Mercurial > sdl-ios-xcode
view src/video/cybergfx/Makefile.am @ 865:92615154bb68
Date: Sun, 29 Feb 2004 15:14:22 +0200
From: Martin_Storsj
Subject: Dynamic loading of ALSA
I recently discovered that SDL can dynamically load ESD and aRts, and
made a patch which adds this same functionality to ALSA.
The update for configure.in isn't too good (it should e.g. look for
libasound.so in other directories than /usr/lib), because I'm not too
good at shellscripting and autoconf.
The reason for using dlfcn.h and dlopen instead of SDL_LoadLibrary and
SDL_LoadFunction is that libasound uses versioned symbols, and it is
necessary to load the correct version using dlvsym. This isn't probably
any real portability issue, because ALSA is linux-only.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 02 Mar 2004 12:49:16 +0000 |
parents | 6d1025a73e69 |
children |
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## Makefile.am for SDL using the CyberGFX video driver noinst_LTLIBRARIES = libvideo_cgx.la libvideo_cgx_la_SOURCES = $(CGX_SRCS) # The SDL CyberGFX video driver sources CGX_SRCS = \ SDL_amigaevents.c \ SDL_amigaevents_c.h \ SDL_amigamouse.c \ SDL_amigamouse_c.h \ SDL_cgxaccel.c \ SDL_cgxgl.c \ SDL_cgxgl_c.h \ SDL_cgximage.c \ SDL_cgximage_c.h \ SDL_cgxmodes.c \ SDL_cgxmodes_c.h \ SDL_cgxvideo.c \ SDL_cgxvideo.h \ SDL_cgxwm.c \ SDL_cgxwm_c.h \ SDL_cgxyuv.c \ SDL_cgxyuv_c.h