Mercurial > sdl-ios-xcode
view autogen.sh @ 2222:926294b2bb4e
Emphasized the separation between SDL_Surface and SDL_Texture
- SDL_Surface is a system memory representation of pixel data
- SDL_Texture is a video memory representation of pixel data
The concept of SDL_Surface with SDL_HWSURFACE is no longer used.
Separated SDL_Texture types by usage rather than memory type
- SDL_TEXTUREACCESS_STATIC is for rarely changed pixel data,
can be placed in video memory.
- SDL_TEXTUREACCESS_STREAMING is for frequently changing pixel
data, usually placed in system memory or AGP memory.
Optimized the SDL_compat usage of the OpenGL renderer by only
using one copy of the framebuffer instead of two.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 11 Aug 2007 20:54:31 +0000 |
parents | c687a8691de3 |
children | 3da232c5980a |
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#!/bin/sh # echo "Generating build information using autoconf" echo "This may take a while ..." # Regenerate configuration files cp acinclude.m4 aclocal.m4 found=false for autoconf in autoconf autoconf259 autoconf-2.59 do if which $autoconf >/dev/null 2>&1; then $autoconf && found=true; break; fi done if test x$found = xfalse; then echo "Couldn't find autoconf, aborting" exit 1 fi (cd test; sh autogen.sh) # Run configure for this platform echo "Now you are ready to run ./configure"