view src/video/cybergfx/SDL_cgxmodes.c @ 1944:91f41fc124a7

The AAlib driver is fun, but not worth rewriting for SDL 1.3
author Sam Lantinga <slouken@libsdl.org>
date Wed, 26 Jul 2006 03:24:27 +0000
parents c121d94672cb
children
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/* Utilities for getting and setting the X display mode */

#include "SDL_timer.h"
#include "SDL_events.h"
#include "../../events/SDL_events_c.h"
#include "SDL_cgxvideo.h"
#include "SDL_cgxwm_c.h"
#include "SDL_cgxmodes_c.h"

#define CGX_DEBUG

static void
set_best_resolution(_THIS, int width, int height)
{
    Uint32 idok;
    int depth = 8;

    if (SDL_Display)
        depth =
            GetCyberMapAttr(SDL_Display->RastPort.BitMap, CYBRMATTR_DEPTH);

    idok = BestCModeIDTags(CYBRBIDTG_NominalWidth, width,
                           CYBRBIDTG_NominalHeight, height,
                           CYBRBIDTG_Depth, depth, TAG_DONE);

    if (idok != INVALID_ID) {
        if (SDL_Display) {
            if (currently_fullscreen)
                CloseScreen(SDL_Display);
            else
                UnlockPubScreen(NULL, SDL_Display);
        }
        SDL_Display = GFX_Display =
            OpenScreenTags(NULL, SA_Width, width, SA_Height, height,
                           SA_Depth, depth, SA_DisplayID, idok,
                           SA_ShowTitle, FALSE, TAG_DONE);
    }
}

static void
get_real_resolution(_THIS, int *w, int *h)
{
    *w = /*SDL_Display->Width */ SDL_Window->Width - SDL_Window->BorderLeft -
        SDL_Window->BorderRight;
    *h = /*SDL_Display->Height */ SDL_Window->Height -
        SDL_Window->BorderBottom - SDL_Window->BorderTop;
}

static void
move_cursor_to(_THIS, int x, int y)
{
/*    XWarpPointer(SDL_Display, None, SDL_Root, 0, 0, 0, 0, x, y); */

/* DA FARE! */
}

static void
add_visual(_THIS, int depth, int class)
{
    Uint32 tID;

    tID = BestCModeIDTags(CYBRBIDTG_Depth, depth,
                          CYBRBIDTG_NominalWidth, 640,
                          CYBRBIDTG_NominalHeight, 480, TAG_DONE);

    if (tID != INVALID_ID) {
        int n = this->hidden->nvisuals;

        this->hidden->visuals[n].depth = depth;
        this->hidden->visuals[n].visual = tID;
        this->hidden->visuals[n].bpp = GetCyberIDAttr(CYBRIDATTR_BPPIX, tID);
        this->hidden->nvisuals++;
    }
}

#define TrueColor 1
#define PseudoColor 2

int
CGX_GetVideoModes(_THIS)
{
    int i;
    ULONG nextid;
    int nmodes = 0;

    SDL_modelist = NULL;

    nextid = NextDisplayInfo(INVALID_ID);

    while (nextid != INVALID_ID) {
        if (IsCyberModeID(nextid)) {
            DisplayInfoHandle h;

            if (h = FindDisplayInfo(nextid)) {
                struct DimensionInfo info;

                if (GetDisplayInfoData
                    (h, (char *) &info, sizeof(struct DimensionInfo),
                     DTAG_DIMS, NULL)) {
                    int ok = 0;

                    for (i = 0; i < nmodes; i++) {
                        if (SDL_modelist[i]->w == (info.Nominal.MaxX + 1)
                            && SDL_modelist[i]->h == (info.Nominal.MaxY + 1))
                            ok = 1;
                    }

                    if (!ok) {
                        nmodes++;

                        SDL_modelist =
                            (SDL_Rect **) SDL_realloc(SDL_modelist,
                                                      (nmodes +
                                                       1) *
                                                      sizeof(SDL_Rect *));
                        SDL_modelist[nmodes] = NULL;

                        if (SDL_modelist) {
                            SDL_modelist[nmodes - 1] = (SDL_Rect *)
                                SDL_malloc(sizeof(SDL_Rect));

                            if (SDL_modelist[nmodes - 1] == NULL)
                                break;

                            SDL_modelist[nmodes - 1]->x = 0;
                            SDL_modelist[nmodes - 1]->y = 0;
                            SDL_modelist[nmodes - 1]->w =
                                info.Nominal.MaxX + 1;
                            SDL_modelist[nmodes - 1]->h =
                                info.Nominal.MaxY + 1;
                        }
                    }
                }
            }
        }
        nextid = NextDisplayInfo(nextid);
    }


    this->hidden->nvisuals = 0;
    /* Search for the visuals in deepest-first order, so that the first
       will be the richest one */
    add_visual(this, 32, TrueColor);
    add_visual(this, 24, TrueColor);
    add_visual(this, 16, TrueColor);
    add_visual(this, 15, TrueColor);
    add_visual(this, 8, PseudoColor);

    if (this->hidden->nvisuals == 0) {
        SDL_SetError("Found no sufficiently capable CGX visuals");
        return -1;
    }

    if (SDL_modelist == NULL) {
        SDL_modelist = (SDL_Rect **) SDL_malloc((1 + 1) * sizeof(SDL_Rect *));
        i = 0;
        if (SDL_modelist) {
            SDL_modelist[i] = (SDL_Rect *) SDL_malloc(sizeof(SDL_Rect));
            if (SDL_modelist[i]) {
                SDL_modelist[i]->x = 0;
                SDL_modelist[i]->y = 0;
                SDL_modelist[i]->w = SDL_Display->Width;
                SDL_modelist[i]->h = SDL_Display->Height;
                ++i;
            }
            SDL_modelist[i] = NULL;
        }
    }

    D(if (SDL_modelist) {
      bug("CGX video mode list: (%ld)\n", nmodes);
      for (i = 0; SDL_modelist[i]; ++i) {
      bug("\t%ld x %ld\n", SDL_modelist[i]->w, SDL_modelist[i]->h);}
      }
    );

    D( {
      bug("CGX visuals list: (%ld)\n", this->hidden->nvisuals);
      for (i = 0; i < this->hidden->nvisuals; i++)
      bug("\t%lx - depth: %ld bpp: %ld\n",
          this->hidden->visuals[i].visual,
          this->hidden->visuals[i].depth, this->hidden->visuals[i].bpp);}
    );
    return 0;
}

int
CGX_SupportedVisual(_THIS, SDL_PixelFormat * format)
{
    int i;
    for (i = 0; i < this->hidden->nvisuals; i++) {
        if (this->hidden->visuals[i].depth == format->BitsPerPixel)     // Era bpp
            return 1;
    }
    return 0;
}

SDL_Rect **
CGX_ListModes(_THIS, SDL_PixelFormat * format, Uint32 flags)
{
    if (CGX_SupportedVisual(this, format)) {
        if (flags & SDL_FULLSCREEN) {
            return (SDL_modelist);
        } else {
            return ((SDL_Rect **) - 1);
        }
    } else {
        return ((SDL_Rect **) 0);
    }
}

void
CGX_FreeVideoModes(_THIS)
{
    int i;

    if (SDL_modelist) {
        for (i = 0; SDL_modelist[i]; ++i) {
            SDL_free(SDL_modelist[i]);
        }
        SDL_free(SDL_modelist);
        SDL_modelist = NULL;
    }
}

int
CGX_ResizeFullScreen(_THIS)
{
    int x, y;
    int real_w, real_h;

    if (currently_fullscreen) {
/* Per ora non faccio nulla qui */
    }
    return (1);
}

void
_QueueEnterFullScreen(_THIS)
{
}

int
CGX_EnterFullScreen(_THIS)
{
    int okay;
    Uint32 saved_flags;

    okay = 1;
    saved_flags = this->screen->flags;

    if (!currently_fullscreen) {
        int real_w, real_h;

        /* Map the fullscreen window to blank the screen */
        get_real_resolution(this, &real_w, &real_h);

        CGX_DestroyWindow(this, this->screen);
        set_best_resolution(this, real_w, real_h);

        currently_fullscreen = 1;
        this->screen->flags = saved_flags;

        CGX_CreateWindow(this, this->screen, real_w, real_h,
                         GetCyberMapAttr(SDL_Display->RastPort.BitMap,
                                         CYBRMATTR_DEPTH),
                         this->screen->flags);

        /* Set the new resolution */
        okay = CGX_ResizeFullScreen(this);
        if (!okay) {
            CGX_LeaveFullScreen(this);
        }
        /* Set the colormap */
/*
		if ( SDL_XColorMap ) {
			XInstallColormap(SDL_Display, SDL_XColorMap);
		}
*/
    }
//    CGX_GrabInputNoLock(this, this->input_grab | SDL_GRAB_FULLSCREEN);
    return (okay);
}

int
CGX_LeaveFullScreen(_THIS)
{
    if (currently_fullscreen) {
        int width, height;
        if (SDL_Window) {
            CloseWindow(SDL_Window);
            SDL_Window = NULL;
        }
        CloseScreen(SDL_Display);

        GFX_Display = SDL_Display = LockPubScreen(NULL);

        currently_fullscreen = 0;

        CGX_CreateWindow(this, this->screen, this->screen->w,
                         this->screen->h,
                         GetCyberMapAttr(SDL_Display->RastPort.BitMap,
                                         CYBRMATTR_DEPTH),
                         this->screen->flags);
        CGX_ResizeImage(this, this->screen, 0L);
    }

    return (0);
}

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