view docs/man3/SDL_Delay.3 @ 3191:91b335df6fc8

Fixed bug #750 Since many different event structures include windowID it should be placed near the beginning of the structure (preferably right after type) so it's position is the same between different events. This is to avoid code like this: if (event.type == SDL_WINDOWEVENT) win = event.window.windowID; else if ((SDL_EVENTMASK(event.type) & SDL_KEYEVENTMASK) != 0) win = event.key.windowID; else if (event.type == SDL_TEXTINPUT) win = event.text.windowID; else if (event.type == SDL_MOUSEMOTION) win = event.motion.windowID; else if ((SDL_EVENTMASK(event.type) & (SDL_MOUBUTTONDOWNMASK | SDL_MOUBUTTONUPMASK)) != 0) win = event.button.windowID; else if (event.type == SDL_MOUSEWHEEL) win = event.wheel.windowID; ... in favor of: win = event.window.windowID;
author Sam Lantinga <slouken@libsdl.org>
date Wed, 10 Jun 2009 14:00:21 +0000
parents 546f7c1eb755
children 1238da4a7112
line wrap: on
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.TH "SDL_Delay" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_Delay \- Wait a specified number of milliseconds before returning\&.
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBvoid \fBSDL_Delay\fP\fR(\fBUint32 ms\fR);
.SH "DESCRIPTION"
.PP
Wait a specified number of milliseconds before returning\&. \fBSDL_Delay\fP will wait at \fIleast\fP the specified time, but possible longer due to OS scheduling\&.
.PP
.RS
\fBNote:  
.PP
Count on a delay granularity of \fIat least\fP 10 ms\&. Some platforms have shorter clock ticks but this is the most common\&.
.RE
.SH "SEE ALSO"
.PP
\fI\fBSDL_AddTimer\fP\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01