view src/video/nanox/SDL_nxmodes.c @ 1944:91f41fc124a7

The AAlib driver is fun, but not worth rewriting for SDL 1.3
author Sam Lantinga <slouken@libsdl.org>
date Wed, 26 Jul 2006 03:24:27 +0000
parents c121d94672cb
children 99210400e8b9
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2004 Sam Lantinga
    Copyright (C) 2001  Hsieh-Fu Tsai

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
    
    Hsieh-Fu Tsai
    clare@setabox.com
*/
#include "SDL_config.h"

#include "SDL_stdinc.h"
#include "SDL_nxmodes_c.h"

SDL_Rect **
NX_ListModes(_THIS, SDL_PixelFormat * format, Uint32 flags)
{
    if (flags & SDL_FULLSCREEN)
        return SDL_modelist;

    if (SDL_Visual.bpp == format->BitsPerPixel) {
        return ((SDL_Rect **) - 1);
    } else {
        return ((SDL_Rect **) 0);
    }
}

void
NX_FreeVideoModes(_THIS)
{
    int i;

    if (SDL_modelist) {
        for (i = 0; SDL_modelist[i]; ++i) {
            SDL_free(SDL_modelist[i]);
        }
        SDL_free(SDL_modelist);
        SDL_modelist = NULL;
    }
}

int
NX_EnterFullScreen(_THIS)
{
    if (!currently_fullscreen) {
        GR_SCREEN_INFO si;

        GrGetScreenInfo(&si);
        GrResizeWindow(FSwindow, si.cols, si.rows);
        GrUnmapWindow(SDL_Window);
        GrMapWindow(FSwindow);
        GrRaiseWindow(FSwindow);
        GrSetFocus(FSwindow);
        currently_fullscreen = 1;
    }

    return 1;
}

int
NX_LeaveFullScreen(_THIS)
{
    if (currently_fullscreen) {
        GrUnmapWindow(FSwindow);
        GrMapWindow(SDL_Window);
        GrRaiseWindow(SDL_Window);
        GrSetFocus(SDL_Window);
        currently_fullscreen = 0;
    }

    return 0;
}

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