Mercurial > sdl-ios-xcode
view src/video/cocoa/SDL_cocoavideo.m @ 2247:93994f65c74c
Removed hermes since it's LGPL and not compatible with a commercial license.
Prepping for using MMX and SSE intrinsics instead of inline assembly.
.. except for memcpy equivalents which only get faster if they can
exploit the parallelism of loading into multiple SIMD registers. :)
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 15 Aug 2007 08:21:10 +0000 |
parents | 25d6537feea4 |
children | 4baee598306d |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_cocoavideo.h" /* Initialization/Query functions */ static int Cocoa_VideoInit(_THIS); static void Cocoa_VideoQuit(_THIS); /* Cocoa driver bootstrap functions */ static int Cocoa_Available(void) { return (1); } static void Cocoa_DeleteDevice(SDL_VideoDevice * device) { SDL_VideoData *data = (SDL_VideoData *) device->driverdata; SDL_free(device->driverdata); SDL_free(device); } static SDL_VideoDevice * Cocoa_CreateDevice(int devindex) { SDL_VideoDevice *device; SDL_VideoData *data; Cocoa_RegisterApp(); /* Initialize all variables that we clean on shutdown */ device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice)); if (device) { data = (struct SDL_VideoData *) SDL_calloc(1, sizeof(SDL_VideoData)); } if (!device || !data) { SDL_OutOfMemory(); if (device) { SDL_free(device); } return NULL; } device->driverdata = data; /* Find out what version of Mac OS X we're running */ Gestalt(gestaltSystemVersion, &data->osversion); /* Set the function pointers */ device->VideoInit = Cocoa_VideoInit; device->VideoQuit = Cocoa_VideoQuit; device->GetDisplayModes = Cocoa_GetDisplayModes; device->SetDisplayMode = Cocoa_SetDisplayMode; device->PumpEvents = Cocoa_PumpEvents; device->CreateWindow = Cocoa_CreateWindow; device->CreateWindowFrom = Cocoa_CreateWindowFrom; device->SetWindowTitle = Cocoa_SetWindowTitle; device->SetWindowPosition = Cocoa_SetWindowPosition; device->SetWindowSize = Cocoa_SetWindowSize; device->ShowWindow = Cocoa_ShowWindow; device->HideWindow = Cocoa_HideWindow; device->RaiseWindow = Cocoa_RaiseWindow; device->MaximizeWindow = Cocoa_MaximizeWindow; device->MinimizeWindow = Cocoa_MinimizeWindow; device->RestoreWindow = Cocoa_RestoreWindow; device->SetWindowGrab = Cocoa_SetWindowGrab; device->DestroyWindow = Cocoa_DestroyWindow; device->GetWindowWMInfo = Cocoa_GetWindowWMInfo; #ifdef SDL_VIDEO_OPENGL_CGL device->GL_LoadLibrary = Cocoa_GL_LoadLibrary; device->GL_GetProcAddress = Cocoa_GL_GetProcAddress; device->GL_CreateContext = Cocoa_GL_CreateContext; device->GL_MakeCurrent = Cocoa_GL_MakeCurrent; device->GL_SetSwapInterval = Cocoa_GL_SetSwapInterval; device->GL_GetSwapInterval = Cocoa_GL_GetSwapInterval; device->GL_SwapWindow = Cocoa_GL_SwapWindow; device->GL_DeleteContext = Cocoa_GL_DeleteContext; #endif device->free = Cocoa_DeleteDevice; return device; } VideoBootStrap COCOA_bootstrap = { "cocoa", "SDL Cocoa video driver", Cocoa_Available, Cocoa_CreateDevice }; int Cocoa_VideoInit(_THIS) { Cocoa_InitModes(_this); Cocoa_InitKeyboard(_this); Cocoa_InitMouse(_this); return 0; } void Cocoa_VideoQuit(_THIS) { Cocoa_QuitModes(_this); Cocoa_QuitKeyboard(_this); Cocoa_QuitMouse(_this); } /* vim: set ts=4 sw=4 expandtab: */