view docs/man3/SDL_SetTimer.3 @ 126:92cbc667a9ff

Bump version to 1.2.3
author Sam Lantinga <slouken@libsdl.org>
date Tue, 31 Jul 2001 00:13:03 +0000
parents 55f1f1b3e27d
children e5bc29de3f0a
line wrap: on
line source

.TH "SDL_SetTimer" "3" "Sun 10 Jun 2001, 19:41" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_SetTimer\- Set a callback to run after the specified number of milliseconds has elapsed\&.
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBint \fBSDL_SetTimer\fP\fR(\fBUint32 interval, SDL_TimerCallback callback\fR);
.SH "CALLBACK"
.PP
/* Function prototype for the timer callback function */ typedef Uint32 (*SDL_TimerCallback)(Uint32 interval);
.SH "DESCRIPTION"
.PP
Set a callback to run after the specified number of milliseconds has elapsed\&. The callback function is passed the current timer interval and returns the next timer interval\&. If the returned value is the same as the one passed in, the periodic alarm continues, otherwise a new alarm is scheduled\&.
.PP
To cancel a currently running timer, call \fBSDL_SetTimer(0, NULL);\fP
.PP
The timer callback function may run in a different thread than your main constant, and so shouldn\&'t call any functions from within itself\&.
.PP
The maximum resolution of this timer is 10 ms, which means that if you request a 16 ms timer, your callback will run approximately 20 ms later on an unloaded system\&. If you wanted to set a flag signaling a frame update at 30 frames per second (every 33 ms), you might set a timer for 30 ms (see example below)\&.
.PP
If you use this function, you need to pass \fBSDL_INIT_TIMER\fP to \fBSDL_Init()\fP\&.
.PP
.RS
\fBNote:  
.PP
This function is kept for compatibility but has been superseded by the new timer functions \fISDL_AddTimer\fR and \fISDL_RemoveTimer\fR which support multiple timers\&.
.RE
.SH "EXAMPLES"
.PP
.PP
.nf
\f(CWSDL_SetTimer((33/10)*10, my_callback);\fR
.fi
.PP
.SH "SEE ALSO"
.PP
\fI\fBSDL_AddTimer\fP\fR
...\" created by instant / docbook-to-man, Sun 10 Jun 2001, 19:41