view src/video/cocoa/SDL_cocoavideo.m @ 2247:93994f65c74c

Removed hermes since it's LGPL and not compatible with a commercial license. Prepping for using MMX and SSE intrinsics instead of inline assembly. .. except for memcpy equivalents which only get faster if they can exploit the parallelism of loading into multiple SIMD registers. :)
author Sam Lantinga <slouken@libsdl.org>
date Wed, 15 Aug 2007 08:21:10 +0000
parents 25d6537feea4
children 4baee598306d
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#include "SDL_cocoavideo.h"

/* Initialization/Query functions */
static int Cocoa_VideoInit(_THIS);
static void Cocoa_VideoQuit(_THIS);

/* Cocoa driver bootstrap functions */

static int
Cocoa_Available(void)
{
    return (1);
}

static void
Cocoa_DeleteDevice(SDL_VideoDevice * device)
{
    SDL_VideoData *data = (SDL_VideoData *) device->driverdata;

    SDL_free(device->driverdata);
    SDL_free(device);
}

static SDL_VideoDevice *
Cocoa_CreateDevice(int devindex)
{
    SDL_VideoDevice *device;
    SDL_VideoData *data;

    Cocoa_RegisterApp();

    /* Initialize all variables that we clean on shutdown */
    device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice));
    if (device) {
        data = (struct SDL_VideoData *) SDL_calloc(1, sizeof(SDL_VideoData));
    }
    if (!device || !data) {
        SDL_OutOfMemory();
        if (device) {
            SDL_free(device);
        }
        return NULL;
    }
    device->driverdata = data;

    /* Find out what version of Mac OS X we're running */
    Gestalt(gestaltSystemVersion, &data->osversion);

    /* Set the function pointers */
    device->VideoInit = Cocoa_VideoInit;
    device->VideoQuit = Cocoa_VideoQuit;
    device->GetDisplayModes = Cocoa_GetDisplayModes;
    device->SetDisplayMode = Cocoa_SetDisplayMode;
    device->PumpEvents = Cocoa_PumpEvents;

    device->CreateWindow = Cocoa_CreateWindow;
    device->CreateWindowFrom = Cocoa_CreateWindowFrom;
    device->SetWindowTitle = Cocoa_SetWindowTitle;
    device->SetWindowPosition = Cocoa_SetWindowPosition;
    device->SetWindowSize = Cocoa_SetWindowSize;
    device->ShowWindow = Cocoa_ShowWindow;
    device->HideWindow = Cocoa_HideWindow;
    device->RaiseWindow = Cocoa_RaiseWindow;
    device->MaximizeWindow = Cocoa_MaximizeWindow;
    device->MinimizeWindow = Cocoa_MinimizeWindow;
    device->RestoreWindow = Cocoa_RestoreWindow;
    device->SetWindowGrab = Cocoa_SetWindowGrab;
    device->DestroyWindow = Cocoa_DestroyWindow;
    device->GetWindowWMInfo = Cocoa_GetWindowWMInfo;
#ifdef SDL_VIDEO_OPENGL_CGL
    device->GL_LoadLibrary = Cocoa_GL_LoadLibrary;
    device->GL_GetProcAddress = Cocoa_GL_GetProcAddress;
    device->GL_CreateContext = Cocoa_GL_CreateContext;
    device->GL_MakeCurrent = Cocoa_GL_MakeCurrent;
    device->GL_SetSwapInterval = Cocoa_GL_SetSwapInterval;
    device->GL_GetSwapInterval = Cocoa_GL_GetSwapInterval;
    device->GL_SwapWindow = Cocoa_GL_SwapWindow;
    device->GL_DeleteContext = Cocoa_GL_DeleteContext;
#endif

    device->free = Cocoa_DeleteDevice;

    return device;
}

VideoBootStrap COCOA_bootstrap = {
    "cocoa", "SDL Cocoa video driver",
    Cocoa_Available, Cocoa_CreateDevice
};


int
Cocoa_VideoInit(_THIS)
{
    Cocoa_InitModes(_this);
    Cocoa_InitKeyboard(_this);
    Cocoa_InitMouse(_this);
    return 0;
}

void
Cocoa_VideoQuit(_THIS)
{
    Cocoa_QuitModes(_this);
    Cocoa_QuitKeyboard(_this);
    Cocoa_QuitMouse(_this);
}

/* vim: set ts=4 sw=4 expandtab: */