view docs/html/sdlsetgamma.html @ 3191:91b335df6fc8

Fixed bug #750 Since many different event structures include windowID it should be placed near the beginning of the structure (preferably right after type) so it's position is the same between different events. This is to avoid code like this: if (event.type == SDL_WINDOWEVENT) win = event.window.windowID; else if ((SDL_EVENTMASK(event.type) & SDL_KEYEVENTMASK) != 0) win = event.key.windowID; else if (event.type == SDL_TEXTINPUT) win = event.text.windowID; else if (event.type == SDL_MOUSEMOTION) win = event.motion.windowID; else if ((SDL_EVENTMASK(event.type) & (SDL_MOUBUTTONDOWNMASK | SDL_MOUBUTTONUPMASK)) != 0) win = event.button.windowID; else if (event.type == SDL_MOUSEWHEEL) win = event.wheel.windowID; ... in favor of: win = event.window.windowID;
author Sam Lantinga <slouken@libsdl.org>
date Wed, 10 Jun 2009 14:00:21 +0000
parents 355632dca928
children
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>SDL_SetGamma</TITLE
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><H1
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>SDL_SetGamma</H1
><DIV
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><A
NAME="AEN1569"
></A
><H2
>Name</H2
>SDL_SetGamma&nbsp;--&nbsp;Sets the color gamma function for the display</DIV
><DIV
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><H2
>Synopsis</H2
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><P
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><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>int <B
CLASS="FSFUNC"
>SDL_SetGamma</B
></CODE
>(float redgamma, float greengamma, float bluegamma);</CODE
></P
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><A
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><H2
>Description</H2
><P
>Sets the "gamma function" for the display of each color component.  Gamma
controls the brightness/contrast of colors displayed on the screen.
A gamma value of <TT
CLASS="CONSTANT"
>1.0</TT
> is identity (i.e., no adjustment
is made).</P
><P
>This function adjusts the gamma based on the "gamma function" parameter,
you can directly specify lookup tables for gamma adjustment with
<A
HREF="sdlsetgammaramp.html"
>SDL_SetGammaRamp</A
>.</P
><P
>Not all display hardware is able to change gamma.</P
></DIV
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><A
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><H2
>Return Value</H2
><P
>Returns -1 on error (or if gamma adjustment is not supported).</P
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><H2
>See Also</H2
><P
><A
HREF="sdlgetgammaramp.html"
>SDL_GetGammaRamp</A
>
<A
HREF="sdlsetgammaramp.html"
>SDL_SetGammaRamp</A
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