Mercurial > sdl-ios-xcode
view src/audio/windib/SDL_dibaudio.c @ 3191:91b335df6fc8
Fixed bug #750
Since many different event structures include windowID it should be placed near
the beginning of the structure (preferably right after type) so it's position
is the same between different events.
This is to avoid code like this:
if (event.type == SDL_WINDOWEVENT)
win = event.window.windowID;
else if ((SDL_EVENTMASK(event.type) & SDL_KEYEVENTMASK) != 0)
win = event.key.windowID;
else if (event.type == SDL_TEXTINPUT)
win = event.text.windowID;
else if (event.type == SDL_MOUSEMOTION)
win = event.motion.windowID;
else if ((SDL_EVENTMASK(event.type) & (SDL_MOUBUTTONDOWNMASK |
SDL_MOUBUTTONUPMASK)) != 0)
win = event.button.windowID;
else if (event.type == SDL_MOUSEWHEEL)
win = event.wheel.windowID;
...
in favor of:
win = event.window.windowID;
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 10 Jun 2009 14:00:21 +0000 |
parents | 8cc00819c8d6 |
children | f7b03b6838cb |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* Allow access to a raw mixing buffer */ #define WIN32_LEAN_AND_MEAN #include <windows.h> #include <mmsystem.h> #include "SDL_timer.h" #include "SDL_audio.h" #include "../SDL_audio_c.h" #include "SDL_dibaudio.h" #if defined(_WIN32_WCE) && (_WIN32_WCE < 300) #include "win_ce_semaphore.h" #endif #if defined(_WIN32_WCE) #define WINDOWS_OS_NAME "Windows CE/PocketPC" #elif defined(WIN64) #define WINDOWS_OS_NAME "Win64" #else #define WINDOWS_OS_NAME "Win32" #endif /* The Win32 callback for filling the WAVE device */ static void CALLBACK FillSound(HWAVEOUT hwo, UINT uMsg, DWORD_PTR dwInstance, DWORD dwParam1, DWORD dwParam2) { SDL_AudioDevice *this = (SDL_AudioDevice *) dwInstance; /* Only service "buffer done playing" messages */ if (uMsg != WOM_DONE) return; /* Signal that we are done playing a buffer */ #if defined(_WIN32_WCE) && (_WIN32_WCE < 300) ReleaseSemaphoreCE(this->hidden->audio_sem, 1, NULL); #else ReleaseSemaphore(this->hidden->audio_sem, 1, NULL); #endif } static void SetMMerror(char *function, MMRESULT code) { size_t len; char errbuf[MAXERRORLENGTH]; #ifdef _WIN32_WCE wchar_t werrbuf[MAXERRORLENGTH]; #endif SDL_snprintf(errbuf, SDL_arraysize(errbuf), "%s: ", function); len = SDL_strlen(errbuf); #ifdef _WIN32_WCE /* UNICODE version */ waveOutGetErrorText(code, werrbuf, MAXERRORLENGTH - len); WideCharToMultiByte(CP_ACP, 0, werrbuf, -1, errbuf + len, MAXERRORLENGTH - len, NULL, NULL); #else waveOutGetErrorText(code, errbuf + len, (UINT) (MAXERRORLENGTH - len)); #endif SDL_SetError("%s", errbuf); } /* Set high priority for the audio thread */ static void WINWAVEOUT_ThreadInit(_THIS) { SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_HIGHEST); } void WINWAVEOUT_WaitDevice(_THIS) { /* Wait for an audio chunk to finish */ #if defined(_WIN32_WCE) && (_WIN32_WCE < 300) WaitForSemaphoreCE(this->hidden->audio_sem, INFINITE); #else WaitForSingleObject(this->hidden->audio_sem, INFINITE); #endif } Uint8 * WINWAVEOUT_GetDeviceBuf(_THIS) { return (Uint8 *) (this->hidden-> wavebuf[this->hidden->next_buffer].lpData); } void WINWAVEOUT_PlayDevice(_THIS) { /* Queue it up */ waveOutWrite(this->hidden->sound, &this->hidden->wavebuf[this->hidden->next_buffer], sizeof(this->hidden->wavebuf[0])); this->hidden->next_buffer = (this->hidden->next_buffer + 1) % NUM_BUFFERS; } void WINWAVEOUT_WaitDone(_THIS) { int i, left; do { left = NUM_BUFFERS; for (i = 0; i < NUM_BUFFERS; ++i) { if (this->hidden->wavebuf[i].dwFlags & WHDR_DONE) { --left; } } if (left > 0) { SDL_Delay(100); } } while (left > 0); } void WINWAVEOUT_CloseDevice(_THIS) { /* Close up audio */ if (this->hidden != NULL) { int i; if (this->hidden->audio_sem) { #if defined(_WIN32_WCE) && (_WIN32_WCE < 300) CloseSynchHandle(this->hidden->audio_sem); #else CloseHandle(this->hidden->audio_sem); #endif this->hidden->audio_sem = 0; } if (this->hidden->sound) { waveOutClose(this->hidden->sound); this->hidden->sound = 0; } /* Clean up mixing buffers */ for (i = 0; i < NUM_BUFFERS; ++i) { if (this->hidden->wavebuf[i].dwUser != 0xFFFF) { waveOutUnprepareHeader(this->hidden->sound, &this->hidden->wavebuf[i], sizeof(this->hidden->wavebuf[i])); this->hidden->wavebuf[i].dwUser = 0xFFFF; } } if (this->hidden->mixbuf != NULL) { /* Free raw mixing buffer */ SDL_free(this->hidden->mixbuf); this->hidden->mixbuf = NULL; } SDL_free(this->hidden); this->hidden = NULL; } } int WINWAVEOUT_OpenDevice(_THIS, const char *devname, int iscapture) { SDL_AudioFormat test_format = SDL_FirstAudioFormat(this->spec.format); int valid_datatype = 0; MMRESULT result; WAVEFORMATEX waveformat; int i; /* Initialize all variables that we clean on shutdown */ this->hidden = (struct SDL_PrivateAudioData *) SDL_malloc((sizeof *this->hidden)); if (this->hidden == NULL) { SDL_OutOfMemory(); return 0; } SDL_memset(this->hidden, 0, (sizeof *this->hidden)); /* Initialize the wavebuf structures for closing */ for (i = 0; i < NUM_BUFFERS; ++i) this->hidden->wavebuf[i].dwUser = 0xFFFF; while ((!valid_datatype) && (test_format)) { valid_datatype = 1; this->spec.format = test_format; switch (test_format) { case AUDIO_U8: case AUDIO_S16: case AUDIO_S32: break; /* valid. */ default: valid_datatype = 0; test_format = SDL_NextAudioFormat(); break; } } if (!valid_datatype) { WINWAVEOUT_CloseDevice(this); SDL_SetError("Unsupported audio format"); return 0; } /* Set basic WAVE format parameters */ SDL_memset(&waveformat, '\0', sizeof(waveformat)); waveformat.wFormatTag = WAVE_FORMAT_PCM; waveformat.wBitsPerSample = SDL_AUDIO_BITSIZE(this->spec.format); if (this->spec.channels > 2) this->spec.channels = 2; /* !!! FIXME: is this right? */ waveformat.nChannels = this->spec.channels; waveformat.nSamplesPerSec = this->spec.freq; waveformat.nBlockAlign = waveformat.nChannels * (waveformat.wBitsPerSample / 8); waveformat.nAvgBytesPerSec = waveformat.nSamplesPerSec * waveformat.nBlockAlign; /* Check the buffer size -- minimum of 1/4 second (word aligned) */ if (this->spec.samples < (this->spec.freq / 4)) this->spec.samples = ((this->spec.freq / 4) + 3) & ~3; /* Update the fragment size as size in bytes */ SDL_CalculateAudioSpec(&this->spec); /* Open the audio device */ result = waveOutOpen(&this->hidden->sound, WAVE_MAPPER, &waveformat, (DWORD_PTR) FillSound, (DWORD_PTR) this, CALLBACK_FUNCTION); if (result != MMSYSERR_NOERROR) { WINWAVEOUT_CloseDevice(this); SetMMerror("waveOutOpen()", result); return 0; } #ifdef SOUND_DEBUG /* Check the sound device we retrieved */ { WAVEOUTCAPS caps; result = waveOutGetDevCaps((UINT) this->hidden->sound, &caps, sizeof(caps)); if (result != MMSYSERR_NOERROR) { WINWAVEOUT_CloseDevice(this); SetMMerror("waveOutGetDevCaps()", result); return 0; } printf("Audio device: %s\n", caps.szPname); } #endif /* Create the audio buffer semaphore */ this->hidden->audio_sem = #if defined(_WIN32_WCE) && (_WIN32_WCE < 300) CreateSemaphoreCE(NULL, NUM_BUFFERS - 1, NUM_BUFFERS, NULL); #else CreateSemaphore(NULL, NUM_BUFFERS - 1, NUM_BUFFERS, NULL); #endif if (this->hidden->audio_sem == NULL) { WINWAVEOUT_CloseDevice(this); SDL_SetError("Couldn't create semaphore"); return 0; } /* Create the sound buffers */ this->hidden->mixbuf = (Uint8 *) SDL_malloc(NUM_BUFFERS * this->spec.size); if (this->hidden->mixbuf == NULL) { WINWAVEOUT_CloseDevice(this); SDL_OutOfMemory(); return 0; } for (i = 0; i < NUM_BUFFERS; ++i) { SDL_memset(&this->hidden->wavebuf[i], '\0', sizeof(this->hidden->wavebuf[i])); this->hidden->wavebuf[i].dwBufferLength = this->spec.size; this->hidden->wavebuf[i].dwFlags = WHDR_DONE; this->hidden->wavebuf[i].lpData = (LPSTR) & this->hidden->mixbuf[i * this->spec.size]; result = waveOutPrepareHeader(this->hidden->sound, &this->hidden->wavebuf[i], sizeof(this->hidden->wavebuf[i])); if (result != MMSYSERR_NOERROR) { WINWAVEOUT_CloseDevice(this); SetMMerror("waveOutPrepareHeader()", result); return 0; } } return 1; /* Ready to go! */ } static int WINWAVEOUT_Init(SDL_AudioDriverImpl * impl) { /* Set the function pointers */ impl->OpenDevice = WINWAVEOUT_OpenDevice; impl->ThreadInit = WINWAVEOUT_ThreadInit; impl->PlayDevice = WINWAVEOUT_PlayDevice; impl->WaitDevice = WINWAVEOUT_WaitDevice; impl->WaitDone = WINWAVEOUT_WaitDone; impl->GetDeviceBuf = WINWAVEOUT_GetDeviceBuf; impl->CloseDevice = WINWAVEOUT_CloseDevice; impl->OnlyHasDefaultOutputDevice = 1; /* !!! FIXME: Is this true? */ /* !!! FIXME: not right for device enum? */ return 1; } AudioBootStrap WINWAVEOUT_bootstrap = { "waveout", WINDOWS_OS_NAME " WaveOut", WINWAVEOUT_Init, 0 }; /* vi: set ts=4 sw=4 expandtab: */