view src/video/directfb/SDL_DirectFB_render.c @ 2247:93994f65c74c

Removed hermes since it's LGPL and not compatible with a commercial license. Prepping for using MMX and SSE intrinsics instead of inline assembly. .. except for memcpy equivalents which only get faster if they can exploit the parallelism of loading into multiple SIMD registers. :)
author Sam Lantinga <slouken@libsdl.org>
date Wed, 15 Aug 2007 08:21:10 +0000
parents 5234868559fa
children e1da92da346c e82a0e3e9b0e
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
    
    SDL1.3 implementation by couriersud@arcor.de
    
*/
#include "SDL_config.h"

#include "SDL_DirectFB_video.h"
#include "SDL_DirectFB_render.h"
#include "../SDL_rect_c.h"
#include "../SDL_yuv_sw_c.h"

/* GDI renderer implementation */

static SDL_Renderer *DirectFB_CreateRenderer(SDL_Window * window,
                                             Uint32 flags);
static int DirectFB_DisplayModeChanged(SDL_Renderer * renderer);
static int DirectFB_CreateTexture(SDL_Renderer * renderer,
                                  SDL_Texture * texture);
static int DirectFB_QueryTexturePixels(SDL_Renderer * renderer,
                                       SDL_Texture * texture, void **pixels,
                                       int *pitch);
static int DirectFB_SetTexturePalette(SDL_Renderer * renderer,
                                      SDL_Texture * texture,
                                      const SDL_Color * colors,
                                      int firstcolor, int ncolors);
static int DirectFB_GetTexturePalette(SDL_Renderer * renderer,
                                      SDL_Texture * texture,
                                      SDL_Color * colors, int firstcolor,
                                      int ncolors);
static int DirectFB_SetTextureAlphaMod(SDL_Renderer * renderer,
                                       SDL_Texture * texture);
static int DirectFB_SetTextureColorMod(SDL_Renderer * renderer,
                                       SDL_Texture * texture);
static int DirectFB_SetTextureBlendMode(SDL_Renderer * renderer,
                                        SDL_Texture * texture);
static int DirectFB_SetTextureScaleMode(SDL_Renderer * renderer,
                                        SDL_Texture * texture);
static int DirectFB_UpdateTexture(SDL_Renderer * renderer,
                                  SDL_Texture * texture,
                                  const SDL_Rect * rect, const void *pixels,
                                  int pitch);
static int DirectFB_LockTexture(SDL_Renderer * renderer,
                                SDL_Texture * texture, const SDL_Rect * rect,
                                int markDirty, void **pixels, int *pitch);
static void DirectFB_UnlockTexture(SDL_Renderer * renderer,
                                   SDL_Texture * texture);
static void DirectFB_DirtyTexture(SDL_Renderer * renderer,
                                  SDL_Texture * texture, int numrects,
                                  const SDL_Rect * rects);
static int DirectFB_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g,
                               Uint8 b, Uint8 a, const SDL_Rect * rect);
static int DirectFB_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
                               const SDL_Rect * srcrect,
                               const SDL_Rect * dstrect);
static void DirectFB_RenderPresent(SDL_Renderer * renderer);
static void DirectFB_DestroyTexture(SDL_Renderer * renderer,
                                    SDL_Texture * texture);
static void DirectFB_DestroyRenderer(SDL_Renderer * renderer);

SDL_RenderDriver DirectFB_RenderDriver = {
    DirectFB_CreateRenderer,
    {
     "directfb",
     (SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTCOPY |
      SDL_RENDERER_PRESENTFLIP2 | SDL_RENDERER_PRESENTFLIP3 |
      SDL_RENDERER_PRESENTDISCARD | SDL_RENDERER_ACCELERATED),
     (SDL_TEXTUREMODULATE_NONE | SDL_TEXTUREMODULATE_COLOR |
      SDL_TEXTUREMODULATE_ALPHA),
     (SDL_TEXTUREBLENDMODE_NONE | SDL_TEXTUREBLENDMODE_MASK |
      SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_MOD),
     (SDL_TEXTURESCALEMODE_NONE | SDL_TEXTURESCALEMODE_FAST),
     14,
     {
      SDL_PIXELFORMAT_INDEX8,
      SDL_PIXELFORMAT_INDEX4LSB,
      SDL_PIXELFORMAT_RGB332,
      SDL_PIXELFORMAT_RGB555,
      SDL_PIXELFORMAT_RGB565,
      SDL_PIXELFORMAT_RGB888,
      SDL_PIXELFORMAT_ARGB8888,
      SDL_PIXELFORMAT_ARGB4444,
      SDL_PIXELFORMAT_ARGB1555,
      SDL_PIXELFORMAT_RGB24,
      SDL_PIXELFORMAT_YV12,
      SDL_PIXELFORMAT_IYUV,
      SDL_PIXELFORMAT_YUY2,
      SDL_PIXELFORMAT_UYVY},
     0,
     0}
};

typedef struct
{
    IDirectFBSurface *surface;
    DFBSurfaceFlipFlags flipflags;
    int isyuvdirect;
} DirectFB_RenderData;

typedef struct
{
    IDirectFBDisplayLayer *vidlayer;
    IDirectFBSurface *surface;
    Uint32 format;
    void *pixels;
    int pitch;
    IDirectFBPalette *palette;
} DirectFB_TextureData;

static void
UpdateYUVTextureData(SDL_Texture * texture)
{
    /*
     * Not needed - directfb supports yuv surfaces
     */
}

void
DirectFB_AddRenderDriver(_THIS)
{
    int i;
    for (i = 0; i < _this->num_displays; i++)
        SDL_AddRenderDriver(i, &DirectFB_RenderDriver);
}

SDL_Renderer *
DirectFB_CreateRenderer(SDL_Window * window, Uint32 flags)
{
    SDL_DFB_WINDOWDATA(window);
    SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
    SDL_DFB_DEVICEDATA(display->device);
    SDL_Renderer *renderer = NULL;
    DirectFB_RenderData *data = NULL;
    DFBResult ret;
    DFBSurfaceDescription dsc;
    DFBSurfaceCapabilities scaps;
    char *p;
    int i, n;

    SDL_DFB_CALLOC(renderer, 1, sizeof(*renderer));
    SDL_DFB_CALLOC(data, 1, sizeof(*data));

    renderer->DisplayModeChanged = DirectFB_DisplayModeChanged;
    renderer->CreateTexture = DirectFB_CreateTexture;
    renderer->QueryTexturePixels = DirectFB_QueryTexturePixels;
    renderer->SetTexturePalette = DirectFB_SetTexturePalette;
    renderer->GetTexturePalette = DirectFB_GetTexturePalette;
    renderer->SetTextureAlphaMod = DirectFB_SetTextureAlphaMod;
    renderer->SetTextureColorMod = DirectFB_SetTextureColorMod;
    renderer->SetTextureBlendMode = DirectFB_SetTextureBlendMode;
    renderer->SetTextureScaleMode = DirectFB_SetTextureScaleMode;
    renderer->UpdateTexture = DirectFB_UpdateTexture;
    renderer->LockTexture = DirectFB_LockTexture;
    renderer->UnlockTexture = DirectFB_UnlockTexture;
    renderer->DirtyTexture = DirectFB_DirtyTexture;
    renderer->RenderFill = DirectFB_RenderFill;
    renderer->RenderCopy = DirectFB_RenderCopy;
    renderer->RenderPresent = DirectFB_RenderPresent;
    renderer->DestroyTexture = DirectFB_DestroyTexture;
    renderer->DestroyRenderer = DirectFB_DestroyRenderer;
    renderer->info = DirectFB_RenderDriver.info;
    renderer->window = window->id;      // SDL window id
    renderer->driverdata = data;

    renderer->info.flags =
        SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTDISCARD;

    data->surface = windata->surface;
    data->flipflags = 0;

    if (flags & SDL_RENDERER_PRESENTVSYNC) {
        data->flipflags = DSFLIP_ONSYNC;
        renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
    }

    data->surface->GetCapabilities(data->surface, &scaps);
    if (scaps & DSCAPS_DOUBLE)
        renderer->info.flags |= SDL_RENDERER_PRESENTFLIP2;
    else if (scaps & DSCAPS_TRIPLE)
        renderer->info.flags |= SDL_RENDERER_PRESENTFLIP3;
    else
        renderer->info.flags |= SDL_RENDERER_SINGLEBUFFER;

    data->isyuvdirect = 0;
    p = getenv("SDL_DIRECTFB_YUV_DIRECT");
    if (p)
        data->isyuvdirect = atoi(p);

    return renderer;

  error:
    SDL_DFB_FREE(renderer);
    SDL_DFB_FREE(data);
    return NULL;
}

static DFBSurfacePixelFormat
SDLToDFBPixelFormat(Uint32 format)
{
    switch (format) {
    case SDL_PIXELFORMAT_INDEX4LSB:
        return DSPF_ALUT44;
    case SDL_PIXELFORMAT_INDEX8:
        return DSPF_LUT8;
    case SDL_PIXELFORMAT_RGB332:
        return DSPF_RGB332;
    case SDL_PIXELFORMAT_RGB555:
        return DSPF_ARGB1555;
    case SDL_PIXELFORMAT_ARGB4444:
        return DSPF_ARGB4444;
    case SDL_PIXELFORMAT_ARGB1555:
        return DSPF_ARGB1555;
    case SDL_PIXELFORMAT_RGB565:
        return DSPF_RGB16;
    case SDL_PIXELFORMAT_RGB24:
        return DSPF_RGB24;
    case SDL_PIXELFORMAT_RGB888:
        return DSPF_RGB32;
    case SDL_PIXELFORMAT_ARGB8888:
        return DSPF_ARGB;
    case SDL_PIXELFORMAT_YV12:
        return DSPF_YV12;       /* Planar mode: Y + V + U  (3 planes) */
    case SDL_PIXELFORMAT_IYUV:
        return DSPF_I420;       /* Planar mode: Y + U + V  (3 planes) */
    case SDL_PIXELFORMAT_YUY2:
        return DSPF_YUY2;       /* Packed mode: Y0+U0+Y1+V0 (1 plane) */
    case SDL_PIXELFORMAT_UYVY:
        return DSPF_UYVY;       /* Packed mode: U0+Y0+V0+Y1 (1 plane) */
    case SDL_PIXELFORMAT_YVYU:
        return DSPF_UNKNOWN;    /* Packed mode: Y0+V0+Y1+U0 (1 plane) */
    case SDL_PIXELFORMAT_INDEX1LSB:
        return DSPF_UNKNOWN;
    case SDL_PIXELFORMAT_INDEX1MSB:
        return DSPF_UNKNOWN;
    case SDL_PIXELFORMAT_INDEX4MSB:
        return DSPF_UNKNOWN;
    case SDL_PIXELFORMAT_RGB444:
        return DSPF_UNKNOWN;
    case SDL_PIXELFORMAT_BGR24:
        return DSPF_UNKNOWN;
    case SDL_PIXELFORMAT_BGR888:
        return DSPF_UNKNOWN;
    case SDL_PIXELFORMAT_RGBA8888:
        return DSPF_UNKNOWN;
    case SDL_PIXELFORMAT_ABGR8888:
        return DSPF_UNKNOWN;
    case SDL_PIXELFORMAT_BGRA8888:
        return DSPF_UNKNOWN;
    case SDL_PIXELFORMAT_ARGB2101010:
        return DSPF_UNKNOWN;
    default:
        return DSPF_UNKNOWN;
    }
}

static int
DirectFB_DisplayModeChanged(SDL_Renderer * renderer)
{
    SDL_DFB_RENDERERDATA(renderer);
    SDL_Window *window = SDL_GetWindowFromID(renderer->window);
    SDL_DFB_WINDOWDATA(window);
    SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
    SDL_DFB_DEVICEDATA(display->device);
    DFBResult ret;
    DFBSurfaceDescription dsc;
    int i, n;

    /*
     * Nothing to do here
     */
    return 0;
  error:
    return -1;
}

static int
DirectFB_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
    SDL_DFB_RENDERERDATA(renderer);
    SDL_Window *window = SDL_GetWindowFromID(renderer->window);
    SDL_DFB_WINDOWDATA(window);
    SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
    SDL_DFB_DEVICEDATA(display->device);
    DFB_DisplayData *dispdata = (DFB_DisplayData *) display->driverdata;
    DirectFB_TextureData *data;
    DFBResult ret;
    DFBSurfaceDescription dsc;
    DFBDisplayLayerDescription laydsc;
    DFBDisplayLayerConfig layconf;

    SDL_DFB_CALLOC(data, 1, sizeof(*data));
    texture->driverdata = data;

    data->format = texture->format;
    data->pitch = (texture->w * SDL_BYTESPERPIXEL(data->format));
    data->vidlayer = NULL;
    if (renddata->isyuvdirect && (dispdata->vidID >= 0)
        && SDL_ISPIXELFORMAT_FOURCC(data->format)) {
        SDL_DFB_CHECKERR(devdata->dfb->
                         GetDisplayLayer(devdata->dfb, dispdata->vidID,
                                         &data->vidlayer));
        layconf.flags = DLCONF_WIDTH | DLCONF_HEIGHT | DLCONF_PIXELFORMAT;
        layconf.width = texture->w;
        layconf.height = texture->h;
        layconf.pixelformat = SDLToDFBPixelFormat(data->format);

        SDL_DFB_CHECKERR(data->vidlayer->
                         SetCooperativeLevel(data->vidlayer,
                                             DLSCL_EXCLUSIVE));
        SDL_DFB_CHECKERR(data->vidlayer->
                         SetConfiguration(data->vidlayer, &layconf));
        SDL_DFB_CHECKERR(data->vidlayer->
                         GetSurface(data->vidlayer, &data->surface));
        SDL_DFB_CHECKERR(data->vidlayer->
                         GetDescription(data->vidlayer, &laydsc));
        SDL_DFB_DEBUG("Created HW YUV surface\n");
    }
    if (!data->vidlayer) {
        /* fill surface description */
        dsc.flags =
            DSDESC_WIDTH | DSDESC_HEIGHT | DSDESC_PIXELFORMAT | DSDESC_CAPS;
        dsc.width = texture->w;
        dsc.height = texture->h;
        /* Never use DSCAPS_VIDEOONLY here. It kills performance
         * No DSCAPS_SYSTEMONLY either - let dfb decide
         */
        dsc.caps = 0;           //DSCAPS_PREMULTIPLIED;

        /* find the right pixelformat */

        dsc.pixelformat = SDLToDFBPixelFormat(data->format);
        if (dsc.pixelformat == DSPF_UNKNOWN) {
            SDL_SetError("Unknown pixel format %d\n", data->format);
            goto error;
        }

        data->pixels = NULL;

        /* Create the surface */
        SDL_DFB_CHECKERR(devdata->dfb->
                         CreateSurface(devdata->dfb, &dsc, &data->surface));
        if (SDL_ISPIXELFORMAT_INDEXED(data->format)
            && !SDL_ISPIXELFORMAT_FOURCC(data->format)) {
            SDL_DFB_CHECKERR(data->surface->
                             GetPalette(data->surface, &data->palette));
        }

    }
    return 0;

  error:
    SDL_DFB_RELEASE(data->palette);
    SDL_DFB_RELEASE(data->surface);
    SDL_DFB_FREE(texture->driverdata);
    return -1;
}

static int
DirectFB_QueryTexturePixels(SDL_Renderer * renderer, SDL_Texture * texture,
                            void **pixels, int *pitch)
{
    DirectFB_TextureData *data = (DirectFB_TextureData *) texture->driverdata;

    /*
     * Always fail here so in compat mode SDL_HWSURFACE is set !
     */

    return -1;
}

static int
DirectFB_SetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
                           const SDL_Color * colors, int firstcolor,
                           int ncolors)
{
    DirectFB_RenderData *renderdata =
        (DirectFB_RenderData *) renderer->driverdata;
    DirectFB_TextureData *data = (DirectFB_TextureData *) texture->driverdata;
    DFBResult ret;

    if (SDL_ISPIXELFORMAT_INDEXED(data->format)
        && !SDL_ISPIXELFORMAT_FOURCC(data->format)) {
        DFBColor entries[256];
        int i;

        for (i = 0; i < ncolors; ++i) {
            entries[i].r = colors[i].r;
            entries[i].g = colors[i].g;
            entries[i].b = colors[i].b;
            entries[i].a = 0xFF;
        }
        SDL_DFB_CHECKERR(data->palette->
                         SetEntries(data->palette, entries, ncolors,
                                    firstcolor));
        return 0;
    } else {
        SDL_SetError("YUV textures don't have a palette");
        return -1;
    }
  error:
    return -1;
}

static int
DirectFB_GetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
                           SDL_Color * colors, int firstcolor, int ncolors)
{
    DirectFB_TextureData *data = (DirectFB_TextureData *) texture->driverdata;
    DFBResult ret;

    if (SDL_ISPIXELFORMAT_INDEXED(data->format)
        && !SDL_ISPIXELFORMAT_FOURCC(data->format)) {
        DFBColor entries[256];
        int i;

        SDL_DFB_CHECKERR(data->palette->
                         GetEntries(data->palette, entries, ncolors,
                                    firstcolor));

        for (i = 0; i < ncolors; ++i) {
            colors[i].r = entries[i].r;
            colors[i].g = entries[i].g;
            colors[i].b = entries[i].b;
        }
        return 0;
    } else {
        SDL_SetError("YUV textures don't have a palette");
        return -1;
    }
  error:
    return -1;
}

static int
DirectFB_SetTextureAlphaMod(SDL_Renderer * renderer, SDL_Texture * texture)
{
    return 0;
}

static int
DirectFB_SetTextureColorMod(SDL_Renderer * renderer, SDL_Texture * texture)
{
    return 0;
}

static int
DirectFB_SetTextureBlendMode(SDL_Renderer * renderer, SDL_Texture * texture)
{
    switch (texture->blendMode) {
    case SDL_TEXTUREBLENDMODE_NONE:
    case SDL_TEXTUREBLENDMODE_MASK:
    case SDL_TEXTUREBLENDMODE_BLEND:
    case SDL_TEXTUREBLENDMODE_MOD:
        return 0;
    default:
        SDL_Unsupported();
        texture->blendMode = SDL_TEXTUREBLENDMODE_NONE;
        return -1;
    }
}

static int
DirectFB_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture)
{
    switch (texture->scaleMode) {
    case SDL_TEXTURESCALEMODE_NONE:
    case SDL_TEXTURESCALEMODE_FAST:
        return 0;
    case SDL_TEXTURESCALEMODE_SLOW:
    case SDL_TEXTURESCALEMODE_BEST:
        SDL_Unsupported();
        texture->scaleMode = SDL_TEXTURESCALEMODE_FAST;
        return -1;
    default:
        SDL_Unsupported();
        texture->scaleMode = SDL_TEXTURESCALEMODE_NONE;
        return -1;
    }
    return 0;
}

static int
DirectFB_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
                       const SDL_Rect * rect, const void *pixels, int pitch)
{
    DirectFB_TextureData *data = (DirectFB_TextureData *) texture->driverdata;
    DirectFB_RenderData *renderdata =
        (DirectFB_RenderData *) renderer->driverdata;
    DFBResult ret;
    Uint8 *dpixels;
    int dpitch;
    Uint8 *src, *dst;
    int row;
    size_t length;

    SDL_DFB_CHECKERR(data->surface->Lock(data->surface,
                                         DSLF_WRITE | DSLF_READ, &dpixels,
                                         &dpitch));
    src = (Uint8 *) pixels;
    dst =
        (Uint8 *) dpixels + rect->y * dpitch +
        rect->x * SDL_BYTESPERPIXEL(texture->format);
    length = rect->w * SDL_BYTESPERPIXEL(texture->format);
    for (row = 0; row < rect->h; ++row) {
        SDL_memcpy(dst, src, length);
        src += pitch;
        dst += dpitch;
    }
    SDL_DFB_CHECKERR(data->surface->Unlock(data->surface));
    return 0;
  error:
    return 1;

}

static int
DirectFB_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
                     const SDL_Rect * rect, int markDirty, void **pixels,
                     int *pitch)
{
    DirectFB_TextureData *data = (DirectFB_TextureData *) texture->driverdata;
    DFBResult ret;
    void *fdata;
    int fpitch;

    SDL_DFB_CHECKERR(data->surface->Lock(data->surface,
                                         DSLF_WRITE | DSLF_READ, &fdata,
                                         &fpitch));
    data->pixels = fdata;
    data->pitch = fpitch;

    switch (texture->format) {
    case SDL_PIXELFORMAT_YV12:
    case SDL_PIXELFORMAT_IYUV:
        if (rect
            && (rect->x != 0 || rect->y != 0 || rect->w != texture->w
                || rect->h != texture->h)) {
            SDL_SetError
                ("YV12 and IYUV textures only support full surface locks");
            return -1;
        }
        break;
    default:
        /* Only one plane, no worries */
        break;
    }

    *pitch = data->pitch;
    *pixels = data->pixels;

    return 0;
  error:
    return -1;
}

static void
DirectFB_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
    DirectFB_TextureData *data = (DirectFB_TextureData *) texture->driverdata;

    data->surface->Unlock(data->surface);
    data->pixels = NULL;
}

static void
DirectFB_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture,
                      int numrects, const SDL_Rect * rects)
{
    //TODO: DirtyTexture
}

static int
DirectFB_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b,
                    Uint8 a, const SDL_Rect * rect)
{
    DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
    DFBResult ret;

    SDL_DFB_CHECKERR(data->surface->SetColor(data->surface, r, g, b, a));
    SDL_DFB_CHECKERR(data->surface->
                     FillRectangle(data->surface, rect->x, rect->y, rect->w,
                                   rect->h));

    return 0;
  error:
    return -1;
}

static int
DirectFB_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
                    const SDL_Rect * srcrect, const SDL_Rect * dstrect)
{
    DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
    DirectFB_TextureData *texturedata =
        (DirectFB_TextureData *) texture->driverdata;
    DFBResult ret;

    if (texturedata->vidlayer) {
        int px, py;
        SDL_Window *window = SDL_GetWindowFromID(renderer->window);
        SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
        SDL_DFB_DEVICEDATA(display->device);
        DFB_DisplayData *dispdata = (DFB_DisplayData *) display->driverdata;
        SDL_DFB_WINDOWDATA(window);

        SDL_DFB_CHECKERR(texturedata->vidlayer->
                         SetSourceRectangle(texturedata->vidlayer, srcrect->x,
                                            srcrect->y, srcrect->w,
                                            srcrect->h));
        windata->window->GetPosition(windata->window, &px, &py);
        SDL_DFB_CHECKERR(texturedata->vidlayer->
                         SetScreenRectangle(texturedata->vidlayer,
                                            px + dstrect->x, py + dstrect->y,
                                            dstrect->w, dstrect->h));
    } else {
        DFBRectangle sr, dr;
        DFBSurfaceBlittingFlags flags = 0;

        sr.x = srcrect->x;
        sr.y = srcrect->y;
        sr.w = srcrect->w;
        sr.h = srcrect->h;

        dr.x = dstrect->x;
        dr.y = dstrect->y;
        dr.w = dstrect->w;
        dr.h = dstrect->h;

        if (texture->
            modMode & (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA))
        {
            u8 alpha = 0xFF;
            if (texture->modMode & SDL_TEXTUREMODULATE_ALPHA)
                alpha = texture->a;
            if (texture->modMode & SDL_TEXTUREMODULATE_COLOR)
                SDL_DFB_CHECKERR(data->surface->
                                 SetColor(data->surface, texture->r,
                                          texture->g, texture->b, alpha));
            else
                SDL_DFB_CHECKERR(data->surface->SetColor(data->surface, 0xFF,
                                                         0xFF, 0xFF, alpha));
            // Only works together ....
            flags |= DSBLIT_COLORIZE | DSBLIT_SRC_PREMULTCOLOR;
        }

        if (texture->
            blendMode & (SDL_TEXTUREBLENDMODE_MASK |
                         SDL_TEXTUREBLENDMODE_BLEND)) {
            flags |= DSBLIT_BLEND_ALPHACHANNEL;
        } else {
            flags |= DSBLIT_NOFX;
        }
        SDL_DFB_CHECKERR(data->surface->
                         SetBlittingFlags(data->surface, flags));
        if (srcrect->w == dstrect->w && srcrect->h == dstrect->h) {
            SDL_DFB_CHECKERR(data->surface->
                             Blit(data->surface, texturedata->surface, &sr,
                                  dr.x, dr.y));
        } else {
            SDL_DFB_CHECKERR(data->surface->
                             StretchBlit(data->surface, texturedata->surface,
                                         &sr, &dr));
        }
    }
    return 0;
  error:
    return -1;
}

static void
DirectFB_RenderPresent(SDL_Renderer * renderer)
{
    DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
    SDL_Window *window = SDL_GetWindowFromID(renderer->window);

    SDL_DirtyRect *dirty;
    DFBRectangle sr;
    DFBResult ret;

    sr.x = 0;
    sr.y = 0;
    sr.w = window->w;
    sr.h = window->h;

    /* Send the data to the display */
    SDL_DFB_CHECKERR(data->surface->
                     Flip(data->surface, NULL, data->flipflags));

    return;
  error:
    return;
}

static void
DirectFB_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
    DirectFB_TextureData *data = (DirectFB_TextureData *) texture->driverdata;

    if (!data) {
        return;
    }
    SDL_DFB_RELEASE(data->palette);
    SDL_DFB_RELEASE(data->surface);
    SDL_DFB_RELEASE(data->vidlayer);
    SDL_free(data);
    texture->driverdata = NULL;
}

static void
DirectFB_DestroyRenderer(SDL_Renderer * renderer)
{
    DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
    int i;

    if (data) {
        data->surface = NULL;
        SDL_free(data);
    }
    SDL_free(renderer);
}

/* vi: set ts=4 sw=4 expandtab: */