Mercurial > sdl-ios-xcode
view src/video/vgl/SDL_vglvideo.h @ 865:92615154bb68
Date: Sun, 29 Feb 2004 15:14:22 +0200
From: Martin_Storsj
Subject: Dynamic loading of ALSA
I recently discovered that SDL can dynamically load ESD and aRts, and
made a patch which adds this same functionality to ALSA.
The update for configure.in isn't too good (it should e.g. look for
libasound.so in other directories than /usr/lib), because I'm not too
good at shellscripting and autoconf.
The reason for using dlfcn.h and dlopen instead of SDL_LoadLibrary and
SDL_LoadFunction is that libasound uses versioned symbols, and it is
necessary to load the correct version using dlvsym. This isn't probably
any real portability issue, because ALSA is linux-only.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 02 Mar 2004 12:49:16 +0000 |
parents | e8157fcb3114 |
children | c9b51268668f |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif #ifndef _SDL_vglvideo_h #define _SDL_vglvideo_h #include <sys/fbio.h> #include <sys/consio.h> #include <vgl.h> #include "SDL_mouse.h" #include "SDL_mutex.h" #include "SDL_sysvideo.h" /* Hidden "this" pointer for the video functions */ #define _THIS SDL_VideoDevice *this typedef struct { int ModeId; int Depth; int Rmask; int Gmask; int Bmask; VGLBitmap ModeInfo; } VGLMode; /* Private display data */ struct SDL_PrivateVideoData { #define NUM_MODELISTS 4 /* 8, 16, 24, and 32 bits-per-pixel */ int SDL_nummodes[NUM_MODELISTS]; SDL_Rect **SDL_modelist[NUM_MODELISTS]; SDL_mutex *hw_lock; VGLMode *VGLCurMode; int flip_page; byte *flip_address[2]; }; /* Old variable names */ #define SDL_nummodes (this->hidden->SDL_nummodes) #define SDL_modelist (this->hidden->SDL_modelist) #define hw_lock (this->hidden->hw_lock) #define VGLCurMode (this->hidden->VGLCurMode) #define flip_page (this->hidden->flip_page) #define flip_address (this->hidden->flip_address) #endif /* _SDL_vglvideo_h */