Mercurial > sdl-ios-xcode
view docs/html/sdlwaitthread.html @ 2787:93764fe8601a
It turns out both the software and the OpenGL renderer had the same problem.
According to the spec, when SDL_SRCALPHA is set, the colorkey is ignored, so
we just need to convert the colorkey into the alpha channel.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 25 Nov 2008 05:29:14 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >SDL_WaitThread</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Multi-threaded Programming" HREF="thread.html"><LINK REL="PREVIOUS" TITLE="SDL_GetThreadID" HREF="sdlgetthreadid.html"><LINK REL="NEXT" TITLE="SDL_KillThread" HREF="sdlkillthread.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlgetthreadid.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlkillthread.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLWAITTHREAD" ></A >SDL_WaitThread</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN7766" ></A ><H2 >Name</H2 >SDL_WaitThread -- Wait for a thread to finish.</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN7769" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN7770" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h" #include "SDL_thread.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >void <B CLASS="FSFUNC" >SDL_WaitThread</B ></CODE >(SDL_Thread *thread, int *status);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN7776" ></A ><H2 >Description</H2 ><P >Wait for a thread to finish (timeouts are not supported).</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN7779" ></A ><H2 >Return Value</H2 ><P >The return code for the thread function is placed in the area pointed to by <TT CLASS="PARAMETER" ><I >status</I ></TT >, if <TT CLASS="PARAMETER" ><I >status</I ></TT > is not <SPAN CLASS="RETURNVALUE" >NULL</SPAN >.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN7785" ></A ><H2 >See Also</H2 ><P ><A HREF="sdlcreatethread.html" ><TT CLASS="FUNCTION" >SDL_CreateThread</TT ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlgetthreadid.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlkillthread.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_GetThreadID</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="thread.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_KillThread</TD ></TR ></TABLE ></DIV ></BODY ></HTML >