Mercurial > sdl-ios-xcode
view docs/man3/SDL_GetEventFilter.3 @ 2222:926294b2bb4e
Emphasized the separation between SDL_Surface and SDL_Texture
- SDL_Surface is a system memory representation of pixel data
- SDL_Texture is a video memory representation of pixel data
The concept of SDL_Surface with SDL_HWSURFACE is no longer used.
Separated SDL_Texture types by usage rather than memory type
- SDL_TEXTUREACCESS_STATIC is for rarely changed pixel data,
can be placed in video memory.
- SDL_TEXTUREACCESS_STREAMING is for frequently changing pixel
data, usually placed in system memory or AGP memory.
Optimized the SDL_compat usage of the OpenGL renderer by only
using one copy of the framebuffer instead of two.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 11 Aug 2007 20:54:31 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
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.TH "SDL_GetEventFilter" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" .SH "NAME" SDL_GetEventFilter\- Retrieves a pointer to he event filter .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBSDL_EventFilter \fBSDL_GetEventFilter\fP\fR(\fBvoid\fR); .SH "DESCRIPTION" .PP This function retrieces a pointer to the event filter that was previously set using \fI\fBSDL_SetEventFilter\fP\fR\&. An SDL_EventFilter function is defined as: .PP .nf \f(CWtypedef int (*SDL_EventFilter)(const SDL_Event *event);\fR .fi .PP .SH "RETURN VALUE" .PP Returns a pointer to the event filter or \fBNULL\fP if no filter has been set\&. .SH "SEE ALSO" .PP \fI\fBSDL_Event\fR\fR, \fI\fBSDL_SetEventFilter\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59