Mercurial > sdl-ios-xcode
view docs/man3/SDL_CondWaitTimeout.3 @ 3191:91b335df6fc8
Fixed bug #750
Since many different event structures include windowID it should be placed near
the beginning of the structure (preferably right after type) so it's position
is the same between different events.
This is to avoid code like this:
if (event.type == SDL_WINDOWEVENT)
win = event.window.windowID;
else if ((SDL_EVENTMASK(event.type) & SDL_KEYEVENTMASK) != 0)
win = event.key.windowID;
else if (event.type == SDL_TEXTINPUT)
win = event.text.windowID;
else if (event.type == SDL_MOUSEMOTION)
win = event.motion.windowID;
else if ((SDL_EVENTMASK(event.type) & (SDL_MOUBUTTONDOWNMASK |
SDL_MOUBUTTONUPMASK)) != 0)
win = event.button.windowID;
else if (event.type == SDL_MOUSEWHEEL)
win = event.wheel.windowID;
...
in favor of:
win = event.window.windowID;
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 10 Jun 2009 14:00:21 +0000 |
parents | 546f7c1eb755 |
children | 1238da4a7112 |
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line source
.TH "SDL_CondWaitTimeout" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" .SH "NAME" SDL_CondWaitTimeout \- Wait on a condition variable, with timeout .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" #include "SDL_thread\&.h" .sp \fBint \fBSDL_CondWaitTimeout\fP\fR(\fBSDL_cond *cond, SDL_mutex *mutex, Uint32 ms\fR); .SH "DESCRIPTION" .PP Wait on the condition variable \fBcond\fR for, at most, \fBms\fR milliseconds\&. \fBmut\fR is unlocked so it must be locked when the function is called\&. Returns \fBSDL_MUTEX_TIMEDOUT\fP if the condition is not signalled in the allotted time, \fB0\fR if it was signalled or \fB-1\fR on an error\&. .SH "SEE ALSO" .PP \fI\fBSDL_CondWait\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00