Mercurial > sdl-ios-xcode
view src/video/SDL_blit_slow.c @ 2787:93764fe8601a
It turns out both the software and the OpenGL renderer had the same problem.
According to the spec, when SDL_SRCALPHA is set, the colorkey is ignored, so
we just need to convert the colorkey into the alpha channel.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 25 Nov 2008 05:29:14 +0000 |
parents | e893d24ad8db |
children | 4dba7aa7ea77 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_video.h" #include "SDL_blit.h" /* The ONE TRUE BLITTER * This puppy has to handle all the unoptimized cases - yes, it's slow. */ /* vi: set ts=4 sw=4 expandtab: */