view docs/html/sdlpauseaudio.html @ 4928:930614179450 SDL-1.2

Patch from Haiku's Google Code-In student Daniel Marth, fixes an off-by-one issue in bwindow.
author Sam Lantinga <slouken@libsdl.org>
date Fri, 03 Dec 2010 16:55:25 -0800
parents 355632dca928
children
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>SDL_PauseAudio</TITLE
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><H1
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>SDL_PauseAudio</H1
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><H2
>Name</H2
>SDL_PauseAudio&nbsp;--&nbsp;Pauses and unpauses the audio callback processing</DIV
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>Synopsis</H2
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><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>void <B
CLASS="FSFUNC"
>SDL_PauseAudio</B
></CODE
>(int pause_on);</CODE
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><H2
>Description</H2
><P
>This function pauses and unpauses the audio callback processing.
It should be called with <TT
CLASS="PARAMETER"
><I
>pause_on</I
></TT
>=0 after opening the audio
device to start playing sound.  This is so you can safely initialize
data for your callback function after opening the audio device.
Silence will be written to the audio device during the pause.</P
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>See Also</H2
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><A
HREF="sdlgetaudiostatus.html"
><TT
CLASS="FUNCTION"
>SDL_GetAudioStatus</TT
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>,
<A
HREF="sdlopenaudio.html"
><TT
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>SDL_OpenAudio</TT
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