Mercurial > sdl-ios-xcode
view src/video/cybergfx/SDL_cgxmodes.c @ 1944:91f41fc124a7
The AAlib driver is fun, but not worth rewriting for SDL 1.3
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 26 Jul 2006 03:24:27 +0000 |
parents | c121d94672cb |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* Utilities for getting and setting the X display mode */ #include "SDL_timer.h" #include "SDL_events.h" #include "../../events/SDL_events_c.h" #include "SDL_cgxvideo.h" #include "SDL_cgxwm_c.h" #include "SDL_cgxmodes_c.h" #define CGX_DEBUG static void set_best_resolution(_THIS, int width, int height) { Uint32 idok; int depth = 8; if (SDL_Display) depth = GetCyberMapAttr(SDL_Display->RastPort.BitMap, CYBRMATTR_DEPTH); idok = BestCModeIDTags(CYBRBIDTG_NominalWidth, width, CYBRBIDTG_NominalHeight, height, CYBRBIDTG_Depth, depth, TAG_DONE); if (idok != INVALID_ID) { if (SDL_Display) { if (currently_fullscreen) CloseScreen(SDL_Display); else UnlockPubScreen(NULL, SDL_Display); } SDL_Display = GFX_Display = OpenScreenTags(NULL, SA_Width, width, SA_Height, height, SA_Depth, depth, SA_DisplayID, idok, SA_ShowTitle, FALSE, TAG_DONE); } } static void get_real_resolution(_THIS, int *w, int *h) { *w = /*SDL_Display->Width */ SDL_Window->Width - SDL_Window->BorderLeft - SDL_Window->BorderRight; *h = /*SDL_Display->Height */ SDL_Window->Height - SDL_Window->BorderBottom - SDL_Window->BorderTop; } static void move_cursor_to(_THIS, int x, int y) { /* XWarpPointer(SDL_Display, None, SDL_Root, 0, 0, 0, 0, x, y); */ /* DA FARE! */ } static void add_visual(_THIS, int depth, int class) { Uint32 tID; tID = BestCModeIDTags(CYBRBIDTG_Depth, depth, CYBRBIDTG_NominalWidth, 640, CYBRBIDTG_NominalHeight, 480, TAG_DONE); if (tID != INVALID_ID) { int n = this->hidden->nvisuals; this->hidden->visuals[n].depth = depth; this->hidden->visuals[n].visual = tID; this->hidden->visuals[n].bpp = GetCyberIDAttr(CYBRIDATTR_BPPIX, tID); this->hidden->nvisuals++; } } #define TrueColor 1 #define PseudoColor 2 int CGX_GetVideoModes(_THIS) { int i; ULONG nextid; int nmodes = 0; SDL_modelist = NULL; nextid = NextDisplayInfo(INVALID_ID); while (nextid != INVALID_ID) { if (IsCyberModeID(nextid)) { DisplayInfoHandle h; if (h = FindDisplayInfo(nextid)) { struct DimensionInfo info; if (GetDisplayInfoData (h, (char *) &info, sizeof(struct DimensionInfo), DTAG_DIMS, NULL)) { int ok = 0; for (i = 0; i < nmodes; i++) { if (SDL_modelist[i]->w == (info.Nominal.MaxX + 1) && SDL_modelist[i]->h == (info.Nominal.MaxY + 1)) ok = 1; } if (!ok) { nmodes++; SDL_modelist = (SDL_Rect **) SDL_realloc(SDL_modelist, (nmodes + 1) * sizeof(SDL_Rect *)); SDL_modelist[nmodes] = NULL; if (SDL_modelist) { SDL_modelist[nmodes - 1] = (SDL_Rect *) SDL_malloc(sizeof(SDL_Rect)); if (SDL_modelist[nmodes - 1] == NULL) break; SDL_modelist[nmodes - 1]->x = 0; SDL_modelist[nmodes - 1]->y = 0; SDL_modelist[nmodes - 1]->w = info.Nominal.MaxX + 1; SDL_modelist[nmodes - 1]->h = info.Nominal.MaxY + 1; } } } } } nextid = NextDisplayInfo(nextid); } this->hidden->nvisuals = 0; /* Search for the visuals in deepest-first order, so that the first will be the richest one */ add_visual(this, 32, TrueColor); add_visual(this, 24, TrueColor); add_visual(this, 16, TrueColor); add_visual(this, 15, TrueColor); add_visual(this, 8, PseudoColor); if (this->hidden->nvisuals == 0) { SDL_SetError("Found no sufficiently capable CGX visuals"); return -1; } if (SDL_modelist == NULL) { SDL_modelist = (SDL_Rect **) SDL_malloc((1 + 1) * sizeof(SDL_Rect *)); i = 0; if (SDL_modelist) { SDL_modelist[i] = (SDL_Rect *) SDL_malloc(sizeof(SDL_Rect)); if (SDL_modelist[i]) { SDL_modelist[i]->x = 0; SDL_modelist[i]->y = 0; SDL_modelist[i]->w = SDL_Display->Width; SDL_modelist[i]->h = SDL_Display->Height; ++i; } SDL_modelist[i] = NULL; } } D(if (SDL_modelist) { bug("CGX video mode list: (%ld)\n", nmodes); for (i = 0; SDL_modelist[i]; ++i) { bug("\t%ld x %ld\n", SDL_modelist[i]->w, SDL_modelist[i]->h);} } ); D( { bug("CGX visuals list: (%ld)\n", this->hidden->nvisuals); for (i = 0; i < this->hidden->nvisuals; i++) bug("\t%lx - depth: %ld bpp: %ld\n", this->hidden->visuals[i].visual, this->hidden->visuals[i].depth, this->hidden->visuals[i].bpp);} ); return 0; } int CGX_SupportedVisual(_THIS, SDL_PixelFormat * format) { int i; for (i = 0; i < this->hidden->nvisuals; i++) { if (this->hidden->visuals[i].depth == format->BitsPerPixel) // Era bpp return 1; } return 0; } SDL_Rect ** CGX_ListModes(_THIS, SDL_PixelFormat * format, Uint32 flags) { if (CGX_SupportedVisual(this, format)) { if (flags & SDL_FULLSCREEN) { return (SDL_modelist); } else { return ((SDL_Rect **) - 1); } } else { return ((SDL_Rect **) 0); } } void CGX_FreeVideoModes(_THIS) { int i; if (SDL_modelist) { for (i = 0; SDL_modelist[i]; ++i) { SDL_free(SDL_modelist[i]); } SDL_free(SDL_modelist); SDL_modelist = NULL; } } int CGX_ResizeFullScreen(_THIS) { int x, y; int real_w, real_h; if (currently_fullscreen) { /* Per ora non faccio nulla qui */ } return (1); } void _QueueEnterFullScreen(_THIS) { } int CGX_EnterFullScreen(_THIS) { int okay; Uint32 saved_flags; okay = 1; saved_flags = this->screen->flags; if (!currently_fullscreen) { int real_w, real_h; /* Map the fullscreen window to blank the screen */ get_real_resolution(this, &real_w, &real_h); CGX_DestroyWindow(this, this->screen); set_best_resolution(this, real_w, real_h); currently_fullscreen = 1; this->screen->flags = saved_flags; CGX_CreateWindow(this, this->screen, real_w, real_h, GetCyberMapAttr(SDL_Display->RastPort.BitMap, CYBRMATTR_DEPTH), this->screen->flags); /* Set the new resolution */ okay = CGX_ResizeFullScreen(this); if (!okay) { CGX_LeaveFullScreen(this); } /* Set the colormap */ /* if ( SDL_XColorMap ) { XInstallColormap(SDL_Display, SDL_XColorMap); } */ } // CGX_GrabInputNoLock(this, this->input_grab | SDL_GRAB_FULLSCREEN); return (okay); } int CGX_LeaveFullScreen(_THIS) { if (currently_fullscreen) { int width, height; if (SDL_Window) { CloseWindow(SDL_Window); SDL_Window = NULL; } CloseScreen(SDL_Display); GFX_Display = SDL_Display = LockPubScreen(NULL); currently_fullscreen = 0; CGX_CreateWindow(this, this->screen, this->screen->w, this->screen->h, GetCyberMapAttr(SDL_Display->RastPort.BitMap, CYBRMATTR_DEPTH), this->screen->flags); CGX_ResizeImage(this, this->screen, 0L); } return (0); } /* vi: set ts=4 sw=4 expandtab: */