { SDL_DFB_CHECKERR(data->surface-> Blit(data->surface, texturedata->surface, &sr, dr.x, dr.y)); } else { SDL_DFB_CHECKERR(data->surface-> StretchBlit(data->surface, texturedata->surface, &sr, &dr)); } } return 0; error: return -1; } static void DirectFB_RenderPresent(SDL_Renderer * renderer) { DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata; SDL_Window *window = SDL_GetWindowFromID(renderer->window); SDL_DirtyRect *dirty; DFBRectangle sr; DFBResult ret; sr.x = 0; sr.y = 0; sr.w = window->w; sr.h = window->h; /* Send the data to the display */ SDL_DFB_CHECKERR(data->surface-> Flip(data->surface, NULL, data->flipflags)); return; error: return; } static void DirectFB_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture) { DirectFB_TextureData *data = (DirectFB_TextureData *) texture->driverdata; if (!data) { return; } SDL_DFB_RELEASE(data->palette); SDL_DFB_RELEASE(data->surface); SDL_DFB_RELEASE(data->vidlayer); SDL_free(data); texture->driverdata = NULL; } static void DirectFB_DestroyRenderer(SDL_Renderer * renderer) { DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata; int i; if (data) { data->surface = NULL; SDL_free(data); } SDL_free(renderer); } /* vi: set ts=4 sw=4 expandtab: */