view src/events/SDL_keyboard_c.h @ 2247:93994f65c74c

Removed hermes since it's LGPL and not compatible with a commercial license. Prepping for using MMX and SSE intrinsics instead of inline assembly. .. except for memcpy equivalents which only get faster if they can exploit the parallelism of loading into multiple SIMD registers. :)
author Sam Lantinga <slouken@libsdl.org>
date Wed, 15 Aug 2007 08:21:10 +0000
parents 047245361002
children 4baee598306d
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#ifndef _SDL_keyboard_c_h
#define _SDL_keyboard_c_h

#include "SDL_keysym.h"
#include "SDL_events.h"

typedef struct SDL_Keyboard SDL_Keyboard;

struct SDL_Keyboard
{
    /* Free the keyboard when it's time */
    void (*FreeKeyboard) (SDL_Keyboard * keyboard);

    /* Data common to all keyboards */
    SDL_WindowID focus;
    Uint16 modstate;
    Uint8 keystate[SDLK_LAST];

    void *driverdata;
};

/* Used by the OS keyboard code to detect whether or not to do UNICODE */
#ifndef DEFAULT_UNICODE_TRANSLATION
#define DEFAULT_UNICODE_TRANSLATION 0   /* Default off because of overhead */
#endif
extern int SDL_TranslateUNICODE;

/* Initialize the keyboard subsystem */
extern int SDL_KeyboardInit(void);

/* Get the keyboard at an index */
extern SDL_Keyboard *SDL_GetKeyboard(int index);

/* Add a keyboard, possibly reattaching at a particular index (or -1),
   returning the index of the keyboard, or -1 if there was an error.
 */
extern int SDL_AddKeyboard(const SDL_Keyboard * keyboard, int index);

/* Remove a keyboard at an index, clearing the slot for later */
extern void SDL_DelKeyboard(int index);

/* Clear the state of a keyboard at an index */
extern void SDL_ResetKeyboard(int index);

/* Set the keyboard focus window */
extern void SDL_SetKeyboardFocus(int index, SDL_WindowID windowID);

/* Send a keyboard event for a keyboard at an index */
extern int SDL_SendKeyboardKey(int index, Uint8 state, Uint8 scancode,
                               SDLKey key);

/* Send keyboard text input for a keyboard at an index */
extern int SDL_SendKeyboardText(int index, const char *text);

/* Shutdown the keyboard subsystem */
extern void SDL_KeyboardQuit(void);

#endif /* _SDL_keyboard_c_h */

/* vi: set ts=4 sw=4 expandtab: */