Mercurial > sdl-ios-xcode
view src/video/directfb/SDL_DirectFB_mouse.c @ 2247:93994f65c74c
Removed hermes since it's LGPL and not compatible with a commercial license.
Prepping for using MMX and SSE intrinsics instead of inline assembly.
.. except for memcpy equivalents which only get faster if they can
exploit the parallelism of loading into multiple SIMD registers. :)
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 15 Aug 2007 08:21:10 +0000 |
parents | 0e70b4b8cf84 |
children | 1e690901ecd7 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_DirectFB_video.h" #include "SDL_DirectFB_mouse.h" #include "../SDL_sysvideo.h" #include "../../events/SDL_mouse_c.h" static SDL_Cursor *DirectFB_CreateCursor(SDL_Surface * surface, int hot_x, int hot_y); static int DirectFB_ShowCursor(SDL_Cursor * cursor); static void DirectFB_MoveCursor(SDL_Cursor * cursor); static void DirectFB_FreeCursor(SDL_Cursor * cursor); static void DirectFB_WarpMouse(SDL_Mouse * mouse, SDL_WindowID windowID, int x, int y); static void DirectFB_FreeMouse(SDL_Mouse * mouse); void DirectFB_InitMouse(_THIS) { SDL_DFB_DEVICEDATA(_this); SDL_Mouse mouse; SDL_zero(mouse); mouse.CreateCursor = DirectFB_CreateCursor; mouse.ShowCursor = DirectFB_ShowCursor; mouse.MoveCursor = DirectFB_MoveCursor; mouse.FreeCursor = DirectFB_FreeCursor; mouse.WarpMouse = DirectFB_WarpMouse; mouse.FreeMouse = DirectFB_FreeMouse; devdata->mouse = SDL_AddMouse(&mouse, -1); } void DirectFB_QuitMouse(_THIS) { SDL_DFB_DEVICEDATA(_this); SDL_DelMouse(devdata->mouse); } /* Create a cursor from a surface */ static SDL_Cursor * DirectFB_CreateCursor(SDL_Surface * surface, int hot_x, int hot_y) { SDL_VideoDevice *dev = SDL_GetVideoDevice(); SDL_DFB_DEVICEDATA(dev); DFB_CursorData *curdata; DFBResult ret; DFBSurfaceDescription dsc; SDL_Cursor *cursor; Uint32 *dest; Uint32 *p; int pitch, i; SDL_DFB_CALLOC(cursor, 1, sizeof(*cursor)); SDL_DFB_CALLOC(curdata, 1, sizeof(*curdata)); dsc.flags = DSDESC_WIDTH | DSDESC_HEIGHT | DSDESC_PIXELFORMAT | DSDESC_CAPS; dsc.caps = DSCAPS_NONE; //DSCAPS_SYSTEMONLY; dsc.width = surface->w; dsc.height = surface->h; dsc.pixelformat = DSPF_ARGB; SDL_DFB_CHECKERR(devdata->dfb-> CreateSurface(devdata->dfb, &dsc, &curdata->surf)); curdata->hotx = hot_x; curdata->hoty = hot_y; cursor->driverdata = curdata; SDL_DFB_CHECKERR(curdata->surf-> Lock(curdata->surf, DSLF_WRITE, (void *) &dest, &pitch)); //FIXME: Implies a lot of things, e.g. rgba format for SDL_SURFACE .... p = surface->pixels; for (i = 0; i < surface->w * surface->h; i++) if (p[i] == 0x00000000) dest[i] = 0x00000000; else dest[i] = p[i]; //memcpy(dest, surface->pixels, surface->w * surface->h * 4); curdata->surf->Unlock(curdata->surf); return cursor; error: return NULL; } /* Show the specified cursor, or hide if cursor is NULL */ static int DirectFB_ShowCursor(SDL_Cursor * cursor) { SDL_DFB_CURSORDATA(cursor); SDL_VideoDevice *dev = SDL_GetVideoDevice(); SDL_DFB_DEVICEDATA(dev); #if 0 DFB_DisplayData *dispdata = (DFB_DisplayData *) dev->displays[dev->current_display].driverdata; #endif DFBResult ret; SDL_WindowID wid; wid = SDL_GetFocusWindow(); if (!wid) return -1; else { SDL_Window *window = SDL_GetWindowFromID(wid); SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window); DFB_DisplayData *dispdata = (DFB_DisplayData *) display->driverdata; DFB_WindowData *windata = (DFB_WindowData *) window->driverdata; SDL_DFB_CHECKERR(windata->window-> SetCursorShape(windata->window, curdata->surf, curdata->hotx, curdata->hoty)); //FIXME: This is somehow a directfb issue SDL_DFB_CHECKERR(dispdata->layer-> SetCooperativeLevel(dispdata->layer, DLSCL_ADMINISTRATIVE)); SDL_DFB_CHECKERR(dispdata->layer-> SetCursorOpacity(dispdata->layer, 0xC0)); SDL_DFB_CHECKERR(dispdata->layer-> SetCooperativeLevel(dispdata->layer, DLSCL_SHARED)); } #if 0 //TODO: Check administrative SDL_DFB_CHECKERR(dispdata->layer-> SetCooperativeLevel(dispdata->layer, DLSCL_ADMINISTRATIVE)); SDL_DFB_CHECKERR(dispdata->layer-> SetCursorShape(dispdata->layer, curdata->surf, curdata->hotx, curdata->hoty)); SDL_DFB_CHECKERR(dispdata->layer-> SetCursorOpacity(dispdata->layer, 0xC0)); SDL_DFB_CHECKERR(dispdata->layer-> SetCooperativeLevel(dispdata->layer, DLSCL_SHARED)); #endif return 0; error: return -1; } /* This is called when a mouse motion event occurs */ static void DirectFB_MoveCursor(SDL_Cursor * cursor) { SDL_DFB_CURSORDATA(cursor); /* Do we need to do something here ? */ } /* Free a window manager cursor */ static void DirectFB_FreeCursor(SDL_Cursor * cursor) { SDL_DFB_CURSORDATA(cursor); SDL_DFB_RELEASE(curdata->surf); SDL_DFB_FREE(cursor->driverdata); SDL_DFB_FREE(cursor); } /* Warp the mouse to (x,y) */ static void DirectFB_WarpMouse(SDL_Mouse * mouse, SDL_WindowID windowID, int x, int y) { // SDL_DFB_CURSORDATA(cursor); SDL_Window *window = SDL_GetWindowFromID(windowID); SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window); DFB_DisplayData *dispdata = (DFB_DisplayData *) display->driverdata; DFB_WindowData *windata = (DFB_WindowData *) window->driverdata; DFBResult ret; int cx, cy; SDL_DFB_CHECKERR(windata->window->GetPosition(windata->window, &cx, &cy)); SDL_DFB_CHECKERR(dispdata->layer-> WarpCursor(dispdata->layer, cx + x, cy + y)); error: return; } /* Free the mouse when it's time */ static void DirectFB_FreeMouse(SDL_Mouse * mouse) { // nothing yet } /* vi: set ts=4 sw=4 expandtab: */