Mercurial > sdl-ios-xcode
view test/torturethread.c @ 3191:91b335df6fc8
Fixed bug #750
Since many different event structures include windowID it should be placed near
the beginning of the structure (preferably right after type) so it's position
is the same between different events.
This is to avoid code like this:
if (event.type == SDL_WINDOWEVENT)
win = event.window.windowID;
else if ((SDL_EVENTMASK(event.type) & SDL_KEYEVENTMASK) != 0)
win = event.key.windowID;
else if (event.type == SDL_TEXTINPUT)
win = event.text.windowID;
else if (event.type == SDL_MOUSEMOTION)
win = event.motion.windowID;
else if ((SDL_EVENTMASK(event.type) & (SDL_MOUBUTTONDOWNMASK |
SDL_MOUBUTTONUPMASK)) != 0)
win = event.button.windowID;
else if (event.type == SDL_MOUSEWHEEL)
win = event.wheel.windowID;
...
in favor of:
win = event.window.windowID;
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 10 Jun 2009 14:00:21 +0000 |
parents | c121d94672cb |
children |
line wrap: on
line source
/* Simple test of the SDL threading code */ #include <stdio.h> #include <stdlib.h> #include <signal.h> #include <string.h> #include "SDL.h" #include "SDL_thread.h" #define NUMTHREADS 10 static char volatile time_for_threads_to_die[NUMTHREADS]; /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ static void quit(int rc) { SDL_Quit(); exit(rc); } int SDLCALL SubThreadFunc(void *data) { while (!*(int volatile *) data) { ; /*SDL_Delay(10); *//* do nothing */ } return 0; } int SDLCALL ThreadFunc(void *data) { SDL_Thread *sub_threads[NUMTHREADS]; int flags[NUMTHREADS]; int i; int tid = (int) (uintptr_t) data; fprintf(stderr, "Creating Thread %d\n", tid); for (i = 0; i < NUMTHREADS; i++) { flags[i] = 0; sub_threads[i] = SDL_CreateThread(SubThreadFunc, &flags[i]); } printf("Thread '%d' waiting for signal\n", tid); while (time_for_threads_to_die[tid] != 1) { ; /* do nothing */ } printf("Thread '%d' sending signals to subthreads\n", tid); for (i = 0; i < NUMTHREADS; i++) { flags[i] = 1; SDL_WaitThread(sub_threads[i], NULL); } printf("Thread '%d' exiting!\n", tid); return 0; } int main(int argc, char *argv[]) { SDL_Thread *threads[NUMTHREADS]; int i; /* Load the SDL library */ if (SDL_Init(0) < 0) { fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError()); return (1); } signal(SIGSEGV, SIG_DFL); for (i = 0; i < NUMTHREADS; i++) { time_for_threads_to_die[i] = 0; threads[i] = SDL_CreateThread(ThreadFunc, (void *) (uintptr_t) i); if (threads[i] == NULL) { fprintf(stderr, "Couldn't create thread: %s\n", SDL_GetError()); quit(1); } } for (i = 0; i < NUMTHREADS; i++) { time_for_threads_to_die[i] = 1; } for (i = 0; i < NUMTHREADS; i++) { SDL_WaitThread(threads[i], NULL); } SDL_Quit(); return (0); }