view src/video/bwindow/SDL_BView.h @ 2247:93994f65c74c

Removed hermes since it's LGPL and not compatible with a commercial license. Prepping for using MMX and SSE intrinsics instead of inline assembly. .. except for memcpy equivalents which only get faster if they can exploit the parallelism of loading into multiple SIMD registers. :)
author Sam Lantinga <slouken@libsdl.org>
date Wed, 15 Aug 2007 08:21:10 +0000
parents c121d94672cb
children 99210400e8b9
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#ifndef _SDL_BView_h
#define _SDL_BView_h

/* This is the event handling and graphics update portion of SDL_BWin */

extern "C"
{
#include "../../events/SDL_events_c.h"
};

class SDL_BView:public BView
{
  public:
    SDL_BView(BRect frame):BView(frame, "SDL View", B_FOLLOW_ALL_SIDES,
                                 (B_WILL_DRAW | B_FRAME_EVENTS))
    {
        image = NULL;
        xoff = yoff = 0;
        SetViewColor(0, 0, 0, 0);
        SetHighColor(0, 0, 0, 0);
    }
    virtual ~ SDL_BView()
    {
        SetBitmap(NULL);
    }
    /* Set drawing offsets for fullscreen mode */
    virtual void SetXYOffset(int x, int y)
    {
        xoff = x;
        yoff = y;
    }
    virtual void GetXYOffset(int &x, int &y)
    {
        x = xoff;
        y = yoff;
    }
    /* The view changed size. If it means we're in fullscreen, we
     * draw a nice black box in the entire view to get black borders.
     */
    virtual void FrameResized(float width, float height)
    {
        BRect bounds;
        bounds.top = bounds.left = 0;
        bounds.right = width;
        bounds.bottom = height;
        /* Fill the entire view with black */
        FillRect(bounds, B_SOLID_HIGH);
        /* And if there's an image, redraw it. */
        if (image) {
            bounds = image->Bounds();
            Draw(bounds);
        }
    }

    /* Drawing portion of this complete breakfast. :) */
    virtual void SetBitmap(BBitmap * bitmap)
    {
        if (image) {
            delete image;
        }
        image = bitmap;
    }
    virtual void Draw(BRect updateRect)
    {
        if (image) {
            if (xoff || yoff) {
                BRect dest;
                dest.top = updateRect.top + yoff;
                dest.left = updateRect.left + xoff;
                dest.bottom = updateRect.bottom + yoff;
                dest.right = updateRect.right + xoff;
                DrawBitmap(image, updateRect, dest);
            } else {
                DrawBitmap(image, updateRect, updateRect);
            }
        }
    }
    virtual void DrawAsync(BRect updateRect)
    {
        if (xoff || yoff) {
            BRect dest;
            dest.top = updateRect.top + yoff;
            dest.left = updateRect.left + xoff;
            dest.bottom = updateRect.bottom + yoff;
            dest.right = updateRect.right + xoff;;
            DrawBitmapAsync(image, updateRect, dest);
        } else {
            DrawBitmapAsync(image, updateRect, updateRect);
        }
    }

  private:
    BBitmap * image;
    int xoff, yoff;
};

#endif /* _SDL_BView_h */
/* vi: set ts=4 sw=4 expandtab: */