view docs/man3/SDL_ExposeEvent.3 @ 3191:91b335df6fc8

Fixed bug #750 Since many different event structures include windowID it should be placed near the beginning of the structure (preferably right after type) so it's position is the same between different events. This is to avoid code like this: if (event.type == SDL_WINDOWEVENT) win = event.window.windowID; else if ((SDL_EVENTMASK(event.type) & SDL_KEYEVENTMASK) != 0) win = event.key.windowID; else if (event.type == SDL_TEXTINPUT) win = event.text.windowID; else if (event.type == SDL_MOUSEMOTION) win = event.motion.windowID; else if ((SDL_EVENTMASK(event.type) & (SDL_MOUBUTTONDOWNMASK | SDL_MOUBUTTONUPMASK)) != 0) win = event.button.windowID; else if (event.type == SDL_MOUSEWHEEL) win = event.wheel.windowID; ... in favor of: win = event.window.windowID;
author Sam Lantinga <slouken@libsdl.org>
date Wed, 10 Jun 2009 14:00:21 +0000
parents 546f7c1eb755
children 1238da4a7112
line wrap: on
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.TH "SDL_ExposeEvent" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_ExposeEvent \- Quit requested event
.SH "STRUCTURE DEFINITION"
.PP
.nf
\f(CWtypedef struct{
  Uint8 type
} SDL_ExposeEvent;\fR
.fi
.PP
.SH "STRUCTURE DATA"
.TP 20
\fBtype\fR
\fBSDL_VIDEOEXPOSE\fP
.SH "DESCRIPTION"
.PP
\fBSDL_ExposeEvent\fR is a member of the \fI\fBSDL_Event\fR\fR union and is used whan an event of type \fBSDL_VIDEOEXPOSE\fP is reported\&.
.PP
A VIDEOEXPOSE event is triggered when the screen has been modified outside of the application, usually by the window manager and needs to be redrawn\&.
.SH "SEE ALSO"
.PP
\fI\fBSDL_Event\fR\fR, \fI\fBSDL_SetEventFilter\fP\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00