Mercurial > sdl-ios-xcode
view src/audio/disk/SDL_diskaudio.c @ 2247:93994f65c74c
Removed hermes since it's LGPL and not compatible with a commercial license.
Prepping for using MMX and SSE intrinsics instead of inline assembly.
.. except for memcpy equivalents which only get faster if they can
exploit the parallelism of loading into multiple SIMD registers. :)
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 15 Aug 2007 08:21:10 +0000 |
parents | 866052b01ee5 |
children | 99210400e8b9 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org This file written by Ryan C. Gordon (icculus@icculus.org) */ #include "SDL_config.h" /* Output raw audio data to a file. */ #if HAVE_STDIO_H #include <stdio.h> #endif #include "SDL_rwops.h" #include "SDL_timer.h" #include "SDL_audio.h" #include "../SDL_audiomem.h" #include "../SDL_audio_c.h" #include "SDL_diskaudio.h" /* The tag name used by DISK audio */ #define DISKAUD_DRIVER_NAME "disk" /* environment variables and defaults. */ #define DISKENVR_OUTFILE "SDL_DISKAUDIOFILE" #define DISKDEFAULT_OUTFILE "sdlaudio.raw" #define DISKENVR_WRITEDELAY "SDL_DISKAUDIODELAY" #define DISKDEFAULT_WRITEDELAY 150 static const char * DISKAUD_GetOutputFilename(const char *devname) { if (devname == NULL) { devname = SDL_getenv(DISKENVR_OUTFILE); if (devname == NULL) { devname = DISKDEFAULT_OUTFILE; } } return devname; } /* This function waits until it is possible to write a full sound buffer */ static void DISKAUD_WaitDevice(_THIS) { SDL_Delay(this->hidden->write_delay); } static void DISKAUD_PlayDevice(_THIS) { int written; /* Write the audio data */ written = SDL_RWwrite(this->hidden->output, this->hidden->mixbuf, 1, this->hidden->mixlen); /* If we couldn't write, assume fatal error for now */ if ((Uint32) written != this->hidden->mixlen) { this->enabled = 0; } #ifdef DEBUG_AUDIO fprintf(stderr, "Wrote %d bytes of audio data\n", written); #endif } static Uint8 * DISKAUD_GetDeviceBuf(_THIS) { return (this->hidden->mixbuf); } static void DISKAUD_CloseDevice(_THIS) { if (this->hidden != NULL) { if (this->hidden->mixbuf != NULL) { SDL_FreeAudioMem(this->hidden->mixbuf); this->hidden->mixbuf = NULL; } if (this->hidden->output != NULL) { SDL_RWclose(this->hidden->output); this->hidden->output = NULL; } SDL_free(this->hidden); this->hidden = NULL; } } static int DISKAUD_OpenDevice(_THIS, const char *devname, int iscapture) { const char *envr = SDL_getenv(DISKENVR_WRITEDELAY); const char *fname = DISKAUD_GetOutputFilename(devname); this->hidden = (struct SDL_PrivateAudioData *) SDL_malloc(sizeof(*this->hidden)); if (this->hidden == NULL) { SDL_OutOfMemory(); return 0; } SDL_memset(this->hidden, 0, sizeof(*this->hidden)); /* Open the audio device */ this->hidden->output = SDL_RWFromFile(fname, "wb"); if (this->hidden->output == NULL) { DISKAUD_CloseDevice(this); return 0; } /* Allocate mixing buffer */ this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen); if (this->hidden->mixbuf == NULL) { DISKAUD_CloseDevice(this); return 0; } SDL_memset(this->hidden->mixbuf, this->spec.silence, this->spec.size); this->hidden->mixlen = this->spec.size; this->hidden->write_delay = (envr) ? SDL_atoi(envr) : DISKDEFAULT_WRITEDELAY; #if HAVE_STDIO_H fprintf(stderr, "WARNING: You are using the SDL disk writer audio driver!\n" " Writing to file [%s].\n", fname); #endif /* We're ready to rock and roll. :-) */ return 1; } static int DISKAUD_Init(SDL_AudioDriverImpl * impl) { /* Set the function pointers */ impl->OpenDevice = DISKAUD_OpenDevice; impl->WaitDevice = DISKAUD_WaitDevice; impl->PlayDevice = DISKAUD_PlayDevice; impl->GetDeviceBuf = DISKAUD_GetDeviceBuf; impl->CloseDevice = DISKAUD_CloseDevice; return 1; } AudioBootStrap DISKAUD_bootstrap = { DISKAUD_DRIVER_NAME, "direct-to-disk audio", DISKAUD_Init, 1 }; /* vi: set ts=4 sw=4 expandtab: */