view src/video/picogui/SDL_pgvideo.c @ 1944:91f41fc124a7

The AAlib driver is fun, but not worth rewriting for SDL 1.3
author Sam Lantinga <slouken@libsdl.org>
date Wed, 26 Jul 2006 03:24:27 +0000
parents c121d94672cb
children
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org

    Micah Dowty
    micahjd@users.sourceforge.net
*/
#include "SDL_config.h"

#include "SDL_video.h"
#include "SDL_mouse.h"
#include "../SDL_sysvideo.h"
#include "../SDL_pixels_c.h"
#include "../../events/SDL_events_c.h"

#include "SDL_pgvideo.h"
#include "SDL_pgevents_c.h"

#define PGVID_DRIVER_NAME "picogui"

/* Initialization/Query functions */
static int PG_VideoInit(_THIS, SDL_PixelFormat * vformat);
static SDL_Rect **PG_ListModes(_THIS, SDL_PixelFormat * format, Uint32 flags);
static SDL_Surface *PG_SetVideoMode(_THIS, SDL_Surface * current, int width,
                                    int height, int bpp, Uint32 flags);
static int PG_SetColors(_THIS, int firstcolor, int ncolors,
                        SDL_Color * colors);
static void PG_VideoQuit(_THIS);

/* Hardware surface functions */
static int PG_AllocHWSurface(_THIS, SDL_Surface * surface);
static int PG_LockHWSurface(_THIS, SDL_Surface * surface);
static void PG_UnlockHWSurface(_THIS, SDL_Surface * surface);
static void PG_FreeHWSurface(_THIS, SDL_Surface * surface);

/* etc. */
static void PG_UpdateRects(_THIS, int numrects, SDL_Rect * rects);

// The implementation dependent data for the window manager cursor
struct WMcursor
{
    /* Our cursor is a PicoGUI theme */
    pghandle theme;
};

/* WM functions */
void PG_SetCaption(_THIS, const char *title, const char *icon);
WMcursor *PG_CreateWMCursor(_THIS, Uint8 * data, Uint8 * mask,
                            int w, int h, int hot_x, int hot_y);
void PG_FreeWMCursor(_THIS, WMcursor * cursor);
void PG_WarpWMCursor(_THIS, Uint16 x, Uint16 y);
int PG_ShowWMCursor(_THIS, WMcursor * cursor);

/* PicoGUI driver bootstrap functions */

static int
PG_Available(void)
{
    /* FIXME: The current client lib doesn't give a way to see if the picogui
     *        server is reachable without causing a fatal error if it isn't.
     *        This should be fixed in cli_c2, but until then assume we can
     *        connect. Since more common drivers like X11 are probed first anyway,
     *        this shouldn't be a huge problem.
     */
    return (1);
}

static void
PG_DeleteDevice(SDL_VideoDevice * device)
{
    SDL_free(device->hidden);
    SDL_free(device);
}

static SDL_VideoDevice *
PG_CreateDevice(int devindex)
{
    SDL_VideoDevice *device;

    /* Initialize all variables that we clean on shutdown */
    device = (SDL_VideoDevice *) SDL_malloc(sizeof(SDL_VideoDevice));
    if (device) {
        SDL_memset(device, 0, (sizeof *device));
        device->hidden = (struct SDL_PrivateVideoData *)
            SDL_malloc((sizeof *device->hidden));
    }
    if ((device == NULL) || (device->hidden == NULL)) {
        SDL_OutOfMemory();
        if (device) {
            SDL_free(device);
        }
        return (0);
    }
    SDL_memset(device->hidden, 0, (sizeof *device->hidden));

    /* Set the function pointers */
    device->VideoInit = PG_VideoInit;
    device->ListModes = PG_ListModes;
    device->SetVideoMode = PG_SetVideoMode;
    device->CreateYUVOverlay = NULL;
    device->SetColors = PG_SetColors;
    device->UpdateRects = PG_UpdateRects;
    device->VideoQuit = PG_VideoQuit;
    device->AllocHWSurface = PG_AllocHWSurface;
    device->CheckHWBlit = NULL;
    device->FillHWRect = NULL;
    device->SetHWColorKey = NULL;
    device->SetHWAlpha = NULL;
    device->LockHWSurface = PG_LockHWSurface;
    device->UnlockHWSurface = PG_UnlockHWSurface;
    device->FlipHWSurface = NULL;
    device->FreeHWSurface = PG_FreeHWSurface;
    device->SetCaption = PG_SetCaption;
    device->SetIcon = NULL;
    device->IconifyWindow = NULL;
    device->GrabInput = NULL;

    device->PumpEvents = PG_PumpEvents;
    device->InitOSKeymap = PG_InitOSKeymap;

    device->ShowWMCursor = PG_ShowWMCursor;
    device->CreateWMCursor = PG_CreateWMCursor;
    device->FreeWMCursor = PG_FreeWMCursor;
    device->WarpWMCursor = PG_WarpWMCursor;

    device->free = PG_DeleteDevice;

    return device;
}

VideoBootStrap PG_bootstrap = {
    PGVID_DRIVER_NAME, "PicoGUI SDL driver",
    PG_Available, PG_CreateDevice
};


int
PG_VideoInit(_THIS, SDL_PixelFormat * vformat)
{
    /* Connect to the PicoGUI server. No way to process command line args yet,
     * but since this is based on SHM it's not important to be able to specify
     * a remote PicoGUI server.
     *
     * FIXME: Another nitpick about the current client lib is there's no
     *        clean way to indicate that command line args are not available.
     */
    pgInit(0, (char **) "");
    this->hidden->mi = *pgGetVideoMode();

    /* Create a picogui application and canvas. We'll populate the canvas later. */
    this->hidden->wApp = pgRegisterApp(PG_APP_NORMAL, "SDL", 0);
    this->hidden->wCanvas = pgNewWidget(PG_WIDGET_CANVAS, 0, 0);
    pgSetWidget(PGDEFAULT, PG_WP_SIDE, PG_S_ALL, 0);

    PG_InitEvents(this);

    /* Determine the current screen size */
    this->info.current_w = this->hidden->mi.lxres;
    this->info.current_h = this->hidden->mi.lyres;

    /* Determine the screen depth.
     * We change this during the SDL_SetVideoMode implementation... 
     * Round up to the nearest Bytes per pixel
     */
    vformat->BitsPerPixel = this->hidden->mi.bpp;
    vformat->BytesPerPixel = this->hidden->mi.bpp >> 3;
    if (this->hidden->mi.bpp & 7)
        vformat->BytesPerPixel++;

    /* We're done! */
    return (0);
}

SDL_Rect **
PG_ListModes(_THIS, SDL_PixelFormat * format, Uint32 flags)
{
    return (SDL_Rect **) - 1;
}

SDL_Surface *
PG_SetVideoMode(_THIS, SDL_Surface * current,
                int width, int height, int bpp, Uint32 flags)
{
    if (this->hidden->bitmap) {
        /* Free old bitmap */
        if (current->pixels) {
            shmdt(current->pixels);
            current->pixels = NULL;
        }
        pgDelete(this->hidden->bitmap);
    }

    /* Allocate the new pixel format for the screen */
    if (!SDL_ReallocFormat(current, bpp, 0, 0, 0, 0)) {
        SDL_SetError("Couldn't allocate new pixel format for requested mode");
        return (NULL);
    }

    /* Create a new picogui bitmap */
    this->hidden->bitmap = pgCreateBitmap(width, height);
    this->hidden->shm = *pgMakeSHMBitmap(this->hidden->bitmap);
    current->pixels = shmat(shmget(this->hidden->shm.shm_key,
                                   this->hidden->shm.shm_length, 0), NULL, 0);

    /* Reset the canvas, and draw persistent and incremental grops.
     * Use mapping and offsets to center it.
     */

    pgWriteCmd(this->hidden->wCanvas, PGCANVAS_NUKE, 0);

    /* 0. Set the source position during incremental rendering
     */
    pgWriteCmd(this->hidden->wCanvas, PGCANVAS_GROP, 5, PG_GROP_SETSRC, 0, 0,
               0, 0);
    pgWriteCmd(this->hidden->wCanvas, PGCANVAS_GROPFLAGS, 1,
               PG_GROPF_INCREMENTAL);

    /* 1. Incremental bitmap rendering
     */
    pgWriteCmd(this->hidden->wCanvas, PGCANVAS_GROP, 6, PG_GROP_BITMAP,
               0, 0, 0, 0, this->hidden->bitmap);
    pgWriteCmd(this->hidden->wCanvas, PGCANVAS_GROPFLAGS, 1,
               PG_GROPF_INCREMENTAL);

    /* 2. Normal bitmap rendering
     */
    pgWriteCmd(this->hidden->wCanvas, PGCANVAS_GROP, 6, PG_GROP_BITMAP,
               0, 0, this->hidden->shm.width, this->hidden->shm.height,
               this->hidden->bitmap);

    /* Set up the new mode framebuffer */
    current->flags = 0;
    current->w = this->hidden->shm.width;
    current->h = this->hidden->shm.height;
    current->pitch = this->hidden->shm.pitch;

    /* Set up pixel format */
    current->format->BitsPerPixel = this->hidden->shm.bpp;
    current->format->BytesPerPixel = this->hidden->shm.bpp >> 3;
    if (this->hidden->shm.bpp & 7)
        current->format->BytesPerPixel++;
    current->format->palette = NULL;
    current->format->Rmask = this->hidden->shm.red_mask;
    current->format->Gmask = this->hidden->shm.green_mask;
    current->format->Bmask = this->hidden->shm.blue_mask;
    current->format->Amask = this->hidden->shm.alpha_mask;
    current->format->Rshift = this->hidden->shm.red_shift;
    current->format->Gshift = this->hidden->shm.green_shift;
    current->format->Bshift = this->hidden->shm.blue_shift;
    current->format->Ashift = this->hidden->shm.alpha_shift;
    current->format->Rloss = 8 - this->hidden->shm.red_length;
    current->format->Gloss = 8 - this->hidden->shm.green_length;
    current->format->Bloss = 8 - this->hidden->shm.blue_length;
    current->format->Aloss = 8 - this->hidden->shm.alpha_length;

    /* Draw the app */
    pgUpdate();

    /* We're done */
    return (current);
}

/* We don't actually allow hardware surfaces other than the main one */
static int
PG_AllocHWSurface(_THIS, SDL_Surface * surface)
{
    return (-1);
}
static void
PG_FreeHWSurface(_THIS, SDL_Surface * surface)
{
    return;
}

/* We need to wait for vertical retrace on page flipped displays */
static int
PG_LockHWSurface(_THIS, SDL_Surface * surface)
{
    return (0);
}

static void
PG_UnlockHWSurface(_THIS, SDL_Surface * surface)
{
    return;
}

static void
PG_UpdateRects(_THIS, int numrects, SDL_Rect * rects)
{
    int i;

    for (i = 0; i < numrects; i++) {
        if (rects[i].w <= 0 || rects[i].h <= 0)
            continue;

        /* Schedule an incremental update for this rectangle, using
         * the canvas gropnodes we've loaded beforehand.
         */
        pgWriteCmd(this->hidden->wCanvas, PGCANVAS_FINDGROP, 1, 0);
        pgWriteCmd(this->hidden->wCanvas, PGCANVAS_MOVEGROP, 4,
                   rects[i].x, rects[i].y, rects[i].w, rects[i].h);
        pgWriteCmd(this->hidden->wCanvas, PGCANVAS_FINDGROP, 1, 1);
        pgWriteCmd(this->hidden->wCanvas, PGCANVAS_MOVEGROP, 4,
                   rects[i].x, rects[i].y, rects[i].w, rects[i].h);

        /* Go perform the update */
        pgWriteCmd(this->hidden->wCanvas, PGCANVAS_INCREMENTAL, 0);
        pgSubUpdate(this->hidden->wCanvas);
    }
}

int
PG_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color * colors)
{
    /* do nothing of note. */
    return (1);
}

/* Note:  If we are terminated, this could be called in the middle of
   another SDL video routine -- notably UpdateRects.
*/
void
PG_VideoQuit(_THIS)
{
    if (this->screen->pixels != NULL) {
        shmdt(this->screen->pixels);
        this->screen->pixels = NULL;
        pgDelete(this->hidden->bitmap);
    }
    pgDelete(this->hidden->wCanvas);
    pgDelete(this->hidden->wApp);
}

void
PG_SetCaption(_THIS, const char *title, const char *icon)
{
    if (title != NULL)
        pgReplaceText(this->hidden->wApp, title);
    pgUpdate();
}

/* FIXME: The cursor stuff isn't implemented yet! */

WMcursor *
PG_CreateWMCursor(_THIS, Uint8 * data, Uint8 * mask,
                  int w, int h, int hot_x, int hot_y)
{
    static WMcursor dummy;
    return &dummy;
}

void
PG_FreeWMCursor(_THIS, WMcursor * cursor)
{
}

void
PG_WarpWMCursor(_THIS, Uint16 x, Uint16 y)
{
}

int
PG_ShowWMCursor(_THIS, WMcursor * cursor)
{
    return 1;
}

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