view src/cdrom/macosx/CDPlayer.h @ 865:92615154bb68

Date: Sun, 29 Feb 2004 15:14:22 +0200 From: Martin_Storsj Subject: Dynamic loading of ALSA I recently discovered that SDL can dynamically load ESD and aRts, and made a patch which adds this same functionality to ALSA. The update for configure.in isn't too good (it should e.g. look for libasound.so in other directories than /usr/lib), because I'm not too good at shellscripting and autoconf. The reason for using dlfcn.h and dlopen instead of SDL_LoadLibrary and SDL_LoadFunction is that libasound uses versioned symbols, and it is necessary to load the correct version using dlvsym. This isn't probably any real portability issue, because ALSA is linux-only.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 02 Mar 2004 12:49:16 +0000
parents 08b7fc2b5225
children d910939febfa
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2004 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#ifndef __CDPlayer__H__
#define __CDPlayer__H__ 1

#include <string.h>

#include <Carbon/Carbon.h>
#include <CoreFoundation/CoreFoundation.h>
#include <AudioUnit/AudioUnit.h>

#include "SDL.h"
#include "SDL_thread.h"
#include "SDL_mutex.h"

#ifdef __cplusplus
extern "C" {
#endif

typedef void (*CDPlayerCompletionProc)(SDL_CD *cdrom) ;

void     Lock ();

void     Unlock();

int      LoadFile (const FSRef *ref, int startFrame, int endFrame); // pass -1 to do nothing

int      ReleaseFile ();

int      PlayFile  ();

int      PauseFile ();

void     SetCompletionProc (CDPlayerCompletionProc proc, SDL_CD *cdrom);

int      ReadTOCData (FSVolumeRefNum theVolume, SDL_CD *theCD);

int      ListTrackFiles (FSVolumeRefNum theVolume, FSRef *trackFiles, int numTracks);

int      DetectAudioCDVolumes (FSVolumeRefNum *volumes, int numVolumes);

int      GetCurrentFrame ();

#ifdef __cplusplus
};
#endif

#endif /* __CD_Player__H__ */