Mercurial > sdl-ios-xcode
view src/events/SDL_keyboard_c.h @ 4484:9322f7db8603
Cleaned up the mouse window focus handling: you always pass in the relative window when sending a mouse event.
Fixed a bug where only mouse wheel up was sent on Mac OS X
Fixed a bug where mouse window focus was getting hosed by the fullscreen mouse code on Mac OS X
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 05 Jul 2010 22:48:13 -0700 |
parents | 3e69e077cb95 |
children | 95352c671a6e |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _SDL_keyboard_c_h #define _SDL_keyboard_c_h #include "SDL_keysym.h" #include "SDL_events.h" /* Initialize the keyboard subsystem */ extern int SDL_KeyboardInit(void); /* Clear the state of the keyboard */ extern void SDL_ResetKeyboard(void); /* Get the default keymap */ extern void SDL_GetDefaultKeymap(SDLKey * keymap); /* Set the mapping of scancode to key codes */ extern void SDL_SetKeymap(int start, SDLKey * keys, int length); /* Set a platform-dependent key name, overriding the default platform-agnostic name. Encoded as UTF-8. The string is not copied, thus the pointer given to this function must stay valid forever (or at least until the call to VideoQuit()). */ extern void SDL_SetScancodeName(SDL_scancode scancode, const char *name); /* Set the keyboard focus window */ extern void SDL_SetKeyboardFocus(SDL_Window * window); /* Send a keyboard key event */ extern int SDL_SendKeyboardKey(Uint8 state, SDL_scancode scancode); /* Send keyboard text input */ extern int SDL_SendKeyboardText(const char *text); /* Send editing text for selected range from start to end */ extern int SDL_SendEditingText(const char *text, int start, int end); /* Shutdown the keyboard subsystem */ extern void SDL_KeyboardQuit(void); #endif /* _SDL_keyboard_c_h */ /* vi: set ts=4 sw=4 expandtab: */