Mercurial > sdl-ios-xcode
view Xcode/TemplatesForProjectBuilder/SDL Application/SDL App.pbproj/TemplateInfo.plist @ 2787:93764fe8601a
It turns out both the software and the OpenGL renderer had the same problem.
According to the spec, when SDL_SRCALPHA is set, the colorkey is ignored, so
we just need to convert the colorkey into the alpha channel.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 25 Nov 2008 05:29:14 +0000 |
parents | d63e9f5944ae |
children |
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<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>Description</key> <string>This project builds an SDL-based application.</string> <key>FilesToMacroExpand</key> <array> <string>English.lproj/InfoPlist.strings</string> </array> </dict> </plist>