Mercurial > sdl-ios-xcode
view src/SDL_loadso.c @ 865:92615154bb68
Date: Sun, 29 Feb 2004 15:14:22 +0200
From: Martin_Storsj
Subject: Dynamic loading of ALSA
I recently discovered that SDL can dynamically load ESD and aRts, and
made a patch which adds this same functionality to ALSA.
The update for configure.in isn't too good (it should e.g. look for
libasound.so in other directories than /usr/lib), because I'm not too
good at shellscripting and autoconf.
The reason for using dlfcn.h and dlopen instead of SDL_LoadLibrary and
SDL_LoadFunction is that libasound uses versioned symbols, and it is
necessary to load the correct version using dlvsym. This isn't probably
any real portability issue, because ALSA is linux-only.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 02 Mar 2004 12:49:16 +0000 |
parents | 0c3e00cc9580 |
children | cf6133247d34 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ /* System dependent library loading routines */ #include <stdio.h> #if defined(USE_DLOPEN) # include <dlfcn.h> #elif defined(WIN32) # include <windows.h> #elif defined(__BEOS__) # include <be/kernel/image.h> #elif defined(macintosh) # include <string.h> # include <Strings.h> # include <CodeFragments.h> # include <Errors.h> #elif defined(__MINT__) && defined(ENABLE_LDG) # include <gem.h> # include <ldg.h> #else /*#error Unsupported dynamic link environment*/ #endif /* system type */ #include "SDL_types.h" #include "SDL_error.h" #include "SDL_loadso.h" void *SDL_LoadObject(const char *sofile) { void *handle = NULL; const char *loaderror = "SDL_LoadObject() not implemented"; #if defined(USE_DLOPEN) /* * */ handle = dlopen(sofile, RTLD_NOW); loaderror = (char *)dlerror(); #elif defined(WIN32) /* * */ char errbuf[512]; handle = (void *)LoadLibrary(sofile); /* Generate an error message if all loads failed */ if ( handle == NULL ) { FormatMessage((FORMAT_MESSAGE_IGNORE_INSERTS | FORMAT_MESSAGE_FROM_SYSTEM), NULL, GetLastError(), MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), errbuf, SDL_TABLESIZE(errbuf), NULL); loaderror = errbuf; } #elif defined(__BEOS__) /* * */ image_id library_id; library_id = load_add_on(sofile); if ( library_id == B_ERROR ) { loaderror = "BeOS error"; } else { handle = (void *)(library_id); } #elif defined(macintosh) /* * */ CFragConnectionID library_id; Ptr mainAddr; Str255 errName; OSErr error; char psofile[512]; strncpy(psofile, sofile, SDL_TABLESIZE(psofile)); psofile[SDL_TABLESIZE(psofile)-1] = '\0'; error = GetSharedLibrary(C2PStr(psofile), kCompiledCFragArch, kLoadCFrag, &library_id, &mainAddr, errName); switch (error) { case noErr: loaderror = NULL; break; case cfragNoLibraryErr: loaderror = "Library not found"; break; case cfragUnresolvedErr: loaderror = "Unabled to resolve symbols"; break; case cfragNoPrivateMemErr: case cfragNoClientMemErr: loaderror = "Out of memory"; break; default: loaderror = "Unknown Code Fragment Manager error"; break; } if ( loaderror == NULL ) { handle = (void *)(library_id); } #elif defined(__MINT__) && defined(ENABLE_LDG) /* * */ handle = (void *)ldg_open((char *)sofile, ldg_global); #endif /* system type */ if ( handle == NULL ) { SDL_SetError("Failed loading %s: %s", sofile, loaderror); } return(handle); } void *SDL_LoadFunction(void *handle, const char *name) { void *symbol = NULL; const char *loaderror = "SDL_LoadFunction not implemented"; #if defined(USE_DLOPEN) /* * */ symbol = dlsym(handle, name); if ( symbol == NULL ) { loaderror = (char *)dlerror(); } #elif defined(WIN32) /* * */ char errbuf[512]; symbol = (void *)GetProcAddress((HMODULE)handle, name); if ( symbol == NULL ) { FormatMessage((FORMAT_MESSAGE_IGNORE_INSERTS | FORMAT_MESSAGE_FROM_SYSTEM), NULL, GetLastError(), MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), errbuf, SDL_TABLESIZE(errbuf), NULL); loaderror = errbuf; } #elif defined(__BEOS__) /* * */ image_id library_id = (image_id)handle; if ( get_image_symbol(library_id, name, B_SYMBOL_TYPE_TEXT, &symbol) != B_NO_ERROR ) { loaderror = "Symbol not found"; } #elif defined(macintosh) /* * */ CFragSymbolClass class; CFragConnectionID library_id = (CFragConnectionID)handle; char pname[512]; strncpy(pname, name, SDL_TABLESIZE(pname)); pname[SDL_TABLESIZE(pname)-1] = '\0'; if ( FindSymbol(library_id, C2PStr(pname), (char **)&symbol, &class) != noErr ) { loaderror = "Symbol not found"; } #elif defined(__MINT__) && defined(ENABLE_LDG) /* * */ symbol = (void *)ldg_find((char *)name, (LDG *)handle); #endif /* system type */ if ( symbol == NULL ) { SDL_SetError("Failed loading %s: %s", name, loaderror); } return(symbol); } void SDL_UnloadObject(void *handle) { #if defined(__BEOS__) image_id library_id; #elif defined(macintosh) CFragConnectionID library_id; #endif if ( handle == NULL ) { return; } #if defined(USE_DLOPEN) /* * */ dlclose(handle); #elif defined(WIN32) /* * */ FreeLibrary((HMODULE)handle); #elif defined(__BEOS__) /* * */ library_id = (image_id)handle; unload_add_on(library_id); #elif defined(macintosh) /* * */ library_id = (CFragConnectionID)handle; CloseConnection(&library_id); #elif defined(__MINT__) && defined(ENABLE_LDG) /* * */ ldg_close((LDG *)handle, ldg_global); #endif /* system type */ }