view Xcode/TemplatesForXcode/SDL Custom Cocoa Application/MyCustomWindow.m @ 2787:93764fe8601a

It turns out both the software and the OpenGL renderer had the same problem. According to the spec, when SDL_SRCALPHA is set, the colorkey is ignored, so we just need to convert the colorkey into the alpha channel.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 25 Nov 2008 05:29:14 +0000
parents d63e9f5944ae
children
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//
//  MyCustomWindow.m
//  SDL Custom View App
//
//  Created by Darrell Walisser on Fri Jul 18 2003.
//  Copyright (c) 2003 __MyCompanyName__. All rights reserved.
//

#import "MyCustomWindow.h"


@implementation MyCustomWindow

@end