view docs/man3/SDL_CreateMutex.3 @ 2222:926294b2bb4e

Emphasized the separation between SDL_Surface and SDL_Texture - SDL_Surface is a system memory representation of pixel data - SDL_Texture is a video memory representation of pixel data The concept of SDL_Surface with SDL_HWSURFACE is no longer used. Separated SDL_Texture types by usage rather than memory type - SDL_TEXTUREACCESS_STATIC is for rarely changed pixel data, can be placed in video memory. - SDL_TEXTUREACCESS_STREAMING is for frequently changing pixel data, usually placed in system memory or AGP memory. Optimized the SDL_compat usage of the OpenGL renderer by only using one copy of the framebuffer instead of two.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 11 Aug 2007 20:54:31 +0000
parents e5bc29de3f0a
children 546f7c1eb755
line wrap: on
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.TH "SDL_CreateMutex" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_CreateMutex\- Create a mutex
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
#include "SDL_thread\&.h"
.sp
\fBSDL_mutex *\fBSDL_CreateMutex\fP\fR(\fBvoid\fR);
.SH "DESCRIPTION"
.PP
Create a new, unlocked mutex\&.
.SH "EXAMPLES"
.PP
.nf
\f(CWSDL_mutex *mut;

mut=SDL_CreateMutex();
\&.
\&.
if(SDL_mutexP(mut)==-1){
  fprintf(stderr, "Couldn\&'t lock mutex
");
  exit(-1);
}
\&.
/* Do stuff while mutex is locked */
\&.
\&.
if(SDL_mutexV(mut)==-1){
  fprintf(stderr, "Couldn\&'t unlock mutex
");
  exit(-1);
}

SDL_DestroyMutex(mut);
\fR
.fi
.PP
.SH "SEE ALSO"
.PP
\fI\fBSDL_mutexP\fP\fR, \fI\fBSDL_mutexV\fP\fR, \fI\fBSDL_DestroyMutex\fP\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00