Mercurial > sdl-ios-xcode
view src/video/ps2gs/Makefile.am @ 882:9301b429c99f
Date: Sun, 11 Apr 2004 13:09:44 +0200
From: Stephane Marchesin
Subject: [SDL] [Patch] inlining memcpy functions
I (finally) did some benchmarking of the misc mmx & sse blitting
functions, and found a little bottleneck in the memcpy ones : you get
~10% more performance on small surface blitting if you inline them.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 11 Apr 2004 19:52:58 +0000 |
parents | f590dd383b5d |
children |
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## Makefile.am for SDL using the framebuffer console video driver noinst_LTLIBRARIES = libvideo_ps2gs.la libvideo_ps2gs_la_SOURCES = $(PS2GS_SRCS) # The SDL framebuffer console video driver sources PS2GS_SRCS = \ SDL_gsevents.c \ SDL_gsevents_c.h \ SDL_gskeys.h \ SDL_gsmouse.c \ SDL_gsmouse_c.h \ SDL_gsvideo.c \ SDL_gsvideo.h \ SDL_gsyuv.c \ SDL_gsyuv_c.h