view src/video/directfb/SDL_DirectFB_mouse.c @ 2247:93994f65c74c

Removed hermes since it's LGPL and not compatible with a commercial license. Prepping for using MMX and SSE intrinsics instead of inline assembly. .. except for memcpy equivalents which only get faster if they can exploit the parallelism of loading into multiple SIMD registers. :)
author Sam Lantinga <slouken@libsdl.org>
date Wed, 15 Aug 2007 08:21:10 +0000
parents 0e70b4b8cf84
children 1e690901ecd7
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#include "SDL_DirectFB_video.h"
#include "SDL_DirectFB_mouse.h"

#include "../SDL_sysvideo.h"
#include "../../events/SDL_mouse_c.h"

static SDL_Cursor *DirectFB_CreateCursor(SDL_Surface * surface, int hot_x,
                                         int hot_y);
static int DirectFB_ShowCursor(SDL_Cursor * cursor);
static void DirectFB_MoveCursor(SDL_Cursor * cursor);
static void DirectFB_FreeCursor(SDL_Cursor * cursor);
static void DirectFB_WarpMouse(SDL_Mouse * mouse, SDL_WindowID windowID,
                               int x, int y);
static void DirectFB_FreeMouse(SDL_Mouse * mouse);

void
DirectFB_InitMouse(_THIS)
{
    SDL_DFB_DEVICEDATA(_this);
    SDL_Mouse mouse;

    SDL_zero(mouse);
    mouse.CreateCursor = DirectFB_CreateCursor;
    mouse.ShowCursor = DirectFB_ShowCursor;
    mouse.MoveCursor = DirectFB_MoveCursor;
    mouse.FreeCursor = DirectFB_FreeCursor;
    mouse.WarpMouse = DirectFB_WarpMouse;
    mouse.FreeMouse = DirectFB_FreeMouse;
    devdata->mouse = SDL_AddMouse(&mouse, -1);
}

void
DirectFB_QuitMouse(_THIS)
{
    SDL_DFB_DEVICEDATA(_this);

    SDL_DelMouse(devdata->mouse);
}

/* Create a cursor from a surface */
static SDL_Cursor *
DirectFB_CreateCursor(SDL_Surface * surface, int hot_x, int hot_y)
{
    SDL_VideoDevice *dev = SDL_GetVideoDevice();

    SDL_DFB_DEVICEDATA(dev);
    DFB_CursorData *curdata;
    DFBResult ret;
    DFBSurfaceDescription dsc;
    SDL_Cursor *cursor;
    Uint32 *dest;
    Uint32 *p;
    int pitch, i;

    SDL_DFB_CALLOC(cursor, 1, sizeof(*cursor));
    SDL_DFB_CALLOC(curdata, 1, sizeof(*curdata));

    dsc.flags =
        DSDESC_WIDTH | DSDESC_HEIGHT | DSDESC_PIXELFORMAT | DSDESC_CAPS;
    dsc.caps = DSCAPS_NONE;     //DSCAPS_SYSTEMONLY;
    dsc.width = surface->w;
    dsc.height = surface->h;
    dsc.pixelformat = DSPF_ARGB;

    SDL_DFB_CHECKERR(devdata->dfb->
                     CreateSurface(devdata->dfb, &dsc, &curdata->surf));
    curdata->hotx = hot_x;
    curdata->hoty = hot_y;
    cursor->driverdata = curdata;

    SDL_DFB_CHECKERR(curdata->surf->
                     Lock(curdata->surf, DSLF_WRITE, (void *) &dest, &pitch));

    //FIXME: Implies a lot of things, e.g. rgba format for SDL_SURFACE ....
    p = surface->pixels;
    for (i = 0; i < surface->w * surface->h; i++)
        if (p[i] == 0x00000000)
            dest[i] = 0x00000000;
        else
            dest[i] = p[i];
    //memcpy(dest, surface->pixels, surface->w * surface->h * 4);
    curdata->surf->Unlock(curdata->surf);
    return cursor;
  error:
    return NULL;
}

/* Show the specified cursor, or hide if cursor is NULL */
static int
DirectFB_ShowCursor(SDL_Cursor * cursor)
{
    SDL_DFB_CURSORDATA(cursor);
    SDL_VideoDevice *dev = SDL_GetVideoDevice();
    SDL_DFB_DEVICEDATA(dev);
#if 0
    DFB_DisplayData *dispdata =
        (DFB_DisplayData *) dev->displays[dev->current_display].driverdata;
#endif
    DFBResult ret;
    SDL_WindowID wid;

    wid = SDL_GetFocusWindow();
    if (!wid)
        return -1;
    else {
        SDL_Window *window = SDL_GetWindowFromID(wid);
        SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
        DFB_DisplayData *dispdata = (DFB_DisplayData *) display->driverdata;
        DFB_WindowData *windata = (DFB_WindowData *) window->driverdata;
        SDL_DFB_CHECKERR(windata->window->
                         SetCursorShape(windata->window, curdata->surf,
                                        curdata->hotx, curdata->hoty));
        //FIXME: This is somehow a directfb issue
        SDL_DFB_CHECKERR(dispdata->layer->
                         SetCooperativeLevel(dispdata->layer,
                                             DLSCL_ADMINISTRATIVE));
        SDL_DFB_CHECKERR(dispdata->layer->
                         SetCursorOpacity(dispdata->layer, 0xC0));
        SDL_DFB_CHECKERR(dispdata->layer->
                         SetCooperativeLevel(dispdata->layer, DLSCL_SHARED));
    }
#if 0
    //TODO: Check administrative 
    SDL_DFB_CHECKERR(dispdata->layer->
                     SetCooperativeLevel(dispdata->layer,
                                         DLSCL_ADMINISTRATIVE));
    SDL_DFB_CHECKERR(dispdata->layer->
                     SetCursorShape(dispdata->layer, curdata->surf,
                                    curdata->hotx, curdata->hoty));
    SDL_DFB_CHECKERR(dispdata->layer->
                     SetCursorOpacity(dispdata->layer, 0xC0));
    SDL_DFB_CHECKERR(dispdata->layer->
                     SetCooperativeLevel(dispdata->layer, DLSCL_SHARED));

#endif

    return 0;
  error:
    return -1;
}

/* This is called when a mouse motion event occurs */
static void
DirectFB_MoveCursor(SDL_Cursor * cursor)
{
    SDL_DFB_CURSORDATA(cursor);
    /* Do we need to do something here ? */
}

/* Free a window manager cursor */
static void
DirectFB_FreeCursor(SDL_Cursor * cursor)
{
    SDL_DFB_CURSORDATA(cursor);

    SDL_DFB_RELEASE(curdata->surf);
    SDL_DFB_FREE(cursor->driverdata);
    SDL_DFB_FREE(cursor);
}

/* Warp the mouse to (x,y) */
static void
DirectFB_WarpMouse(SDL_Mouse * mouse, SDL_WindowID windowID, int x, int y)
{
//      SDL_DFB_CURSORDATA(cursor);     
    SDL_Window *window = SDL_GetWindowFromID(windowID);
    SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
    DFB_DisplayData *dispdata = (DFB_DisplayData *) display->driverdata;
    DFB_WindowData *windata = (DFB_WindowData *) window->driverdata;
    DFBResult ret;
    int cx, cy;

    SDL_DFB_CHECKERR(windata->window->GetPosition(windata->window, &cx, &cy));
    SDL_DFB_CHECKERR(dispdata->layer->
                     WarpCursor(dispdata->layer, cx + x, cy + y));

  error:
    return;
}

/* Free the mouse when it's time */
static void
DirectFB_FreeMouse(SDL_Mouse * mouse)
{
    // nothing yet  

}

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