Mercurial > sdl-ios-xcode
view src/video/maccommon/SDL_macmouse.c @ 1944:91f41fc124a7
The AAlib driver is fun, but not worth rewriting for SDL 1.3
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 26 Jul 2006 03:24:27 +0000 |
parents | c121d94672cb |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #if defined(__APPLE__) && defined(__MACH__) #include <Carbon/Carbon.h> #elif TARGET_API_MAC_CARBON && (UNIVERSAL_INTERFACES_VERSION > 0x0335) #include <Carbon.h> #else #include <Quickdraw.h> #endif /* Routines that are not supported by the Carbon API... */ #if !TARGET_API_MAC_CARBON #include <CursorDevices.h> #endif #include "SDL_mouse.h" #include "SDL_macmouse_c.h" /* The implementation dependent data for the window manager cursor */ struct WMcursor { Cursor curs; }; void Mac_FreeWMCursor(_THIS, WMcursor * cursor) { SDL_free(cursor); } WMcursor * Mac_CreateWMCursor(_THIS, Uint8 * data, Uint8 * mask, int w, int h, int hot_x, int hot_y) { WMcursor *cursor; int row, bytes; /* Allocate the cursor memory */ cursor = (WMcursor *) SDL_malloc(sizeof(WMcursor)); if (cursor == NULL) { SDL_OutOfMemory(); return (NULL); } SDL_memset(cursor, 0, sizeof(*cursor)); if (w > 16) w = 16; if (h > 16) h = 16; bytes = (w + 7) / 8; for (row = 0; row < h; ++row) { SDL_memcpy(&cursor->curs.data[row], data, bytes); data += bytes; } for (row = 0; row < h; ++row) { SDL_memcpy(&cursor->curs.mask[row], mask, bytes); mask += bytes; } cursor->curs.hotSpot.h = hot_x; cursor->curs.hotSpot.v = hot_y; /* That was easy. :) */ return (cursor); } int Mac_cursor_showing = 1; int Mac_ShowWMCursor(_THIS, WMcursor * cursor) { if (cursor == NULL) { if (Mac_cursor_showing) { HideCursor(); Mac_cursor_showing = 0; } } else { SetCursor(&cursor->curs); if (!Mac_cursor_showing) { ShowCursor(); Mac_cursor_showing = 1; } } return (1); } void Mac_WarpWMCursor(_THIS, Uint16 x, Uint16 y) { #if !TARGET_API_MAC_CARBON CursorDevice *cursordevice; cursordevice = nil; CursorDeviceNextDevice(&cursordevice); if (cursordevice != nil) { WindowPtr saveport; Point where; GetPort(&saveport); SetPort(SDL_Window); where.h = x; where.v = y; LocalToGlobal(&where); SetPort(saveport); CursorDeviceMoveTo(cursordevice, where.h, where.v); } #endif /* !TARGET_API_MAC_CARBON */ } /* vi: set ts=4 sw=4 expandtab: */