Mercurial > sdl-ios-xcode
view TODO @ 2787:93764fe8601a
It turns out both the software and the OpenGL renderer had the same problem.
According to the spec, when SDL_SRCALPHA is set, the colorkey is ignored, so
we just need to convert the colorkey into the alpha channel.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 25 Nov 2008 05:29:14 +0000 |
parents | 6f260584df22 |
children | 25745ac3d785 |
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1.3 release checklist: * Fill in current_w and current_h with desktop display mode ([SDL] SDL_VideoInfo in 1.3 missing elements) * Implement YUV texture support * Implement desktop video mode change notification? Wish list for the 1.3 development branch: http://bugzilla.libsdl.org/ * Add a way to register custom events * Add internal support for adding video modes and refresh rates * Support querying and setting refresh rate with video modes * Add mousewheel events (new unified event architecture?) * DirectInput joystick support needs to be implemented * Be able to enumerate and select available audio and video drivers * Fullscreen video mode support for Mac OS X * Explicit vertical retrace wait (maybe separate from SDL_Flip?) * Shaped windows, windows without borders * Multiple windows, multiple display support * SDL_INIT_EVENTTHREAD on Windows and MacOS? * Add a timestamp to events * Add audio input API * Add hardware accelerated scaled blit * Add hardware accelerated alpha blits * Redesign blitting architecture to allow blit plugins * Add modifier state to key and button events In the jump from 1.2 to 1.3, we should change the SDL_Rect members to int and evaluate all the rest of the datatypes. This is the only place we should do it though, since the 1.2 series should not break binary compatibility in this way. Requests: * PCM and CDROM volume control (deprecated, but possible)