view Xcode/TemplatesForXcode/SDL Custom Cocoa Application/SDLCustomCocoaApp.xcodeproj/TemplateInfo.plist @ 2787:93764fe8601a

It turns out both the software and the OpenGL renderer had the same problem. According to the spec, when SDL_SRCALPHA is set, the colorkey is ignored, so we just need to convert the colorkey into the alpha channel.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 25 Nov 2008 05:29:14 +0000
parents d63e9f5944ae
children
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{
	FilesToRename = {
		"SDLApp_Prefix.pch" = "ÇPROJECTNAMEÈ_Prefix.pch";
	};
	FilesToMacroExpand = (
		"ÇPROJECTNAMEÈ_Prefix.pch",
		"Info.plist",
		"English.lproj/InfoPlist.strings",
		"MyController.h",
		"MyController.m",
		"MyCustomView.h",
		"MyCustomView.m",
		"MyCustomWindow.h",
		"MyCustomWindow.m",
	);
	Description = "This project builds an SDL-based application that draws into a custom Cocoa window and view and interfaces with native Cocoa widgets.";
}