view src/video/directfb/SDL_DirectFB_dyn.c @ 3191:91b335df6fc8

Fixed bug #750 Since many different event structures include windowID it should be placed near the beginning of the structure (preferably right after type) so it's position is the same between different events. This is to avoid code like this: if (event.type == SDL_WINDOWEVENT) win = event.window.windowID; else if ((SDL_EVENTMASK(event.type) & SDL_KEYEVENTMASK) != 0) win = event.key.windowID; else if (event.type == SDL_TEXTINPUT) win = event.text.windowID; else if (event.type == SDL_MOUSEMOTION) win = event.motion.windowID; else if ((SDL_EVENTMASK(event.type) & (SDL_MOUBUTTONDOWNMASK | SDL_MOUBUTTONUPMASK)) != 0) win = event.button.windowID; else if (event.type == SDL_MOUSEWHEEL) win = event.wheel.windowID; ... in favor of: win = event.window.windowID;
author Sam Lantinga <slouken@libsdl.org>
date Wed, 10 Jun 2009 14:00:21 +0000
parents d72a0dd80e8b
children f7b03b6838cb
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#include "SDL_DirectFB_video.h"
#include "SDL_DirectFB_dyn.h"

#ifdef SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC
#include "SDL_name.h"
#include "SDL_loadso.h"

#define DFB_SYM(ret, name, args, al, func) ret (*name) args;
static struct _SDL_DirectFB_Symbols
{
    DFB_SYMS const unsigned int *directfb_major_version;
    const unsigned int *directfb_minor_version;
    const unsigned int *directfb_micro_version;
} SDL_DirectFB_Symbols;
#undef DFB_SYM

#define DFB_SYM(ret, name, args, al, func) ret name args { func SDL_DirectFB_Symbols.name al  ; }
DFB_SYMS
#undef DFB_SYM
static void *handle = NULL;

int
SDL_DirectFB_LoadLibrary(void)
{
    int retval = 0;

    if (handle == NULL) {
        handle = SDL_LoadObject(SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC);
        if (handle != NULL) {
            retval = 1;
#define DFB_SYM(ret, name, args, al, func) if (!(SDL_DirectFB_Symbols.name = SDL_LoadFunction(handle, # name))) retval = 0;
            DFB_SYMS
#undef DFB_SYM
                if (!
                    (SDL_DirectFB_Symbols.directfb_major_version =
                     SDL_LoadFunction(handle, "directfb_major_version")))
                retval = 0;
            if (!
                (SDL_DirectFB_Symbols.directfb_minor_version =
                 SDL_LoadFunction(handle, "directfb_minor_version")))
                retval = 0;
            if (!
                (SDL_DirectFB_Symbols.directfb_micro_version =
                 SDL_LoadFunction(handle, "directfb_micro_version")))
                retval = 0;
        }
    }
    if (retval) {
        const char *stemp = DirectFBCheckVersion(DIRECTFB_MAJOR_VERSION,
                                                 DIRECTFB_MINOR_VERSION,
                                                 DIRECTFB_MICRO_VERSION);
        /* Version Check */
        if (stemp != NULL) {
            fprintf(stderr,
                    "DirectFB Lib: Version mismatch. Compiled: %d.%d.%d Library %d.%d.%d\n",
                    DIRECTFB_MAJOR_VERSION, DIRECTFB_MINOR_VERSION,
                    DIRECTFB_MICRO_VERSION,
                    *SDL_DirectFB_Symbols.directfb_major_version,
                    *SDL_DirectFB_Symbols.directfb_minor_version,
                    *SDL_DirectFB_Symbols.directfb_micro_version);
            retval = 0;
        }
    }
    if (!retval)
        SDL_DirectFB_UnLoadLibrary();
    return retval;
}

void
SDL_DirectFB_UnLoadLibrary(void)
{
    if (handle != NULL) {
        SDL_UnloadObject(handle);
        handle = NULL;
    }
}

#else
int
SDL_DirectFB_LoadLibrary(void)
{
    return 1;
}

void
SDL_DirectFB_UnLoadLibrary(void)
{
}
#endif