Mercurial > sdl-ios-xcode
view SDL.spec.in @ 2222:926294b2bb4e
Emphasized the separation between SDL_Surface and SDL_Texture
- SDL_Surface is a system memory representation of pixel data
- SDL_Texture is a video memory representation of pixel data
The concept of SDL_Surface with SDL_HWSURFACE is no longer used.
Separated SDL_Texture types by usage rather than memory type
- SDL_TEXTUREACCESS_STATIC is for rarely changed pixel data,
can be placed in video memory.
- SDL_TEXTUREACCESS_STREAMING is for frequently changing pixel
data, usually placed in system memory or AGP memory.
Optimized the SDL_compat usage of the OpenGL renderer by only
using one copy of the framebuffer instead of two.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 11 Aug 2007 20:54:31 +0000 |
parents | 62debeaac5e9 |
children | 17376128fb56 |
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Summary: Simple DirectMedia Layer Name: SDL Version: @SDL_VERSION@ Release: 1 Source: http://www.libsdl.org/release/%{name}-%{version}.tar.gz URL: http://www.libsdl.org/ License: LGPL Group: System Environment/Libraries BuildRoot: %{_tmppath}/%{name}-%{version}-buildroot Prefix: %{_prefix} %ifos linux Provides: libSDL-1.2.so.0 %endif %define __defattr %defattr(-,root,root) %define __soext so %description This is the Simple DirectMedia Layer, a generic API that provides low level access to audio, keyboard, mouse, and display framebuffer across multiple platforms. %package devel Summary: Libraries, includes and more to develop SDL applications. Group: Development/Libraries Requires: %{name} = %{version} %description devel This is the Simple DirectMedia Layer, a generic API that provides low level access to audio, keyboard, mouse, and display framebuffer across multiple platforms. This is the libraries, include files and other resources you can use to develop SDL applications. %prep %setup -q %build %ifos linux CFLAGS="$RPM_OPT_FLAGS" ./configure --prefix=%{prefix} --disable-video-aalib --disable-video-directfb --disable-video-ggi --disable-video-svga %else %configure %endif make %install rm -rf $RPM_BUILD_ROOT %ifos linux make install prefix=$RPM_BUILD_ROOT%{prefix} \ bindir=$RPM_BUILD_ROOT%{_bindir} \ libdir=$RPM_BUILD_ROOT%{_libdir} \ includedir=$RPM_BUILD_ROOT%{_includedir} \ datadir=$RPM_BUILD_ROOT%{_datadir} \ mandir=$RPM_BUILD_ROOT%{_mandir} ln -s libSDL-1.2.so.0 $RPM_BUILD_ROOT%{_libdir}/libSDL-1.1.so.0 %else %makeinstall %endif %clean rm -rf $RPM_BUILD_ROOT %files %{__defattr} %doc README-SDL.txt COPYING CREDITS BUGS %{_libdir}/lib*.%{__soext}.* %files devel %{__defattr} %doc README README-SDL.txt COPYING CREDITS BUGS WhatsNew docs.html %doc docs/index.html docs/html %{_bindir}/*-config %{_libdir}/lib*.a %{_libdir}/lib*.la %{_libdir}/lib*.%{__soext} %dir %{_includedir}/SDL %{_includedir}/SDL/*.h %{_libdir}/pkgconfig/sdl.pc %{_datadir}/aclocal/* %{_mandir}/man3/* %changelog * Tue May 16 2006 Sam Lantinga <slouken@libsdl.org> - Removed support for Darwin, due to build problems on ps2linux * Mon Jan 03 2004 Anders Bjorklund <afb@algonet.se> - Added support for Darwin, updated spec file * Wed Jan 19 2000 Sam Lantinga <slouken@libsdl.org> - Re-integrated spec file into SDL distribution - 'name' and 'version' come from configure - Some of the documentation is devel specific - Removed SMP support from %build - it doesn't work with libtool anyway * Tue Jan 18 2000 Hakan Tandogan <hakan@iconsult.com> - Hacked Mandrake sdl spec to build 1.1 * Sun Dec 19 1999 John Buswell <johnb@mandrakesoft.com> - Build Release * Sat Dec 18 1999 John Buswell <johnb@mandrakesoft.com> - Add symlink for libSDL-1.0.so.0 required by sdlbomber - Added docs * Thu Dec 09 1999 Lenny Cartier <lenny@mandrakesoft.com> - v 1.0.0 * Mon Nov 1 1999 Chmouel Boudjnah <chmouel@mandrakesoft.com> - First spec file for Mandrake distribution. # end of file