Mercurial > sdl-ios-xcode
view src/thread/pth/SDL_systhread.c @ 3191:91b335df6fc8
Fixed bug #750
Since many different event structures include windowID it should be placed near
the beginning of the structure (preferably right after type) so it's position
is the same between different events.
This is to avoid code like this:
if (event.type == SDL_WINDOWEVENT)
win = event.window.windowID;
else if ((SDL_EVENTMASK(event.type) & SDL_KEYEVENTMASK) != 0)
win = event.key.windowID;
else if (event.type == SDL_TEXTINPUT)
win = event.text.windowID;
else if (event.type == SDL_MOUSEMOTION)
win = event.motion.windowID;
else if ((SDL_EVENTMASK(event.type) & (SDL_MOUBUTTONDOWNMASK |
SDL_MOUBUTTONUPMASK)) != 0)
win = event.button.windowID;
else if (event.type == SDL_MOUSEWHEEL)
win = event.wheel.windowID;
...
in favor of:
win = event.window.windowID;
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 10 Jun 2009 14:00:21 +0000 |
parents | 99210400e8b9 |
children | 0d1b16ee0bca |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* * GNU pth threads * * Patrice Mandin */ #include <pth.h> #include <signal.h> #include "SDL_thread.h" #include "../SDL_thread_c.h" #include "../SDL_systhread.h" /* List of signals to mask in the subthreads */ static int sig_list[] = { SIGHUP, SIGINT, SIGQUIT, SIGPIPE, SIGALRM, SIGTERM, SIGCHLD, SIGWINCH, SIGVTALRM, SIGPROF, 0 }; static void * RunThread(void *data) { SDL_RunThread(data); pth_exit((void *) 0); return ((void *) 0); /* Prevent compiler warning */ } int SDL_SYS_CreateThread(SDL_Thread * thread, void *args) { pth_attr_t type; /* Create a new attribute */ type = pth_attr_new(); if (type == NULL) { SDL_SetError("Couldn't initialize pth attributes"); return (-1); } pth_attr_set(type, PTH_ATTR_JOINABLE, TRUE); /* Create the thread and go! */ thread->handle = pth_spawn(type, RunThread, args); if (thread->handle == NULL) { SDL_SetError("Not enough resources to create thread"); return (-1); } return (0); } void SDL_SYS_SetupThread(void) { int i; sigset_t mask; int oldstate; /* Mask asynchronous signals for this thread */ sigemptyset(&mask); for (i = 0; sig_list[i]; ++i) { sigaddset(&mask, sig_list[i]); } pth_sigmask(SIG_BLOCK, &mask, 0); /* Allow ourselves to be asynchronously cancelled */ pth_cancel_state(PTH_CANCEL_ASYNCHRONOUS, &oldstate); } /* WARNING: This may not work for systems with 64-bit pid_t */ Uint32 SDL_ThreadID(void) { return ((Uint32) pth_self()); } void SDL_SYS_WaitThread(SDL_Thread * thread) { pth_join(thread->handle, NULL); } /* vi: set ts=4 sw=4 expandtab: */