Mercurial > sdl-ios-xcode
view src/video/win32/SDL_win32video.c @ 1712:931d111e737a SDL-1.3
Started framework for Windows video driver
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 26 Jun 2006 13:56:56 +0000 |
parents | |
children | ed4d4f1ea201 |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_video.h" #include "SDL_mouse.h" #include "../SDL_sysvideo.h" #include "../SDL_pixels_c.h" #include "SDL_win32video.h" #include "SDL_win32events.h" #include "SDL_win32window.h" /* Initialization/Query functions */ static int WIN32_VideoInit(_THIS); static int WIN32_SetDisplayMode(_THIS, const SDL_DisplayMode * mode); static void WIN32_VideoQuit(_THIS); /* WIN32 driver bootstrap functions */ static int WIN32_Available(void) { return (1); } static void WIN32_DeleteDevice(SDL_VideoDevice * device) { SDL_free(device->hidden); SDL_free(device); } static SDL_VideoDevice * WIN32_CreateDevice(int devindex) { SDL_VideoDevice *device; /* Initialize all variables that we clean on shutdown */ device = (SDL_VideoDevice *) SDL_malloc(sizeof(SDL_VideoDevice)); if (device) { SDL_memset(device, 0, (sizeof *device)); device->hidden = (struct SDL_PrivateVideoData *) SDL_malloc((sizeof *device->hidden)); } if ((device == NULL) || (device->hidden == NULL)) { SDL_OutOfMemory(); if (device) { SDL_free(device); } return (0); } SDL_memset(device->hidden, 0, (sizeof *device->hidden)); /* Set the function pointers */ device->VideoInit = WIN32_VideoInit; device->SetDisplayMode = WIN32_SetDisplayMode; device->VideoQuit = WIN32_VideoQuit; device->PumpEvents = WIN32_PumpEvents; #undef CreateWindow device->CreateWindow = WIN32_CreateWindow; device->CreateWindowFrom = WIN32_CreateWindowFrom; device->SetWindowTitle = WIN32_SetWindowTitle; device->SetWindowPosition = WIN32_SetWindowPosition; device->SetWindowSize = WIN32_SetWindowSize; device->ShowWindow = WIN32_ShowWindow; device->HideWindow = WIN32_HideWindow; device->RaiseWindow = WIN32_RaiseWindow; device->MaximizeWindow = WIN32_MaximizeWindow; device->MinimizeWindow = WIN32_MinimizeWindow; device->RestoreWindow = WIN32_RestoreWindow; device->SetWindowGrab = WIN32_SetWindowGrab; device->DestroyWindow = WIN32_DestroyWindow; device->GetWindowWMInfo = WIN32_GetWindowWMInfo; device->free = WIN32_DeleteDevice; return device; } VideoBootStrap WIN32_bootstrap = { "win32", "SDL Win32/64 video driver", WIN32_Available, WIN32_CreateDevice }; int WIN32_VideoInit(_THIS) { SDL_DisplayMode mode; SDL_AddBasicVideoDisplay(NULL); //SDL_AddRenderDriver(0, &SDL_WIN32_RenderDriver); SDL_zero(mode); SDL_AddDisplayMode(0, &mode); /* We're done! */ return 0; } static int WIN32_SetDisplayMode(_THIS, const SDL_DisplayMode * mode) { SDL_CurrentDisplay.current_mode = *mode; return 0; } void WIN32_VideoQuit(_THIS) { } /* vim: set ts=4 sw=4 expandtab: */