Mercurial > sdl-ios-xcode
view docs/man3/SDL_LockAudio.3 @ 620:92080b127f82
Find just joysticks and gamepads (as opposed to, say, USB Audio devices), in
the MacOSX/Darwin joystick initialization code.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Thu, 22 May 2003 06:41:54 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
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.TH "SDL_LockAudio" "3" "Tue 11 Sep 2001, 22:58" "SDL" "SDL API Reference" .SH "NAME" SDL_LockAudio\- Lock out the callback function .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBvoid \fBSDL_LockAudio\fP\fR(\fBvoid\fR) .SH "DESCRIPTION" .PP The lock manipulated by these functions protects the callback function\&. During a LockAudio period, you can be guaranteed that the callback function is not running\&. Do not call these from the callback function or you will cause deadlock\&. .SH "SEE ALSO" .PP \fI\fBSDL_OpenAudio\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:58