view src/audio/SDL_mixer_MMX.h @ 3191:91b335df6fc8

Fixed bug #750 Since many different event structures include windowID it should be placed near the beginning of the structure (preferably right after type) so it's position is the same between different events. This is to avoid code like this: if (event.type == SDL_WINDOWEVENT) win = event.window.windowID; else if ((SDL_EVENTMASK(event.type) & SDL_KEYEVENTMASK) != 0) win = event.key.windowID; else if (event.type == SDL_TEXTINPUT) win = event.text.windowID; else if (event.type == SDL_MOUSEMOTION) win = event.motion.windowID; else if ((SDL_EVENTMASK(event.type) & (SDL_MOUBUTTONDOWNMASK | SDL_MOUBUTTONUPMASK)) != 0) win = event.button.windowID; else if (event.type == SDL_MOUSEWHEEL) win = event.wheel.windowID; ... in favor of: win = event.window.windowID;
author Sam Lantinga <slouken@libsdl.org>
date Wed, 10 Jun 2009 14:00:21 +0000
parents c121d94672cb
children 4d46850be3f6
line wrap: on
line source

/*
    headers for MMX assembler version of SDL_MixAudio
    Copyright 2002 Stephane Marchesin (stephane.marchesin@wanadoo.fr)
    This code is licensed under the LGPL (see COPYING for details)

    Assumes buffer size in bytes is a multiple of 16
    Assumes SDL_MIX_MAXVOLUME = 128
*/
#include "SDL_config.h"

#if defined(__GNUC__) && defined(__i386__) && defined(SDL_ASSEMBLY_ROUTINES)
void SDL_MixAudio_MMX_S16(char *, char *, unsigned int, int);
void SDL_MixAudio_MMX_S8(char *, char *, unsigned int, int);
#endif
/* vi: set ts=4 sw=4 expandtab: */