Mercurial > sdl-ios-xcode
view BUGS @ 2222:926294b2bb4e
Emphasized the separation between SDL_Surface and SDL_Texture
- SDL_Surface is a system memory representation of pixel data
- SDL_Texture is a video memory representation of pixel data
The concept of SDL_Surface with SDL_HWSURFACE is no longer used.
Separated SDL_Texture types by usage rather than memory type
- SDL_TEXTUREACCESS_STATIC is for rarely changed pixel data,
can be placed in video memory.
- SDL_TEXTUREACCESS_STREAMING is for frequently changing pixel
data, usually placed in system memory or AGP memory.
Optimized the SDL_compat usage of the OpenGL renderer by only
using one copy of the framebuffer instead of two.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 11 Aug 2007 20:54:31 +0000 |
parents | b8bee470f737 |
children |
line wrap: on
line source
Bugs are now managed in the SDL bug tracker, here: http://bugzilla.libsdl.org/ You may report bugs there, and search to see if a given issue has already been reported, discussed, and maybe even fixed. You may also find help at the SDL mailing list. Subscription information: http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org Bug reports are welcome here, but we really appreciate if you use Bugzilla, as bugs discussed on the mailing list may be forgotten or missed.